How can we use the player id thing with this aa codes?
DWORD ID;
ID need to be the playerID from the structure
you need to push the playerID like this:
Testxx:
push 01
push 00
mov ID, eax+28 // you need the Player structure and copy them in ID
push ID // push ID
call s4client.exe+AE370
mov ecx,eax
call s4client.exe+AE9260
DWORD ID;
ID need to be the playerID from the structure
you need to push the playerID like this:
Testxx:
push 01
push 00
mov ID, eax+28 // you need the Player structure and copy them in ID
push ID // push ID
call s4client.exe+AE370
mov ecx,eax
call s4client.exe+AE9260
Player Structure includes more than only the ID
Code:
push 00
push ID
mov ecx,[Instance]
call GetStruct
..mov....
[Release] Aufbau(Structure) Titem.tcd 12/17/2013 - 4Story - 9 Replies Hallo hier mal was ich heut aus langeweile über die Titem.tcd herausgefunden habe
lasst bitte
("vll." is a shortform for "vielleicht" the english translation is maybe)
https://dl.dropboxusercontent.com/u/15689060/Aufb au%20ItemDatei.png
[RELEASE] db_monster.rdb Structure & id Byteorder 01/18/2013 - Rappelz Private Server - 8 Replies Okay if everyone knows it^^ no need to release it.
typedef struct
{
DWORD id;
int monster_group;
int monster_type;
int name_id;
[Release] Enemy packet structure 05/08/2011 - CO2 PServer Guides & Releases - 2 Replies yo!
at the current patch the enemies aren't send by the friends packet, its a packet with ID 1041...
here is the struct/packet:
case 1041:
{
MemoryStream Stream = new MemoryStream();
BinaryWriter Writer = new BinaryWriter(Stream);
[C] Player Structure [PW-MS] 03/16/2010 - PW Hacks, Bots, Cheats, Exploits - 5 Replies Hi everyone. Just wanna share the stuff i found out when reversing the game.
Assuming you are using dll injectiong and you have the base pointer to all player stats, you can simply access all the data from a nice and userfriendly structure.
Here how to read from memory:
VARBASE *Stats = 0xBASEPOINTER;
printf("Player HP: %d/%d", Stats->p_Player->Current_HP, Stats->p_Player->Maximum_HP);
And here the structure you need to make this available:
typedef unsinged char BYTE;