Ok so, bear in mind I have to open and start the server, open 3 clients, test, make changes, restart server, reopen 3 clients, retest zzzz... It's a long and slow process.
Now some of you might wonder about that HP inflation. Well that's part of my cunning master plan to close the gap between non-vit and vit. With the linear scaling it also makes hybrid vits a lot more viable. In the end it's just an arbitrary number really. What I'm looking for is that sweet ttk (time-to-kill) zone. Don't worry about all the additional pdef, I've made some clever changes to make sure things, well, scale properly which you can see from the damage outputs shown.
So templar and guardian in what is planned to be totally max stat tier 5, 6 and 7 gears. Fully biffed in rebalanced level 7's and almighty, plus dex biffs for the guard. 40% DD on the maces, swords and daggers (so 48% total DD for the guard).
Oh also note the more linear increase to the templar's attack power through the tiers as opposed to the silly exponential increases they currently get.
Think I'll increase the effectiveness of mana shield a little bit and reduce the cast time on those level 2 templar nukes. 3 seconds is just too long for a basic nuke. Blunt mastery is fine, just a bit more dps required from their other skills.
Still though, I think templars are sitting quite nicely as a second line utility/support class now... as they were originally designed to be.