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[Release] Some addresse's for weapon modeling and other stuff[x32] =)
Discussion on [Release] Some addresse's for weapon modeling and other stuff[x32] =) within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.
08/07/2011, 17:09
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#61
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elite*gold: 0
Join Date: Jan 2010
Posts: 1,326
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Quote:
Originally Posted by endri123
Plz Test others cause i haven't money ingame -.- xD
StyloKing45 NOBB !! put credits ! LEECHER !!

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Im A NOOB ? -ò.ó- This values are from the ORGINAL WEAPON X7 You Fckin Leecher
Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<weaponlist>
<weapon item_key="2000000">
<ability type="0" rate_of_fire="1" power="9" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="sword.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_plasma.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2000001">
<ability type="0" rate_of_fire="1" power="17" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="sword.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_plasma.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2000002">
<ability type="1" rate_of_fire="1" power="15" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="counter_sword_r.scn" value2="counter_sword_l.scn"/>
<resources reload_sound_file="bsword_reload.ogg" slot_image_file="slot_sword_counter.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects other_type="counter_sword" attack_seq="weapon_counter_upper02.seq" attack_ogg="bsword_counter.ogg"/>
</weapon>
<weapon item_key="2000003">
<ability type="13" rate_of_fire="1" power="17" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="bat.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_stormbat.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2000004">
<ability type="14" rate_of_fire="1" power="24" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="nippondo.scn" value2="nippondow.scn" value3="nippondozip.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_stormbat.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2000005">
<ability type="20" rate_of_fire="1" power="5" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250"/>
<scene value1="vital_shock.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_sudden.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2000006">
<ability type="24" rate_of_fire="1" power="12.5" move_speed_rate="1.2" attack_move_speed_rate="1.2" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250"/>
<scene value1="shortknife.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="icon_knife.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2000007">
<ability type="0" rate_of_fire="1" power="17" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="emeraldsword.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_plasma.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2000008">
<ability type="0" rate_of_fire="1" power="17" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="taserplasma.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_plasma.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence count="3" node_name_1="Effect_Dummy01" file_name_1="lightning_sword_l.seq" node_name_2="Effect_Dummy02" file_name_2="lightning_sword_l.seq" node_name_3="Effect_Dummy03" file_name_3="lightning_sword.seq"/>
<other_effects/>
</weapon>
<weapon item_key="2000009">
<ability type="1" rate_of_fire="1" power="15" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="counter_crow_r.scn" value2="counter_crow_l.scn"/>
<resources reload_sound_file="bsword_reload.ogg" slot_image_file="slot_sword_counter.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects other_type="counter_sword" attack_seq="weapon_counter_upper03.seq" attack_ogg="bsword_counter.ogg"/>
</weapon>
<weapon item_key="2000010">
<ability type="26" rate_of_fire="1" power="15" charge_power_rate="3" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="twinsword_r.scn" value2="twinsword_l.scn"/>
<resources reload_sound_file="bsword_reload.ogg" slot_image_file="slot_sword_counter.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects other_type="twin_blade" charge_normal_seq="weapon_twinseord_charge.seq" charge_normal_ogg="twinsword_charge.ogg" charge_max_seq="weapon_twinseord_charge_loop.seq" charge_max_ogg="twinsword_charge_full.ogg"/>
</weapon>
<weapon item_key="2000011">
<ability type="24" rate_of_fire="1" power="12.5" move_speed_rate="1.2" attack_move_speed_rate="1.2" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="250"/>
<scene value1="spydagger_blood.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="icon_knife.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence count="2" node_name_1="bloodyeyes_Dummy" file_name_1="blood_eye_effect.seq" node_name_2="bloodyeyes2_Dummy" file_name_2="blood_eye_effect.seq"/>
<other_effects/>
</weapon>
<weapon item_key="2000012">
<ability type="26" rate_of_fire="1" power="15" charge_power_rate="3" move_speed_rate="1.1" attack_move_speed_rate="1" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="darkness_twinblade_r.scn" value2="darkness_twinblade_l.scn"/>
<resources reload_sound_file="bsword_reload.ogg" slot_image_file="slot_sword_counter.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence count="2" node_name_1="TW_EFF_Dummy_L" file_name_1="darknesstwinblasde_l.seq" node_name_2="TW_EFF_Dummy_R" file_name_2="darknesstwinblasde_r.seq"/>
<other_effects other_type="twin_blade" charge_normal_seq="weapon_twinseord_charge.seq" charge_normal_ogg="twinsword_charge.ogg" charge_max_seq="weapon_twinseord_charge_loop.seq" charge_max_ogg="twinsword_charge_full.ogg"/>
</weapon>
<weapon item_key="2000013">
<ability type="33" rate_of_fire="1" power="22.5" charge_power_rate="2.4" move_speed_rate="1" attack_move_speed_rate="0.95" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="breaker.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_stormbat.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects other_type="twin_blade" charge_normal_seq="weapon_breaker_charge.seq" charge_normal_ogg="breaker_charge.ogg" charge_max_seq="weapon_breaker_charge_loop.seq" charge_max_ogg="breaker_charge_full.ogg"/>
</weapon>
<weapon item_key="2000014">
<ability type="33" rate_of_fire="1" power="22.5" charge_power_rate="3" move_speed_rate="1" attack_move_speed_rate="0.95" magazine_capacity="-1" cracked_magazine_capacity="-1" max_ammo="-1" accuracy="0" range="500"/>
<scene value1="gate_breaker.scn"/>
<resources reload_sound_file="sword_reload.ogg" slot_image_file="slot_sword_stormbat.tga" crosshair_file="crosshair_sword_plasma" crosshair_zoomin_file="crosshair_sword_plasma"/>
<sequence/>
<other_effects other_type="twin_blade" charge_normal_seq="weapon_breaker_charge.seq" charge_normal_ogg="breaker_charge.ogg" charge_max_seq="weapon_breaker_charge_loop.seq" charge_max_ogg="breaker_charge_full.ogg"/>
</weapon>
<weapon item_key="2010000">
<ability type="2" rate_of_fire="8" power="3.5" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04"/>
<scene value1="gun_r.scn" value2="gun_l.scn"/>
<resources reload_sound_file="smg_reload.ogg" slot_image_file="slot_gun_sub.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010001">
<ability type="2" rate_of_fire="8" power="7" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04"/>
<scene value1="gun_r.scn" value2="gun_l.scn"/>
<resources reload_sound_file="smg_reload.ogg" slot_image_file="slot_gun_sub.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010002">
<ability type="3" rate_of_fire="1.2" power="30" move_speed_rate="1" attack_move_speed_rate="0.9" magazine_capacity="7" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.08" range="1000"/>
<scene value1="revolver.scn"/>
<resources reload_sound_file="revo_reload.ogg" slot_image_file="slot_gun_revolver.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010004">
<ability type="4" rate_of_fire="8" power="5.3" move_speed_rate="1" attack_move_speed_rate="0.9" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="-1" accuracy="0.01" support_sniper_mode="1" sniper_mode_fov="25"/>
<scene value1="SMG_02.scn"/>
<resources reload_sound_file="smg2_reload.ogg" slot_image_file="icon_gun_semi_rifle.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010006">
<ability type="21" rate_of_fire="8" power="6" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="50" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.025" range="500"/>
<scene value1="dualgun.scn"/>
<resources reload_sound_file="smg3_reload.ogg" slot_image_file="slot_gun_dual.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010007">
<ability type="22" rate_of_fire="2.5" power="8.4" move_speed_rate="1.2" attack_move_speed_rate="1.2" magazine_capacity="15" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.03" range="1000"/>
<scene value1="handgun.scn"/>
<resources reload_sound_file="revo_reload.ogg" slot_image_file="slot_gun_handgun.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010008">
<ability type="23" rate_of_fire="1.2" power="27" move_speed_rate="0.95" attack_move_speed_rate="0.9" magazine_capacity="8" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.07" range="1000"/>
<scene value1="shotgun.scn"/>
<resources reload_sound_file="burstshotgun_reload.ogg" slot_image_file="slot_gun_shotgun.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010009">
<ability type="2" rate_of_fire="8" power="7" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04"/>
<scene value1="gun_r_fish.scn" value2="gun_l_fish.scn"/>
<resources reload_sound_file="smg_reload.ogg" slot_image_file="slot_gun_sub.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010010">
<ability type="3" rate_of_fire="1.2" power="30" move_speed_rate="1" attack_move_speed_rate="0.9" magazine_capacity="7" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.08" range="1000"/>
<scene value1="revolver_kid.scn"/>
<resources reload_sound_file="revo_reload.ogg" slot_image_file="slot_gun_revolver.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010011">
<ability type="4" rate_of_fire="8" power="5.3" move_speed_rate="1" attack_move_speed_rate="0.9" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="-1" accuracy="0.01" support_sniper_mode="1" sniper_mode_fov="25"/>
<scene value1="ayaya.scn"/>
<resources reload_sound_file="smg2_reload.ogg" slot_image_file="icon_gun_semi_rifle.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010012">
<ability type="21" rate_of_fire="8" power="6" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="50" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.025" range="500"/>
<scene value1="catdualgun.scn"/>
<resources reload_sound_file="smg3_reload.ogg" slot_image_file="slot_gun_dual.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010013">
<ability type="23" rate_of_fire="1.2" power="27" move_speed_rate="0.95" attack_move_speed_rate="0.9" magazine_capacity="8" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.07" range="1000"/>
<scene value1="shotpstol.scn"/>
<resources reload_sound_file="burstshotgun_reload.ogg" slot_image_file="slot_gun_shotgun.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010014">
<ability type="22" rate_of_fire="2.5" power="8.4" move_speed_rate="1.2" attack_move_speed_rate="1.2" magazine_capacity="15" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.03" range="1000"/>
<scene value1="toygun.scn"/>
<resources reload_sound_file="revo_reload.ogg" slot_image_file="slot_gun_handgun.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010015">
<ability type="28" rate_of_fire="7" power="4" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="60" accuracy="0" rand_dmg_min="-3" rand_dmg_max="3" rand_dmg_prob="100"/>
<scene value1="homing_rifle.scn"/>
<resources reload_sound_file="homing_reload.ogg" slot_image_file="icon_gun_semi_rifle.tga" crosshair_file="crosshair_gun_homing" crosshair_zoomin_file="crosshair_gun_homing"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010016">
<ability type="27" rate_of_fire="0.8" power="15" charge_power_rate="2.5" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="3" cracked_magazine_capacity="1" max_ammo="3" accuracy="0"/>
<scene value1="airgun.scn"/>
<resources reload_sound_file="airgun_reload.ogg" slot_image_file="slot_gun_rail.tga" crosshair_file="crosshair_gun_air" crosshair_zoomin_file="crosshair_gun_air"/>
<sequence/>
<other_effects other_type="snipe" charge_normal_seq="weapon_airgun_smog.seq" charge_normal_ogg="airgun_charge_ing.ogg" charge_max_seq="weapon_airgun_smog.seq" charge_max_ogg="airgun_charge_complete.ogg" charge_normal_parent="Railgun_Fire_Dummy" charge_normal_attack_seq="weapon_airgun_rail.seq" charge_normal_attack_ogg="airgun_blast.ogg" charge_max_parent="Railgun_Fire_Dummy" charge_max_attack_seq="weapon_airgun_rail.seq" charge_max_attack_ogg="airgun_blast.ogg"/>
</weapon>
<weapon item_key="2010017">
<ability type="2" rate_of_fire="8" power="7" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="30" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.04"/>
<scene value1="gun_r_shark.scn" value2="gun_l_shark.scn"/>
<resources reload_sound_file="smg_reload.ogg" slot_image_file="icon_gun_shark.dds" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence count="2" node_name_1="Gun_R_Bullet_Dummy" file_name_1="sharksmg_effect.seq" node_name_2="Gun_L_Bullet_Dummy" file_name_2="sharksmg_effect.seq"/>
<other_effects/>
</weapon>
<weapon item_key="2010018">
<ability type="32" rate_of_fire="6" power="4" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="60" accuracy="0"/>
<scene value1="spark_rifle.scn"/>
<resources reload_sound_file="homing_reload.ogg" slot_image_file="icon_gun_semi_rifle.tga" crosshair_file="crosshair_gun_homing" crosshair_zoomin_file="crosshair_gun_homing"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2010019">
<ability type="31" rate_of_fire="1" power="7.5" move_speed_rate="0.95" attack_move_speed_rate="0.9" magazine_capacity="5" cracked_magazine_capacity="4" max_ammo="30" accuracy="0.07" range="1000"/>
<scene value1="shockwave.scn"/>
<resources reload_sound_file="burstshotgun_reload.ogg" slot_image_file="slot_gun_shotgun.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence count="1" node_name_1="chainlightninng_upperbody_Dummy" file_name_1="lightninnggun_body.seq"/>
<other_effects/>
</weapon>
<weapon item_key="2010020">
<ability type="27" rate_of_fire="0.8" power="15" charge_power_rate="2.5" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="3" cracked_magazine_capacity="1" max_ammo="3" accuracy="0"/>
<scene value1="airgun_diamond.scn"/>
<resources reload_sound_file="airgun_reload.ogg" slot_image_file="slot_gun_rail.tga" crosshair_file="crosshair_gun_air" crosshair_zoomin_file="crosshair_gun_air"/>
<sequence/>
<other_effects other_type="snipe" charge_normal_seq="weapon_airgun_smog.seq" charge_normal_ogg="airgun_charge_ing.ogg" charge_max_seq="weapon_airgun_smog.seq" charge_max_ogg="airgun_charge_complete.ogg" charge_normal_parent="Railgun_Fire_Dummy" charge_normal_attack_seq="weapon_airgun_rail.seq" charge_normal_attack_ogg="airgun_blast.ogg" charge_max_parent="Railgun_Fire_Dummy" charge_max_attack_seq="weapon_airgun_rail.seq" charge_max_attack_ogg="airgun_blast.ogg"/>
</weapon>
<weapon item_key="2010021">
<ability type="28" rate_of_fire="7" power="4" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="60" accuracy="0" rand_dmg_min="-3" rand_dmg_max="3" rand_dmg_prob="100"/>
<scene value1="homing_rifle_silverhunter.scn"/>
<resources reload_sound_file="homing_reload.ogg" slot_image_file="icon_gun_semi_rifle.tga" crosshair_file="crosshair_gun_homing" crosshair_zoomin_file="crosshair_gun_homing"/>
<sequence count="1" node_name_1="homing_Dummy" file_name_1="weapon_homing_effe.seq"/>
<other_effects/>
</weapon>
<weapon item_key="2010022">
<ability type="32" rate_of_fire="6" power="4" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="30" cracked_magazine_capacity="8" max_ammo="60" accuracy="0"/>
<scene value1="shootingstar.scn"/>
<resources reload_sound_file="homing_reload.ogg" slot_image_file="icon_gun_semi_rifle.tga" crosshair_file="crosshair_gun_homing" crosshair_zoomin_file="crosshair_gun_homing"/>
<sequence count="2" node_name_1="shootingstar_light_Dummy" file_name_1="shootingstar_light.seq" node_name_2="shootingstar_light_Dummy01" file_name_2="shootingstar_light.seq"/>
<other_effects/>
</weapon>
<weapon item_key="2010023">
<ability type="31" rate_of_fire="1" power="7.5" move_speed_rate="0.95" attack_move_speed_rate="0.9" magazine_capacity="8" cracked_magazine_capacity="4" max_ammo="-1" accuracy="0.07" range="1000"/>
<scene value1="viper.scn"/>
<resources reload_sound_file="burstshotgun_reload.ogg" slot_image_file="slot_gun_shotgun.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence count="1" node_name_1="viper_middleParts_Dummy" file_name_1="viper_body.seq"/>
<other_effects/>
</weapon>
<weapon item_key="2020001">
<ability type="5" rate_of_fire="7" power="11" move_speed_rate="0.85" attack_move_speed_rate="0.5" magazine_capacity="100" cracked_magazine_capacity="30" max_ammo="-1" accuracy="0.06"/>
<scene value1="hw.scn"/>
<resources reload_sound_file="hmg_reload.ogg" slot_image_file="slot_gun_heavy.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2020002">
<ability type="16" rate_of_fire="6" power="8" move_speed_rate="1" attack_move_speed_rate="0.7" magazine_capacity="25" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.15"/>
<scene value1="mg2.scn"/>
<resources reload_sound_file="mg2_reload.ogg" slot_image_file="slot_gun_elec_rifle.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2020003">
<ability type="16" rate_of_fire="6" power="8" move_speed_rate="1" attack_move_speed_rate="0.7" magazine_capacity="25" cracked_magazine_capacity="10" max_ammo="-1" accuracy="0.15"/>
<scene value1="dracula.scn"/>
<resources reload_sound_file="mg2_reload.ogg" slot_image_file="slot_gun_elec_rifle.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_revolver"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2020004">
<ability type="5" rate_of_fire="7" power="11" move_speed_rate="0.85" attack_move_speed_rate="0.5" magazine_capacity="100" cracked_magazine_capacity="30" max_ammo="-1" accuracy="0.06"/>
<scene value1="dragonmachinegun.scn"/>
<resources reload_sound_file="hmg_reload.ogg" slot_image_file="slot_gun_heavy.tga" crosshair_file="crosshair_gun_revolver" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2030001">
<ability type="6" rate_of_fire="0.8" power="15" charge_power_rate="4" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="4" cracked_magazine_capacity="1" max_ammo="-1" accuracy="0" support_sniper_mode="1" sniper_mode_fov="15"/>
<scene value1="railgun.scn"/>
<resources reload_sound_file="rail_reload.ogg" slot_image_file="slot_gun_rail.tga" crosshair_file="crosshair_gun_rail" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects other_type="snipe" charge_normal_seq="skill_gunner_chargeshot_charge.seq" charge_normal_ogg="rail_charge.ogg" charge_max_seq="skill_gunner_chargeshot_chargemax.seq" charge_max_ogg="rail_charge_complete.ogg" charge_normal_parent="Railgun_Fire_Dummy" charge_normal_attack_seq="skill_gunner_chargeshot_rail.seq" charge_normal_attack_ogg="rail_blast.ogg" charge_max_parent="Railgun_Fire_Dummy" charge_max_attack_seq="skill_gunner_chargeshot_rail_max.seq" charge_max_attack_ogg="rail_blast_max.ogg"/>
</weapon>
<weapon item_key="2030002">
<ability type="7" rate_of_fire="0.6" power="18" charge_power_rate="2.5" move_speed_rate="1" attack_move_speed_rate="0.7" magazine_capacity="5" cracked_magazine_capacity="2" max_ammo="-1" accuracy="0" range="400" support_sniper_mode="1" sniper_mode_fov="15"/>
<scene value1="area_rail_gun.scn"/>
<resources reload_sound_file="brail_reload.ogg" slot_image_file="slot_gun_cannonade.tga" crosshair_file="crosshair_gun_connonade" crosshair_zoomin_file="crosshair_gun_connonade_zoomin"/>
<sequence/>
<other_effects other_type="snipe" charge_normal_seq="weapon_canon_charge.seq" charge_normal_ogg="brail_charge.ogg" charge_max_seq="weapon_canon_charge_loop.seq" charge_max_ogg="brail_charge_complete.ogg" charge_normal_parent="AreaRailgun_Fire_Dummy" charge_normal_attack_seq="weapon_canon_fire.seq" charge_normal_attack_ogg="brail_blast.ogg" charge_max_parent="AreaRailgun_Fire_Dummy" charge_max_attack_seq="weapon_canon_fire_max.seq" charge_max_attack_ogg="brail_blast_max.ogg"/>
</weapon>
<weapon item_key="2030003">
<ability type="6" rate_of_fire="0.8" power="15" charge_power_rate="4" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="4" cracked_magazine_capacity="1" max_ammo="-1" accuracy="0" support_sniper_mode="1" sniper_mode_fov="15"/>
<scene value1="railgun_kid.scn"/>
<resources reload_sound_file="rail_reload.ogg" slot_image_file="slot_gun_rail.tga" crosshair_file="crosshair_gun_rail" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects other_type="snipe" charge_normal_seq="skill_gunner_chargeshot_charge.seq" charge_normal_ogg="rail_charge.ogg" charge_max_seq="skill_gunner_chargeshot_chargemax.seq" charge_max_ogg="rail_charge_complete.ogg" charge_normal_parent="Railgun_Fire_Dummy" charge_normal_attack_seq="skill_gunner_chargeshot_rail.seq" charge_normal_attack_ogg="rail_blast.ogg" charge_max_parent="Railgun_Fire_Dummy" charge_max_attack_seq="skill_gunner_chargeshot_rail_max.seq" charge_max_attack_ogg="rail_blast_max.ogg"/>
</weapon>
<weapon item_key="2030004">
<ability type="7" rate_of_fire="0.6" power="18" charge_power_rate="2.5" move_speed_rate="1" attack_move_speed_rate="0.7" magazine_capacity="5" cracked_magazine_capacity="2" max_ammo="-1" accuracy="0" range="400" support_sniper_mode="1" sniper_mode_fov="15"/>
<scene value1="dragonade.scn"/>
<resources reload_sound_file="brail_reload.ogg" slot_image_file="slot_gun_cannonade.tga" crosshair_file="crosshair_gun_connonade" crosshair_zoomin_file="crosshair_gun_connonade_zoomin"/>
<sequence/>
<other_effects other_type="snipe" charge_normal_seq="weapon_canon_charge.seq" charge_normal_ogg="brail_charge.ogg" charge_max_seq="weapon_canon_charge_loop.seq" charge_max_ogg="brail_charge_complete.ogg" charge_normal_parent="AreaRailgun_Fire_Dummy" charge_normal_attack_seq="weapon_canon_fire.seq" charge_normal_attack_ogg="brail_blast.ogg" charge_max_parent="AreaRailgun_Fire_Dummy" charge_max_attack_seq="weapon_canon_fire_max.seq" charge_max_attack_ogg="brail_blast_max.ogg"/>
</weapon>
<weapon item_key="2030005">
<ability type="6" rate_of_fire="0.8" power="30" charge_power_rate="1" move_speed_rate="1" attack_move_speed_rate="0.8" magazine_capacity="5" cracked_magazine_capacity="1" max_ammo="-1" accuracy="0" support_sniper_mode="1" sniper_mode_fov="10"/>
<scene value1="railgun.scn"/>
<resources reload_sound_file="rail_reload.ogg" slot_image_file="slot_gun_rail.tga" crosshair_file="crosshair_gun_rail" crosshair_zoomin_file="crosshair_gun_rail_zoomin"/>
<sequence/>
<other_effects other_type="snipe" charge_normal_seq="skill_gunner_chargeshot_charge.seq" charge_normal_ogg="rail_charge.ogg" charge_max_seq="skill_gunner_chargeshot_chargemax.seq" charge_max_ogg="rail_charge_complete.ogg" charge_normal_parent="Railgun_Fire_Dummy" charge_normal_attack_seq="skill_gunner_chargeshot_rail.seq" charge_normal_attack_ogg="rail_blast.ogg" charge_max_parent="Railgun_Fire_Dummy" charge_max_attack_seq="skill_gunner_chargeshot_rail_max.seq" charge_max_attack_ogg="rail_blast_max.ogg"/>
</weapon>
<weapon item_key="2040001">
<ability type="8" rate_of_fire="0.5" power="5.5" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="3" cracked_magazine_capacity="1" max_ammo="0" accuracy="0" centry_type="1"/>
<scene value1="hack_l.scn" value2="hack_r.scn"/>
<resources reload_sound_file="sentrygun_reload.ogg" slot_image_file="slot_sentry_gun.tga" crosshair_file="crosshair_sentrygun" crosshair_zoomin_file="crosshair_sentrygun"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2040002">
<ability type="9" rate_of_fire="3" power="30" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="5" cracked_magazine_capacity="1" max_ammo="0" accuracy="0" centry_type="2"/>
<scene value1="sentipumbe.scn" value2="senti_eyer.scn" value3="senti_eyel.scn"/>
<resources reload_sound_file="sentrygun_reload.ogg" slot_image_file="slot_senti_wall.tga" crosshair_file="crosshair_sentrygun" crosshair_zoomin_file="crosshair_sentrygun"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2040003">
<ability type="19" rate_of_fire="0.3" power="20" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="3" cracked_magazine_capacity="1" max_ammo="0" accuracy="0" centry_type="12"/>
<scene value1="sentioption_basel.scn" value2="sentioption_baser.scn"/>
<resources reload_sound_file="sentrygun_reload.ogg" slot_image_file="slot_senti_wall.tga" crosshair_file="crosshair_sentrygun" crosshair_zoomin_file="crosshair_sentrygun"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2040004">
<ability type="8" rate_of_fire="0.5" power="5.5" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="3" cracked_magazine_capacity="1" max_ammo="0" accuracy="0" centry_type="15"/>
<scene value1="minibee_l.scn" value2="minibee_r.scn"/>
<resources reload_sound_file="sentrygun_reload.ogg" slot_image_file="slot_sentry_gun.tga" crosshair_file="crosshair_sentrygun" crosshair_zoomin_file="crosshair_sentrygun"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2040005">
<ability type="19" rate_of_fire="0.3" power="20" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="3" cracked_magazine_capacity="1" max_ammo="0" accuracy="0" centry_type="16"/>
<scene value1="senti_eyer.scn" value2="senti_eyel.scn"/>
<resources reload_sound_file="sentrygun_reload.ogg" slot_image_file="slot_senti_wall.tga" crosshair_file="crosshair_sentrygun" crosshair_zoomin_file="crosshair_sentrygun"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2050001">
<ability type="10" rate_of_fire="0.3" power="45" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="1" cracked_magazine_capacity="1" max_ammo="4" accuracy="0" range="500"/>
<scene value1="minegun.scn"/>
<resources reload_sound_file="grenade_reload.ogg" slot_image_file="slot_gun_mine.tga" crosshair_file="crosshair_gun_mine" crosshair_zoomin_file="crosshair_gun_mine"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2050002">
<ability type="29" rate_of_fire="0.1" power="65" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="1" cracked_magazine_capacity="1" max_ammo="0" accuracy="0" range="1200"/>
<scene value1="earth_bomber.scn"/>
<resources reload_sound_file="grenade_reload.ogg" slot_image_file="earthquake_bomber.dds" crosshair_file="crosshair_gun_mine" crosshair_zoomin_file="crosshair_gun_mine"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2050003">
<ability type="30" rate_of_fire="0.1" power="12.5" move_speed_rate="1" attack_move_speed_rate="1" magazine_capacity="1" cracked_magazine_capacity="1" max_ammo="0" accuracy="0" range="1000"/>
<scene value1="lightning_bomber.scn"/>
<resources reload_sound_file="grenade_reload.ogg" slot_image_file="earthquake_bomber.dds" crosshair_file="crosshair_gun_mine" crosshair_zoomin_file="crosshair_gun_mine"/>
<sequence/>
<other_effects/>
</weapon>
<weapon item_key="2060001">
<ability type="11" rate_of_fire="2" power="10.05" move_speed_rate="0.9" attack_move_speed_rate="0.9" magazine_capacity="20" cracked_magazine_capacity="4" max_ammo="-1" accuracy="1" range="3000"/>
<scene value1="mindenergy_02.scn"/>
<resources reload_sound_file="mindenergy_reload.ogg" slot_image_file="slot_mind_energy.tga" crosshair_file="crosshair_mind_energy" crosshair_zoomin_file="crosshair_mind_energy"/>
<sequence/>
<other_effects other_type="mind" attack_seq="skill_hacker_mindenergy_enemy_body.seq" attack_ogg="mindenergy_enemy.ogg" heal_seq="skill_hacker_mindenergy_team_body.seq" heal_ogg="mindenergy_team.ogg" attack_line_1_seq="skill_hacker_mindenergy_enemy_line1.seq" attack_line_2_seq="skill_hacker_mindenergy_enemy_line2.seq" attack_line_3_seq="skill_hacker_mindenergy_enemy_line3.seq" heal_line_1_seq="skill_hacker_mindenergy_team_line1.seq" heal_line_2_seq="skill_hacker_mindenergy_team_line2.seq" heal_line_3_seq="skill_hacker_mindenergy_team_line3.seq" attack_hand_seq="skill_hacker_mindenergy_enemy_hand.seq" heal_hand_seq="skill_hacker_mindenergy_team_hand.seq"/>
</weapon>
<weapon item_key="2060002">
<ability type="12" rate_of_fire="2" power="15" move_speed_rate="0.9" attack_move_speed_rate="0.9" magazine_capacity="15" cracked_magazine_capacity="1" max_ammo="-1" accuracy="1" range="1700"/>
<scene value1="mindenergy_03.scn"/>
<resources reload_sound_file="bmindenergy_reload.ogg" slot_image_file="slot_mind_storm.tga" crosshair_file="crosshair_mind_shock" crosshair_zoomin_file="crosshair_mind_shock"/>
<sequence/>
<other_effects other_type="mind" attack_seq="weapon_mindshock_body.seq" attack_ogg="bmindenergy_enemy.ogg" heal_seq="skill_hacker_mindenergy_team_body.seq" heal_ogg="bmindenergy_team.ogg" attack_line_1_seq="weapon_mindshock_line1.seq" attack_line_2_seq="weapon_mindshock_line1.seq" attack_line_3_seq="weapon_mindshock_line1.seq" heal_line_1_seq="skill_hacker_mindenergy_team_line1.seq" heal_line_2_seq="skill_hacker_mindenergy_team_line2.seq" heal_line_3_seq="skill_hacker_mindenergy_team_line3.seq" attack_hand_seq="skill_hacker_mindenergy_enemy_hand.seq" heal_hand_seq="skill_hacker_mindenergy_team_hand.seq"/>
</weapon>
<weapon item_key="2060003">
<ability type="25" rate_of_fire="2" power="10.05" move_speed_rate="0.9" attack_move_speed_rate="0.9" magazine_capacity="20" cracked_magazine_capacity="4" max_ammo="-1" accuracy="1" range="3000" auto_target_distance="0" esper_ref_type="11"/>
<scene value1="heartwand.scn"/>
<resources reload_sound_file="mindenergy_reload.ogg" slot_image_file="slot_mind_energy.tga" crosshair_file="crosshair_mind_energy" crosshair_zoomin_file="crosshair_mind_energy"/>
<sequence count="1" node_name_1="heart_Dummy" file_name_1="ludol.seq"/>
<other_effects other_type="mind" attack_seq="ludol.seq" attack_ogg="mindenergy_enemy.ogg" heal_seq="skill_hacker_mindenergy_team_body.seq" heal_ogg="mindenergy_team.ogg" attack_line_1_seq="skill_hacker_mindenergy_enemy_line1.seq" attack_line_2_seq="skill_hacker_mindenergy_enemy_line2.seq" attack_line_3_seq="skill_hacker_mindenergy_enemy_line3.seq" heal_line_1_seq="skill_hacker_mindenergy_team_line1.seq" heal_line_2_seq="skill_hacker_mindenergy_team_line2.seq" heal_line_3_seq="skill_hacker_mindenergy_team_line3.seq" attack_hand_seq="skill_hacker_mindenergy_enemy_hand.seq" heal_hand_seq="skill_hacker_mindenergy_team_hand.seq"/>
</weapon>
<weapon item_key="2060004">
<ability type="12" rate_of_fire="2" power="15" move_speed_rate="0.9" attack_move_speed_rate="0.9" magazine_capacity="15" cracked_magazine_capacity="1" max_ammo="-1" accuracy="1" range="1700"/>
<scene value1="mind_alice.scn"/>
<resources reload_sound_file="bmindenergy_reload.ogg" slot_image_file="slot_mind_storm.tga" crosshair_file="crosshair_mind_shock" crosshair_zoomin_file="crosshair_mind_shock"/>
<sequence/>
<other_effects other_type="mind" attack_seq="weapon_mindshock_body.seq" attack_ogg="bmindenergy_enemy.ogg" heal_seq="skill_hacker_mindenergy_team_body.seq" heal_ogg="bmindenergy_team.ogg" attack_line_1_seq="weapon_mindshock_line1.seq" attack_line_2_seq="weapon_mindshock_line1.seq" attack_line_3_seq="weapon_mindshock_line1.seq" heal_line_1_seq="skill_hacker_mindenergy_team_line1.seq" heal_line_2_seq="skill_hacker_mindenergy_team_line2.seq" heal_line_3_seq="skill_hacker_mindenergy_team_line3.seq" attack_hand_seq="skill_hacker_mindenergy_enemy_hand.seq" heal_hand_seq="skill_hacker_mindenergy_team_hand.seq"/>
</weapon>
</weaponlist>
I have found the values the Credits go on me o.ô
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08/11/2011, 15:56
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#62
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elite*gold: 0
Join Date: Jul 2011
Posts: 43
Received Thanks: 11
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but when i change scn just i can see it nobody see it bisides me
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08/11/2011, 16:03
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#63
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elite*gold: 0
Join Date: Aug 2011
Posts: 10
Received Thanks: 0
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Quote:
Originally Posted by ploxmin19
but when i change scn just i can see it nobody see it bisides me
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Im A.Taiga the owner of this topic,i was banned for limit infraction reached.( e*pvp unbann within 3 day's i think.
Owhever with .scn switching ,you are the only can see what you have modified ^^
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08/11/2011, 17:47
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#64
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elite*gold: 0
Join Date: Jul 2010
Posts: 15
Received Thanks: 1
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how to bypass i trap send me link
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08/11/2011, 17:55
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#65
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elite*gold: 0
Join Date: Aug 2011
Posts: 10
Received Thanks: 0
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Quote:
Originally Posted by mr.india
how to bypass i trap send me link
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1-)use search function
2-)Than put x-trap selman bypass
3-)Download it,o send a pm to selman and ask to him
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08/11/2011, 17:58
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#66
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elite*gold: 4
Join Date: Aug 2011
Posts: 2,169
Received Thanks: 7,917
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Quote:
Originally Posted by mr.india
how to bypass i trap send me link
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^ click it
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08/11/2011, 18:04
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#67
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elite*gold: 0
Join Date: Jun 2011
Posts: 74
Received Thanks: 12
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other players are can see this weapons ?
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08/11/2011, 18:06
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#68
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elite*gold: 4
Join Date: Aug 2011
Posts: 2,169
Received Thanks: 7,917
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Quote:
Originally Posted by TheNightMare34
other players are can see this weapons ?
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No.
It's only change the skin for you
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08/11/2011, 18:07
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#69
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elite*gold: 0
Join Date: Aug 2011
Posts: 10
Received Thanks: 0
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Quote:
Originally Posted by TheNightMare34
other players are can see this weapons ?
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For the 18782183198289 time=
TEXTURE SWITCHING/WEAPON MODELING ARE VISIBLE ONLY TO YOU,OTHER CAN'T SEE YOUR CHANGE!!!!!!!
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08/11/2011, 23:57
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#70
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elite*gold: 0
Join Date: Jul 2011
Posts: 333
Received Thanks: 1,203
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How y can avoid that?
PD: i use selman's bypass
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08/12/2011, 00:00
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#71
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elite*gold: 4
Join Date: Aug 2011
Posts: 2,169
Received Thanks: 7,917
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Quote:
Originally Posted by Silone1993
How y can avoid that?
PD: i use selman's bypass
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Click ESC
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08/12/2011, 01:31
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#72
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elite*gold: 0
Join Date: Apr 2011
Posts: 61
Received Thanks: 46
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xD ?
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08/12/2011, 01:45
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#73
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elite*gold: 5
Join Date: Feb 2011
Posts: 175
Received Thanks: 42
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i cant do anything
everything i change dissapears if i wear it nothing happens to it
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08/12/2011, 09:55
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#74
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elite*gold: 0
Join Date: Aug 2011
Posts: 17
Received Thanks: 30
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nice value
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08/12/2011, 10:59
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#75
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elite*gold: 0
Join Date: Jul 2011
Posts: 333
Received Thanks: 1,203
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i try to press ESC but don't work
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