[Release] Some addresse's for weapon modeling and other stuff[x32] =)
Discussion on [Release] Some addresse's for weapon modeling and other stuff[x32] =) within the S4 League Hacks, Bots, Cheats & Exploits forum part of the S4 League category.
[Release] Some addresse's for weapon modeling and other stuff[x32] =)
I know not all have the bypass for do some funny thing's,and i first of all i not post here the bypass,i release and post some addresse's i have seacrhed for you, wich you can modify as you want (do it within the patch coming and all of these go patched)
[Release]All Map string's with addresse's 05/25/2012 - General Gaming Discussion - 13 Replies Hello elite*pvp,these are some string's of maps with they're addresse's:
0_Tutorial.ini
0070741F
1_Emerald_Beach.ini
007073FB
2_Twinkle_Town_2.ini (hallowen version)
007073D7
[tutorial] .c3 file box modeling{weapons only} 06/07/2011 - EO Weapon, Armor, Effects & Interface edits - 13 Replies using 3ds max 7 with the .c3 plugins released here on epvp we begin this tutorial
Ill be instructing on swords/blades but im sure anyone with 100+ iq can adapt this to other weapons as well(probably not projectiles but we can only hope someday a warrior can pk with an m60 :p)
NOTE: texporter is a third party app you can google and find fairly easily
this tutorial does require a little 3ds know how but with practice can be easily understood
Open 3ds max 7 and enlarge your 3d view...
WTS lvl 122 assassin 25k sp, upgraded armor and weapon, and about 10bil in stuff, ap 05/03/2010 - Last Chaos Trading - 10 Replies want to sell my last chaos US Auzura acct, level 122 assassin with bout 25k sp, 121B+13 dags and full evasion armor +12-+14 lvl 115-117, plus very good accessories and more extra good stuff worth 10bil easy. (93x3 hr acces and more) Some AP, Also have a 35 phoenix char rogue with 27k sp, email me any offer at [email protected]
3D Modeling 07/06/2007 - Final Fantasy XI - 37 Replies Da ich für ein paar Tage nicht in der Lage sein werde FFXI zu spielen hab ich mich ans 3D Modelling getraut.
Demnächst wird noch eine extra .DAT Unterkategorie hinzugefügt damit die Struktur erhalten bleibt.
Momentan probiere ich die FFXI Models als 3DMax taugliches File umzuwandeln.
Momentaner Fortschritt:
Modelviewer -> Metasequoia
Metasequoia -> Shade umwandler
Falls sich jemand mit 3DModelling auskennt würde ich mich freuen wenn ihr mich per PM oder IRC kontaktiert.