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I'm Back In Action

Discussion on I'm Back In Action within the Rohan forum part of the MMORPGs category.

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Old 08/06/2017, 13:20   #211
 
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Originally Posted by kristian4 View Post
Never tested str def with axe and fixation,how's the atk spd?
Well, to be honest axes are too slow to be used effectively, even with the slightly higher base damage. For now I'll be "normalising" axes to have identical attack speed and damage to maces but I might still change it if it feels a bit boring.

Axes look and sound cool though. It'll be nice to see them being used.



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Old 08/06/2017, 13:31   #212
 
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They had to add dwarf class ,with main axes,but they added trinitys xD


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Old 08/06/2017, 17:20   #213
 
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They had to add dwarf class ,with main axes,but they added trinitys xD
RIP Halflings because *****
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Old 08/06/2017, 19:07   #214
 
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Originally Posted by Ishtaria View Post
Well, to be honest axes are too slow to be used effectively, even with the slightly higher base damage. For now I'll be "normalising" axes to have identical attack speed and damage to maces but I might still change it if it feels a bit boring.

Axes look and sound cool though. It'll be nice to see them being used.
Speed and damage-wise axes are the same class as swords and clubs/maces. Problem with them is that they don't play well with the human sword/dagger-enhancing skills & auras. Guard's OS/CS/KS combo pretty much sucks donkey turds with them (My str guard on irohan is dual wield axe/dagger). The easier fix is to give the axes the same attributes as a sword - I'm sure there are some bin-bits that can be twiddled for that. Just keep the imagery looking like an axe


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Old 08/06/2017, 20:07   #215
 
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Would adding 10-20% att speed in fixation work?
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Old 08/06/2017, 20:12   #216
 
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Would adding 10-20% att speed in fixation work?
OP Fix Defs with maces incomming. That would be game breaking i guess in late stage
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Old 08/06/2017, 20:19   #217
 
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OP Fix Defs with maces incomming. That would be game breaking i guess in late stage
Didn't u read that human wont be with maces scroll up a bit :P
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Old 08/06/2017, 21:07   #218
 
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Didn't u read that human wont be with maces scroll up a bit :P
Seems like i skipped that part
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Old 08/09/2017, 20:01   #219
 
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Eiii
Like our new pets ?
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Old 08/09/2017, 22:43   #220
 
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WoW such an usefull idea !! Good job Dreto!!!!
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Old 08/09/2017, 23:04   #221
 
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Originally Posted by DretoNEX View Post
Eiii
Like our new pets ?
Lol WTF is that? I don't ever remember seeing any crocodiles in Rohan in any area. Is that imported? Idk if you're serious or not, but that current model is too big for a pet. How are you going to animate it? Is it going to run like a Tegu (Lizard mount for Dhans)?

What effects would a crocodile give a player? My idea is this:

Clutching Crocodile
Lvl 1:
Stuns and roots cast on the enemy last 1s longer. Stuns and roots cast on you end 1s faster. No flinching when hit by critical attacks. Elemental skills deal 10% less damage to you. (Including Invenom)

Lvl 2:
Stuns and roots cast on the enemy last 1.5s longer. Stuns and roots cast on you end 1.5s faster, no flinching from critical attacks. Elemental skills deal 15% less damage to you.

Lvl 3:
Stuns and roots cast on the enemy last 2s longer. Stuns and roots cast on you end 2s faster. No flinching from critical hits. Elemental skills deal 20% less damage to you.
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Old 08/09/2017, 23:09   #222
 
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Ez enough to change its size from 600 to 100.
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Old 08/10/2017, 08:31   #223
 
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Pfft how do you know that's a crocodile and not an alligator
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Old 08/10/2017, 12:12   #224
 
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Eiii
Like our new pets ?
it's not pet , you can find it on themepark
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File Type: jpg rohan0810181201955.jpg (212.0 KB, 47 views)
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Old 08/10/2017, 17:50   #225
 
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Pfft how do you know that's a crocodile and not an alligator
It's a Dekan Evolve lvl 8


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