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How to change spawn point localization with ResourceTool?
Discussion on How to change spawn point localization with ResourceTool? within the S4 League forum part of the Shooter category.
01/25/2015, 11:58
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#1
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How to change spawn point localization with ResourceTool?
Example: I want to respawn in different place on the some map. What resources I have to edit and how?
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01/25/2015, 13:11
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#2
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For old maps like Station-2 the spawn positions are included inside their main .scn files. New maps have a seperate spawn SCN File.
For example NeoArena:
neo_arena.scn - Map Main File
neo_arena_spawn.scn - Map Spawn positions file
Have fun with editing them. You need to read and edit them with a hex editor.
And for the old maps where are no spawn scn files available, the spawn positions are almost at the beginning. Have fun.
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01/25/2015, 13:19
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#3
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hm... what program I have to use to edit .scn files?
And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
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01/25/2015, 13:22
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#4
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Quote:
Originally Posted by ZjadlbymBuraka
hm... what program I have to use to edit .scn files?
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Quote:
Originally Posted by Horizon*
Have fun with editing them. You need to read and edit them with a hex editor.
And for the old maps where are no spawn scn files available, the spawn positions are almost at the beginning. Have fun.
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...
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01/25/2015, 13:37
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#5
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Quote:
Originally Posted by Sir Brian
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I ask what hex editor and asked more questions so what is problem for you?
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01/25/2015, 14:19
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#6
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Quote:
Originally Posted by ZjadlbymBuraka
I ask what hex editor and asked more questions so what is problem for you?
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The name of the program is "hex editor".
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01/25/2015, 14:28
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#7
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Quote:
Originally Posted by ZjadlbymBuraka
hm... what program I have to use to edit .scn files?
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Just google "Hex Editor" and you'll find enough programs.
Quote:
Originally Posted by ZjadlbymBuraka
hm... what program I have to use to edit .scn files?
And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
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Yes.
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01/25/2015, 14:32
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#8
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Quote:
Originally Posted by ZjadlbymBuraka
hm... what program I have to use to edit .scn files?
And what is exactly .scn format? Is there any way to extract mesh from this format and convert to .xmf or another?
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scn id a model file that contains~20-100? files
it haves shapes but no texture
dds is the texture
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01/25/2015, 14:35
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#9
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Quote:
Originally Posted by shoteranime
scn id a model file that contains~20-100? files
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Nope, it's an object based file format. Everything can be in one file. For example a whole map can have only 1 SCN file. But the devs are able to split it in multiple files. Like they did with new maps for spawn, oct and the main *****.
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01/25/2015, 14:48
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#10
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Quote:
Originally Posted by Horizon*
Nope, it's an object based file format. Everything can be in one file. For example a whole map can have only 1 SCN file. But the devs are able to split it in multiple files. Like they did with new maps for spawn, oct and the main *****.
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Is there any way to edit .scn of galleon map to unblock blocked places?
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01/25/2015, 14:50
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#11
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Quote:
Originally Posted by ZjadlbymBuraka
Is there any way to edit .scn of galleon map to unblock blocked places?
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Just export the SCN File to 3D file format for your favourite 3D modelling software and you can change everything. But the SCN format is **** so hf developing an extractor and importer.
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01/25/2015, 14:54
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#12
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I edited scn of alicehouse to change respawn points and now this map aren't load. Why?
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01/25/2015, 14:59
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#13
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When the map loading crashes, you most likely edited it wrong and corrupted the file.
The spawn positions are in the alicehouse.scn.
Look here:
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01/25/2015, 15:01
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#14
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where is this program SCNReader?
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01/25/2015, 15:03
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#15
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Quote:
Originally Posted by ZjadlbymBuraka
where is this program SCNReader?
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It's selfmade by me and can parse any kind of S4 League SCN Files. Just too lazy to finish it completly and develop an exporter / importer.
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