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[Release] RRaidBot (Big and Mini Raid)
Discussion on [Release] RRaidBot (Big and Mini Raid) within the Seafight forum part of the Browsergames category.
09/21/2013, 12:29
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#16
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elite*gold: 105
Join Date: Jun 2012
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Received Thanks: 1,133
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Quote:
Originally Posted by Schnappie21
I`am using the 04.09. version.
5667183 this is the colour of the repairbutton...
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Yep, i just added that colour a few minutes ago
Can you redownload V1.1, and test it, it should work now.
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09/21/2013, 12:36
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#17
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elite*gold: 0
Join Date: Aug 2010
Posts: 39
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doesn`t push the button  after sunk i had downloaded the newest version but still doesn`t work for me...
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09/21/2013, 12:40
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#18
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elite*gold: 7
Join Date: Jun 2013
Posts: 819
Received Thanks: 731
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an you add maat 5 ?
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09/21/2013, 12:40
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#19
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by Schnappie21
doesn`t push the button  after sunk i had downloaded the newest version but still doesn`t work for me...
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I will look into it, but right now, i have no idea as i cant replicate the error on my PC, or my Virtual PCs.
Quote:
Originally Posted by Nonge_II
an you add maat 5 ?
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Possibly in the future, right now it works with maat 4.
I want to add Behemoth and Amaterasu shooting first
V1.1b!
V1.1b has now been uploaded, this should fix the issue of the CheckMove not working correctly - resulting in lots of fast clicks when doing the random drive, and pressing repair when not at the corner.
V1.1b also has added an extra color for the reconnect button (when reconnect button is over an island), this should fix some of the repair after sunk issues.
Along with the above, now the bot does not click on islands, which just improves its speed a little bit.
If you have any other issues please let me know asap in detail.
RRaidBot v1.1b - 21/09/2013 Changelog:
Code:
[list][*] Fixed CheckMove issue.[*] Doesnt click on islands.[*] Added additional 'Reconnect Colors'[/list]
Known Issues:
Code:
These are being worked on:[LIST][*][/LIST]
Please make sure you are full rep when starting the bot!
Thanks,
xRiddi
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09/21/2013, 14:17
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#20
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elite*gold: 0
Join Date: Mar 2010
Posts: 37
Received Thanks: 6
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Riddi thank you for your effort you are awsome!!
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09/21/2013, 14:37
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#21
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elite*gold: 0
Join Date: Jun 2009
Posts: 378
Received Thanks: 85
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xRiDDi.. its like your Glitter bot..Fantastic^^
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09/21/2013, 15:02
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#22
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elite*gold: 7
Join Date: Jun 2013
Posts: 819
Received Thanks: 731
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best Behemotraid bot Thanks . but i must fixxed the images for leave map and i create a code for the group .. when the bot atack with group then dont atack another player
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09/21/2013, 15:11
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#23
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by Nonge_II
best Behemotraid bot Thanks . but i must fixxed the images for leave map and i create a code for the group .. when the bot atack with group then dont atack another player 
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Interesting, I never thought of checking the group box for a name to see if it is locked on a player.
I will add this in the next version
In regards to the BMP when out of raid, that should not be an issue now as it uses the colour instead of the BMP.
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09/21/2013, 15:24
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#24
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elite*gold: 0
Join Date: Jul 2012
Posts: 37
Received Thanks: 3
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bot that click on the sides of the card, what to do?
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09/21/2013, 15:25
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#25
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elite*gold: 7
Join Date: Jun 2013
Posts: 819
Received Thanks: 731
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Quote:
Originally Posted by xRiDDi
Interesting, I never thought of checking the group box for a name to see if it is locked on a player.
I will add this in the next version
In regards to the BMP when out of raid, that should not be an issue now as it uses the colour instead of the BMP.
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heres the code for the group from me  ..
Code:
var ShinyHunterOnBMP, ShinyHunterOffBMP, RaidBMP, HpBMP,Gruppo :integer; //BMPs
Gruppo := BitmapFromString(15, 22, 'beNrVkb2Kg1AUhGPqB' +
'dm3yTNkwU4QkUisbBRBEKsU6SKCjYgg/oClEAgJaCWSOojp8gNpLB' +
'QJCD7BHiJIkLCx2C12CrkcvnvuOIN+IAgyGiAURSeTyc9MGIaWZQ3' +
'Z5vu+ruuSJDEM8xYWRZFlWSApihqynKZpkiRHv6osy47H4+VyyfO8' +
'qqq6rmG42WxkWe6Rh8MB4DRNr9drURRAlmW53+9VVZ3NZj34dDp1G' +
'HzhDBdN0wyCYLVa9eD7/f6MxXG8Xq8Xi0UURdvtFt4Fb7fbrYOfMc' +
'dxNE2DGHe7HSx3Xde2bc/zOhvP2HK5hGoIgjifz/CPPRswMQyjw3i' +
'eh14wDGuaBpy8rE8QBP4hIKfTKQyTJFEU5WXUHMe1MI7jb3uBVFsY' +
'3P4XeD6ffz3URvFHGo+Rz2/Pd9mU');
procedure Attack;
begin
RaidCheck;
If (InRaid = true) then
begin
AmmoCheck;
if (CorrectAmmo = true) then
begin
if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
begin
if (FindBitmap(Gruppo,x,y))then
SendKeys(FireKey);
Firing:=true;
end;
end;
end;
end;
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09/21/2013, 16:10
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#26
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elite*gold: 132
Join Date: May 2013
Posts: 1,639
Received Thanks: 863
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works a bit slowly but works!
edit still alex's bot for sunmap(only for sunmap)is the best, but this **** goes on behe too , and if you make it work faster , i will marry you!!!!
edit2 it tries to shoot amaterasu, but its not a big deal
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09/21/2013, 20:08
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#27
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elite*gold: 0
Join Date: Apr 2011
Posts: 5
Received Thanks: 1
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Works fine, but I find it a lot of times shooting to another player
I think it could be better if the bot press the "go to" key instead of clicking on sea when it sees a npc to avoid the problem, because it aims on players in that moment.
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09/21/2013, 20:40
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#28
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King of Hell
elite*gold: 8
Join Date: Mar 2012
Posts: 5,719
Received Thanks: 867
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Geiler bot, funzt bei mir gut, nur eine Sache: machne Sunburst dir fahren klickt er nicht an.
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09/21/2013, 20:54
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#29
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elite*gold: 0
Join Date: Jul 2012
Posts: 68
Received Thanks: 7
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he should still amaterasu / Behemoth would then shoot with the super offered
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09/21/2013, 20:59
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#30
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elite*gold: 105
Join Date: Jun 2012
Posts: 507
Received Thanks: 1,133
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Quote:
Originally Posted by Nonge_II
heres the code for the group from me  ..
Code:
var ShinyHunterOnBMP, ShinyHunterOffBMP, RaidBMP, HpBMP,Gruppo :integer; //BMPs
Gruppo := BitmapFromString(15, 22, 'beNrVkb2Kg1AUhGPqB' +
'dm3yTNkwU4QkUisbBRBEKsU6SKCjYgg/oClEAgJaCWSOojp8gNpLB' +
'QJCD7BHiJIkLCx2C12CrkcvnvuOIN+IAgyGiAURSeTyc9MGIaWZQ3' +
'Z5vu+ruuSJDEM8xYWRZFlWSApihqynKZpkiRHv6osy47H4+VyyfO8' +
'qqq6rmG42WxkWe6Rh8MB4DRNr9drURRAlmW53+9VVZ3NZj34dDp1G' +
'HzhDBdN0wyCYLVa9eD7/f6MxXG8Xq8Xi0UURdvtFt4Fb7fbrYOfMc' +
'dxNE2DGHe7HSx3Xde2bc/zOhvP2HK5hGoIgjifz/CPPRswMQyjw3i' +
'eh14wDGuaBpy8rE8QBP4hIKfTKQyTJFEU5WXUHMe1MI7jb3uBVFsY' +
'3P4XeD6ffz3URvFHGo+Rz2/Pd9mU');
procedure Attack;
begin
RaidCheck;
If (InRaid = true) then
begin
AmmoCheck;
if (CorrectAmmo = true) then
begin
if (FindColor(x,y,FireCol,wx1,wy1,wx2,wy2)=true) then
begin
if (FindBitmap(Gruppo,x,y))then
SendKeys(FireKey);
Firing:=true;
end;
end;
end;
end;
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Thanks alot mate, I am now debating using the 'move to key' rather than clicking as said above, which will also solve the shooting players issue.
I may infact implement both just to be safe
Quote:
Originally Posted by trolleras9
works a bit slowly but works!
edit still alex's bot for sunmap(only for sunmap)is the best, but this shit goes on behe too , and if you make it work faster , i will marry you!!!!
edit2 it tries to shoot amaterasu, but its not a big deal
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Can you tell me what exactly makes it slow?
I will be changing the RepLoop for the mini raid so it doesnt have to go to a corner - so that should speed it up abit
It trying to shoot the amaterasu isnt much of a issue at this moment, as I plan to add the shooting of the behemoth and amaterasu soon
Quote:
Originally Posted by M.r acqua
Works fine, but I find it a lot of times shooting to another player
I think it could be better if the bot press the "go to" key instead of clicking on sea when it sees a npc to avoid the problem, because it aims on players in that moment.
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I think I may implement this, thanks for the idea!
Quote:
Originally Posted by guluckguluck
he should still amaterasu / Behemoth would then shoot with the super offered
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As listed in the planned section, it will shoot the amaterasu/behemoth soon - just wanted to make sure this was all working correctly first before expanding it
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