Player-Selected Exp Rates! | Home Location: Edgeville
If you'd like to view the alpha stage development log, you will have to visit RL
What's Pauper?
Economy
This is where we take our pride. Pauper's economy is a very fair one, many things in the server have been edited and changed based around our economy. A few bits of content requires a quest to be completed before gaining access to it, resulting in rarity trees. No items are available for donation whatsoever, so any item you see in-game was earned by the community in some way or another. Due to the scarce resources available to the player, many items have value and will flow through the economy; which is basically all done through the Grand Exchange. Our Grand Exchange system allows any item under 250,000gp worth to be bought and sold freely based on trade value. However, this only applies to items that are not on the "limited item" list, which restricts the purchase of an item without another player buying/selling it. Due to this system, there are very few shops to browse through, and no general store. The general store is replaced with high alching your items.
Wilderness
The influence of wilderness is a large one in Pauper. Many features require 'Pauper Points' which can only be obtained through killing monsters located in the wilderness. On top of this, there are multiple quests that force the players into the wilderness, many essential NPCs for farming items to sell located in the wilderness, many wilderness skilling spots, and (oh yeah!) bosses. There are a few bosses, such as King Black Dragon and Corporeal Beast for example, that can only be found in the wilderness. If you'd like to gain access to Queen Black Dragon, you'll need to complete a quest that forces you into the wilderness. There's also a counter in the quest tab that shows how many players are located in the wilderness at any given time, so you'll always be updated on how many prey are lurking in your wilderness.
Skilling
The skilling in Pauper has been edited tremendously. We strive off an in-depth skill system, with many different ways to train most skills. With that being said, all skills you find in your skills tab are available to level up and train. Some being quite profitable, others being a little money-draining. However, every skill has a way to earn profit off of. That being said, every skill also has it's own way to lose money, too. The skills are in-depth in Pauper because of all the little things we've added to it. Whether that be from proper tree stumps to inferno adze burning logs on-cut for firemaking experience, from agility levels scaling your energy restoration rates to agility levels boosting your chance of a double-catch at fishing, our skills have been directly improved to give you that proper feeling. On top of this, most skills have many different ways to level them, so you'll get to decide how you spend your time.
Bossing
Pauper has many bosses for the player to choose from. However, not all of them are "readily available". What this means is, the player will need to make an accomplishment before being granted access to these bosses. For example, to enter the chambers of Bandos, the player will require 80 strength to push open the large door. A different category of such is that some bosses are only available through completing quests - like Queen Black Dragon. However, each of our bosses have been worked on tirelessly to give you a challenge that will be worth remembering. We'd also like to challenge our players to attempt at soloing the notorious Nex boss, which we've improved greatly. We can assure you - she is not solo-able!
Features & Media
Economy
No items available for donations
RWT is allowed at the player's discretion; staff may perform middleman services
A large variety of items with fair prices
Many different large markets
Gambling available, either through staking at duel arena or playing flower poker
Quests
Total of 6 quests to complete (2 coming soon)
Many different, useful, and unique rewards
Wide variety of different skill experience rewards
Required completion to access certain content
Quests in the quest tab now display a combat level recommendation to players that have not completed said quests. The color of the level recommendation changes from red, to orange, to green based on the player's combat level compared to the quests' recommended level
Wilderness - *Note: Important Feature
Heavy wilderness influence
PvP Points per player-kill
Fully functional drop system; certain items are always kept on death
Working earning potential
Certain quests force players into wilderness
Certain 'hot zones' where players will frequently be found farming NPCs
Various bosses only found in wilderness
Extremely well designed combat system
PvP Store coming soon
Player vs Monster
Very large aspect to Pauper
Many items only available through certain monsters or bosses
Extremely well designed combat system
Arguably the best way to make money
Very large variety of monsters to kill and make profit off of
Skilling
Runecrafting
Altars
Pauper uses the abyss system
Speak with the Zamorak Mage in level 5 wilderness to teleport to the abyss or to the essence mine
Need a total level of 175 to start the dialogue
Pure essence counts for 2 runes crafted, whereas rune essence only counts for 1
The higher level rune you create, the higher the experience
RuneSpan
Creatures
The only way to receive Runecrafting points
Will give essence upon depleting their energy
Random lifespan between 8-14
Chance to not give any experience
Chance to give an 11th of their total experience with no runes
Nodes
Will not receive any Runecrafting points
Will not receive any essence upon depleting their energy
Higher the RuneSpan levels for better node spawns
Best way for Runecrafting experience
Random lifetime of two minutes to twelve minutes (does not have any effect on the chance to deplete the node whilst siphoning)
Small chance to transform into a different node and disrupt player siphon
Chance to not give any experience
Chance to give an 11th of their total experience with no runes
Traveling
Platforms cost their required runes
You will not be charged for traveling to a larger island
RuneSpan can only be accessed after completing a quest
Wizards
Dialogue not yet added, but their 3rd option works
Blue wizards will put a hint icon over the yellow wizard requesting help
Yellow wizards requesting help will take some of the player's runes in exchange for experience
Rewards
Master Runecrafter Robes will be 4k Runecrafting points each
Runecrafter robes will be dependent on the piece you're buying
Construction
Plank construction
Use a saw on logs in your inventory, but this skill is taxed
Some logs will be profitable, others will be consume money
Every log you can gain from woodcutting is available
Dialogue confirmation regarding the taxing
Player-owned houses planned for a future update
Dungeoneering
Not yet coded, but available to level through spending Pauper Points
Pauper Points are only obtainable by killing monsters in the wilderness, bosses, or quests
Agility
Three, fully-working courses - even with their advanced stages
Agility levels scale energy restoration, maxing at 4 energy per second at level 99
Agility levels increase your chance of receiving a double-catch while fishing
Many agility shortcuts throughout the world are available to use
Agility levels increase chance to receive double, triple, or quadruple loot from pickpocketing
Herblore
Nearly ever potion available to create
Expensive to max it's level, but end-term potions sell for a lot
Every potion effect works perfectly, resulting in this skill being potentially very profitable
Extremes & overloads are tradeables
Pestle and mortar working
Thieving
Most pickpocketable NPCs work perfectly
Catch rate based on player's thieving level has been remodified to be much more proper
Chance to be spotted by market guards whilst stall thieving edited to be much more proper
Pickpocketing is the fastest way to reach 99
Stalls end up giving more money in the long run
Certain gear will enhance your chances of succeeding
Agility & thieving levels enhance chance to receive double, triple, or quadruple loot from pickpocketing
Crafting
Most functions to crafting work
Leather tanning and armor crafting fully functional
Gem crafting fully functional
Amulet and ring crafting fully functional
Crafting levels scale the rate of success for cutting gems
Only profitable gem cuts are diamonds and onyx
Yes, you can make furies out of onyx
Fletching
Most features in fletching work
Ammo available to be made, works perfectly
Weapons available to be made, works perfectly
Action sequence of fletching updated to give the correct amount of resources the player owns, rather than 15 at a time
Slayer
Almost perfect working slayer, we're only missing cooperative tasks
Task difficulty ranging from easy to boss tasks
Slayer point store where the player can buy various items for slayer points
Slayer rewards interface where the player can unlock certain gear, build certain items, gain slayer experience, or other things for slayer points
Slayer helmet fully functional
Slayer ring provides +20% bonus experience per-kill
Hunter
Trap Hunting
Bird snares and box traps work almost perfectly
Hunting gear does not affect chances of trap catching
Distance slightly effects rate of attempt
Depending on the player's hunting level, chance to fail for no hunting experience
Trap amount increases by 1 every 20 hunter levels
Impling Catching
All implings can be caught, but I still need to spawn some
Player must have an impling jar in their inventory to attempt the catch
Player must have, or have equipped, a butterfly net to attempt the catch
Impling jars are now limited purchases in the Grand Exchange
Impling jar rewards work entirely, some of them being rare items; making hunter potentially quite profitable
Chance to miss impling catch for no hunter experience based on player's hunting level
Chinchompa Combat
Player now loses chinchompas per-throw; Ava's Accumulator does not effect this
Chinchompa prices lowered
Chinchompas now limited purchases via Grand Exchange; which means there will only be as many red chinchompas in the server as the players catch
Projectile now only sends to the initial target
Hit GFX now delayed based on how far the player is from the target
Mining
Almost every ore available to mine
Mining can be quite profitable when selling adamant, runite, or granite
Lava flow mining available through Keldagrim
Player must discover Keldagrim at least once before using the shortcut at the Grand Exchange
Lava flow mining is the fastest mining experience
Small chance to receive a gilded dragon pickaxe through Lava Flow
Every now and again, a possessed pickaxe will spawn and attack the player at Lava Flow, making it not AFK-able
Wearing the golden mining suit will grand the player +20% bonus mining experience
Smithing
Trade prices have been edited to make smithing profitable via high alching
Player will lose a lot of money buying resources to power-level this skill to 99 if they don't alch their creations
Artisan's Workshop planned for future update
Potentially a very profitable skill
Fishing
Large variety of fish available to catch
Only fish that heal above 90 health available for purchase in the Grand Exchange, making fish a large market
Agility levels increase the chance to have a double-catch
Very appropriate algorithms for fishing speeds based on player's fishing level
Wearing the fishing suit will grant the player +25% bonus fishing experience
Random fish caught now based on player's fishing level, rather than literally being random. Example: a player with 99 fishing will catch more swordfish than a player
with level 70 fishing
Player has a chance to catch specified bonus fish if they have a granite crab or spirit terrorbird summoned
Rocktail fishing works perfectly
Cooking
Every fish that's available to catch is available to cook
Many glitches in both fishing and cooking have been patched, making some quite proper skills
Burn rates for most fish have been edited
Specific pies and potatoes also available for creation
Firemaking
Using a bonfire is the fastest firemaking experience
Bonfires have a chance to spawn fire spirits, which give a reward of summoning charms
Bonfires have a slight chance to burn the player's hand whilst tending the flame for no firemaking experience
Correct colored flame in correspondent to the logs the player is using
Inferno adze has a chance to burn logs on-cut for firemaking experience
Woodcutting
Nearly every tree available to cut
Many different features and skills to use your logs
Yew and magic logs restricted purchases from Grand Exchange, making them a need in the economy
Proper tree stumps
Inferno adze has a chance to burn logs on-cut for firemaking experience
Farming
Proper farming planned for future update
Currently leveled by doing herblore
Skilling Points
Skilling points obtained through any non-combat skill
Most skilling tools only purchasable with skilling points
Many rares (such as partyhats) available only through skilling points
Very expensive title only available through buying with skilling points
Titles
Very large selection of titles to choose from
Some titles earned simply by playing the game
Other titles can be bought with money or some sort of point, increasing account-value
Every title is unlockable
Bosses
Many different bosses available to kill
Certain bosses can only be accessed through some sort of achievement
To access Nex, you must kill all the GWD bosses at least 5 times
Certain bosses only located in the wilderness
All bosses available work perfectly
God Wars factions fight against each other
Account Pin
An important, free safety feature that acts like your 2nd line of defense
Upon login, the player will be requested to enter their account pin
If the player was unable to enter the account pin, or hasn't yet entered it, the player will be unable to do much of anything
Grand Exchange - *Note: Important Feature
Any item under 250,000gp worth can be purchased and sold freely in the Grand Exchange
This only applies to items that are not on the 'limited item list', which is a list of items that can only be bought and sold by the community
To put it short, basically anything greater than adamant-tier gear is on the limited item list
Any food healing above 90 hitpoints is on the limited item list
Many skilling resources are on the limited item list, making a great use for skillers
Economy runs through the GE
Boss Pets
22 different boss pets you could receive
Each pet has a very rare chance to drop on death
Experience Boosters
Option to buy either combat or skilling experience boosters
Comes in the option of +2, +4, +6, or +8 on your multipliers
Can only purchase one booster at a time
Logging out will pause the time on your booster
Combat boosters come in times of 15 minutes, 30 minutes, 1 hour, or 2 hours
Skilling boosters come in times of 30 minutes, 1 hour, 2 hours, or 4 hours
Taxes
Taxes are a dominant feature in Pauper
Various elements and even sometimes skills are taxed
Total taxes paid indicator located in quest tab
Tax Returns
10% Tax returns for 1% of total taxes paid in Pauper Points
20% Tax returns for 2.5% of total taxes paid in Pauper Points
30% Tax returns for 5% of total taxes paid in Pauper Points
40% Tax returns for 10% of total taxes paid in Pauper Points
Caskets, Crystal Chests, and Costume Boxes
Caskets and crystal chests give combat gear ranging from bad to good
Each reward chest has a chance to give the player rare and expensive items; world shout indicator if this is the case
Costume boxes give many different costumes available for a wide variety of outfits available
New casket and costume box interface, every button works
Partyhats, h'weens, santa hat, flaming skull, etc. are given through the costume box at a very rare chance
Duel Arena
Friendly duels and staked duels functional
Most duel rules work perfectly
Certain features disabled to prevent any weird glitches
Can only challenge other players in the duel arena
Popular for staking!
Updates Since Thread Creation:
Update - Bonecrusher:
Obtainable at a random chance by performing bones on altar
Will prevent bone drops from happening
Adds experience points equivalent to burying bones if it's in the player's inventory
Player can only receive one bonecrusher and the item is untradeable
Update - Fairy Ring:
Will take you to the majority of RS Wiki locations
No requirements to use
Only way to access Glacors
Only way to access Polypore Dungeon
Only way to access Puro Puro
Can only travel using the main fairy ring location
Update - Puro Puro:
Works nearly perfectly
At the time of this post, it's only missing the shop that sells impling jars instead of teleporting back and forth to bank
Higher leveled implings spawned towards the back
Magical wheat traversing works
Dragon, zombie, and kingly implings not spawned in Puro Puro; planned wilderness spawns in the future
Update - Polypore Dungeon:
Only accessible through the fairy ring, using code B-I-P
Each Polypore Dungeon NPC has it's own combat scripts
At the time of this post, only armor crafting is missing, but will be coming very soon
Player will be able to craft all three armors - fungal, grifolic, and ganodermic
Update - Summoning Obelisk:
Most pouches work completely
All scrolls work perfectly
Charm exchange has been removed due to this update
Charms are still only obtainable via killing wilderness monsters
Update - Lodestones:
All lodestones automatically unlocked, no need to travel the world to find them
Lodestones are not taxed
Eventually, will fully replace the taxed cities teleport option in the portal entirely
Animations and GFX timed nearly perfectly
Player de-renders for a short period of time in correspondence with the 2nd GFX used
Update: Website Overhaul
New website theme
New forum theme
Now supporting a donation page
Highscores fully functional
Voting not yet released, we're still not on any toplists
Update: Fungal, Grifolic, Ganodermic Crafting
Each tier of armor available to craft
Use a needle on flakes in your inventory and the dialogue will appear
Fungal costs 13,000, 27,500, and 20,000 fungal flakes
Grifolic costs 34,000, 35,000, and 32,000 grifolic flakes
Ganodermic costs 85,000, 95,000, and 95,000 ganodermic flakes
Polypore staff costs 80,000 polypore spores
Update: Ring of Wealth
Starts with 20 charges - charges restart when a ring is shattered
Absorbs gold drops into player's money pouch
Random gems from mining alongside this update - ring of wealth enhances the chance of receiving a gem
Increases drop rates by 10%, player must have the ring equipped before the drop sends
When 20 charges are depleted, the ring shatters into dust
Charges only depletes for NPC drops
Update: Starting Tutorial Redone
Much better than the previous one
Explains the Grand Exchange somewhat-interactively
Shows the players where to teleport
Makes the player use the training dummies
Forces the Initiate title through the General Manager
A much better start to Pauper
Update: Lodestone Specifications
Players complained about no fast teleports, so I added it and kept the lodestone network
While in combat and not in the wilderness, will immediately fast-tele to Edge
In the wilderness, does the slow lodestone teleport to Edge - no need to bring up the lodestone interface
While casting your teleport, the player will become immune to incoming NPC damage; player combat will interrupt the teleport completely
In the wilderness, players must wait to be 5 seconds out of combat before teleporting home
Miscellaneous Updates:
Traversing through magical wheat is a bit faster, more correct timing
Leveling up from 60+ now plays level up music and displays level up dialogue
Any level below 60 plays no music and only puts a line in the chatbox notifying the player of their recent level
Slayer point shop reinstated with much better prices
Have started on the new starter tutorial
Have started on the tormented demons quest
Alching will no longer take your runes if the item is above the maximum item value allowed
Character customization has been patched
Experience rates increased by x10 for both combat and skilling
Training dummies now easier to receive experience from
Players now only pay 10% of bones on altar tax if their prayer level is below 50
Experience rates have been doubled from x32 combat and x22 skilling to x65 combat and x45 skilling
Runite armor, tuna, bass and lobster have been removed from the limited items list
Dwarven Rituals quest now rewards the Knight class with a dragon scimitar as the end-reward, rather than a runite set
Initiation quest has been slightly modified due to the increased rates
reached image limit :/ Updates Since Thread Creation (cont.):
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Player-Selected Exp Rates! | Home Location: Edgeville
Elveron 718 - Daily Content - Most Unique - Ultimate Economy 09/28/2015 - Runescape Private Server - 137 Replies Website: Play The Best 718 RSPS Elveron
http://i.imgur.com/BzykKk9.jpg
https://www.youtube.com/watch?v=LowAcNV4HJ0
https://www.youtube.com/watch?v=rMkNEpqRvuE
INTRODUCING: Our new awesome referral system. What better way to motivate players to refer their friends? This will give players an incentive to advertise, refer, etc. getting players on the server and growing the community. Referrals that are active and play a certain amount of time will reward the player that referred...
[Selling] ˋˏคllєรˎˊ ˋˏ๓ยรรˎˊ ˋˏђєยtєˎˊ ˋˏгคยร!!ˎˊ 12/07/2013 - elite*gold Trading - 4 Replies http://i.epvpimg.com/G7Dvc.png
Hallo,
Ich besitze nun seit langer Zeit viele Dinge die ich eigentlich schon längst verkaufen wollte für wenig E*Gold.
Da ich aber einfach nix loswerde,
habe ich entschlossen meine Preise nochmal DRASTISCH zu sinken also bitte nicht wundern.
Ich habe alles in verschiedene Abteilungen gemacht und getrennt um es Ordentlich zu gestalten. Viel Spaß beim Einkaufen wünscht euch euer SooshHD.
Ich werde den Preis so lassen und nicht sinken/steigen.
...
[V] Clan Rank 718 [S] PSC 02/13/2012 - CrossFire Trading - 14 Replies Hallo EPVP,
ich möchte mich kurz fassen,
ich verkaufe meinen bzw unseren Clan von Kumpel, da eigener Clan einfach keinen Bock mehr macht ;)
Only PSC !!
Ich werde ganz sicher nicht first geben, nur mal so..
Der Clan hat noch 7175 Zp auf der Clanbank
Naja bietet einfach wie viel PSC ihr bieten könnt ;)