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How to change spawn point localization with ResourceTool?

Discussion on How to change spawn point localization with ResourceTool? within the S4 League forum part of the Shooter category.

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Old   #1
 
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How to change spawn point localization with ResourceTool?

Example: I want to respawn in different place on the some map. What resources I have to edit and how?
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Old 01/25/2015, 13:11   #2
 
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For old maps like Station-2 the spawn positions are included inside their main .scn files. New maps have a seperate spawn SCN File.
For example NeoArena:
neo_arena.scn - Map Main File
neo_arena_spawn.scn - Map Spawn positions file

Have fun with editing them. You need to read and edit them with a hex editor.
And for the old maps where are no spawn scn files available, the spawn positions are almost at the beginning. Have fun.
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Old 01/25/2015, 13:19   #3
 
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hm... what program I have to use to edit .scn files?

And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
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Old 01/25/2015, 13:22   #4
 
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Quote:
Originally Posted by ZjadlbymBuraka View Post
hm... what program I have to use to edit .scn files?
Quote:
Originally Posted by Horizon* View Post
Have fun with editing them. You need to read and edit them with a hex editor.
And for the old maps where are no spawn scn files available, the spawn positions are almost at the beginning. Have fun.
...
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Old 01/25/2015, 13:37   #5
 
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...
I ask what hex editor and asked more questions so what is problem for you?
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Old 01/25/2015, 14:19   #6
 
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Originally Posted by ZjadlbymBuraka View Post
I ask what hex editor and asked more questions so what is problem for you?
The name of the program is "hex editor".
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Old 01/25/2015, 14:28   #7
 
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Quote:
Originally Posted by ZjadlbymBuraka View Post
hm... what program I have to use to edit .scn files?
Just google "Hex Editor" and you'll find enough programs.

Quote:
Originally Posted by ZjadlbymBuraka View Post
hm... what program I have to use to edit .scn files?

And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
Yes.


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Old 01/25/2015, 14:32   #8
 
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Quote:
Originally Posted by ZjadlbymBuraka View Post
hm... what program I have to use to edit .scn files?

And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
scn id a model file that contains~20-100? files
it haves shapes but no texture
dds is the texture
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Old 01/25/2015, 14:35   #9
 
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scn id a model file that contains~20-100? files
Nope, it's an object based file format. Everything can be in one file. For example a whole map can have only 1 SCN file. But the devs are able to split it in multiple files. Like they did with new maps for spawn, oct and the main *****.
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Old 01/25/2015, 14:48   #10
 
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Originally Posted by Horizon* View Post
Nope, it's an object based file format. Everything can be in one file. For example a whole map can have only 1 SCN file. But the devs are able to split it in multiple files. Like they did with new maps for spawn, oct and the main *****.
Is there any way to edit .scn of galleon map to unblock blocked places?
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Old 01/25/2015, 14:50   #11
 
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Is there any way to edit .scn of galleon map to unblock blocked places?
Just export the SCN File to 3D file format for your favourite 3D modelling software and you can change everything. But the SCN format is **** so hf developing an extractor and importer.
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Old 01/25/2015, 14:54   #12
 
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I edited scn of alicehouse to change respawn points and now this map aren't load. Why?
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Old 01/25/2015, 14:59   #13
 
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When the map loading crashes, you most likely edited it wrong and corrupted the file.
The spawn positions are in the alicehouse.scn.

Look here:
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Old 01/25/2015, 15:01   #14
 
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where is this program SCNReader?
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Old 01/25/2015, 15:03   #15
 
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Originally Posted by ZjadlbymBuraka View Post
where is this program SCNReader?
It's selfmade by me and can parse any kind of S4 League SCN Files. Just too lazy to finish it completly and develop an exporter / importer.
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