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[RELEASE] db_monster.rdb Structure & id Byteorder

Discussion on [RELEASE] db_monster.rdb Structure & id Byteorder within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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[RELEASE] db_monster.rdb Structure & id Byteorder

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Originally Posted by glandu2 View Post
it was public since the first release of server's .exe and .pdb in fact, it has never changed
Okay if everyone knows it^^ no need to release it.

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Old 01/16/2013, 23:41   #2
 
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*cough*

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Old 01/16/2013, 23:53   #3
 
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Yeah that would be the more advanced way :P
i am just happy i got it to work up to 33'554'431.
That's enough to code a lot Monsters.

I am just wondering why you haven't released it when you already encoded the whole Algorithm?
It took me ages calcing those Numbers -.-
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Old 01/16/2013, 23:58   #4
 
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To see All the Leecherīs here claiming them, that they did it?

haha, nice joke.
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Old 01/17/2013, 00:04   #5
 
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Okay okay,
you're right :P

gn8, i have to go to school tomorrow ...
Religion exam ...

And thanks for sharing your Algorithm^^
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Old 01/17/2013, 08:53   #6
 
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The epvpers community is very slow xD

BTW why there is a reason to give credits to turtlefight xD

Monster.rdb structure was public for month! Bitswitching algorithm was coded by Pyrok (raskim correct me if i'm wrong xD)

only trolling a thanksfarmer
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Old 01/17/2013, 17:52   #7
 
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O.o it was public ?
Do you know how long it took me to get it out? ^^
nearly a whole day ...
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Old 01/17/2013, 22:09   #8
 
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it was public since the first release of server's .exe and .pdb in fact, it has never changed
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Old 01/18/2013, 07:19   #9
 
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Hm.. people who have source login server C++/C... I'm destroy my source and dont backup it..... sorry my enghish not good
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