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Patching inside gem & gel files
Discussion on Patching inside gem & gel files within the Rohan forum part of the MMORPGs category.
04/22/2015, 16:07
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#1
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Patching inside gem & gel files
Hi guys
is there any chances to make a patch of some file inside the gem & gel file?
i.e. I've modified file inside ../world/1-0/
can i just make a patch then these files will patched into ../res/world.gem & ../res/world.gel ? any tut for this?
thanks for help.
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04/22/2015, 16:09
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#2
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Use the official launcher.
You might need to find a program able to produce files compatible with the official launcher.
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04/22/2015, 16:19
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#3
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Or just use a gem/gel repacker.
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04/22/2015, 16:27
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#4
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Do you have any ?
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04/22/2015, 16:28
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#5
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Quote:
Originally Posted by Danger Mouse
Use the official launcher.
You might need to find a program able to produce files compatible with the official launcher.
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I've read tut from Hunin to make a launcher from the official one. but if I redirect the patch (1-0.monster.rp) to /res/world/1-0/ didnt it will make new world folder in the client side?
Quote:
Originally Posted by Penelope Pitstop
Or just use a gem/gel repacker.
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so i make the world.gem & gel as a patch? didnt it will be a large patch file? 1gb xD
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04/22/2015, 16:42
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#6
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Quote:
Originally Posted by Danger Mouse
Do you have any ?
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Still having to code one. >.>
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04/22/2015, 16:58
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#7
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had a friend that was going to make one, but he lost interest before getting it more than half done.
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04/22/2015, 20:08
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#8
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I hope this will help :
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04/22/2015, 21:08
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#9
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Quote:
Originally Posted by SkyZer0
I hope this will help :
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its more like using .bat file with an interface. Im using thor patcher atm, I just cant figured out how to make the launcher patching file inside the gem file so user dont need to download the full client.
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04/23/2015, 00:28
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#10
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Extract all the gems, use thor to patch them. Problem solved
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04/23/2015, 00:40
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#11
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You know that indos can't even understand simple instructions like "ONLY USE THIS CLIENT" but at the same time using the patcher is very unreliable and can break just as many clients. Best way will always be to distribute a full client and use unpacked gems.
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04/23/2015, 09:00
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#12
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@tertz yes, solved for bitmaps/colli but i dont think making world.gem unpacked is a good way
@Ish dont be so rude Ish but yeah the best think is distribute the full client and make a warning "no full client = no play"
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04/23/2015, 09:52
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#13
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I'm only speaking the truth
Unpacking the world gem would be pretty safe as I'm sure not even half of the files are read by the client and are read only by the mapserver, therefore they can be deleted in the client for security reasons. It would need testing first of course, to make sure that the client doesn't need them after all
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04/23/2015, 10:13
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#14
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I've test it, If i do some change in the world files it will be loaded althought the client side still use original world.gem. Im try to editing exp, drop & crone rates. still cant figured out how to calculate the rate.
i.e. at level 20 player exp = 50000 and level 21 player exp = 60000.
thats mean level 20 player with 0% exp need 10000 exp to get level 21. I've set level 21 monster exp = 2000 (10k/5) i just think player need to kill 5 mobs to get level 21 but the fact i just get 3% exp /mobs ingame.
also dont know what is the boosterrate since acc reinforcement & armor/weapon enhancer rate setting up at reinforcerate table.
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