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Stats Idea

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Old   #31
 
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Quote:
Originally Posted by Ishtaria View Post
Just to let you know I'm actively "developing" this idea at the moment.

So far I've worked out how much + stat you'll need to compensate for the removal of % stat. I've modified the stat drop calculations file with the required coefficients and also changed the RNG rolls.

As far as this project goes, the easy part is complete. The hardest part is yet to do. I've got to go through every single skill/buff and test them all. To be fair the only hard part about it is the time requirements but once I get a good run on it I'll manage to get a lot done.

As a heads up though, buffs will generally be reduced to a maximum of 10% at level 7. Humans for example will have Rising Might give 10% strength at level 7 and Crazy Strength will give the same. Almighty will also give just 10% all stats at level 7.

Sounds a bit crappy? Well not really considering the massive amount of extra + stats which will be available on weapons, rings, ears and eyes etc. The scaling that you get with the lower buff % with more available stats is the same as what you get with a higher buff % but with less available stats.

I'm sure that won't stop the mentally challenge from complaining. I remember when all I did was reduce the mace damage from blunt mastery and it caused a s***storm because no-one really understood what was changed.

Anyway I'll hopefully get some screenshots and maybe vids up in the next few days or so.
I like this ideea the only thing that distrupt me is why RM have the same status with CS all i say maybe 12% to CS ?
And maybe this helps
Anyway GL.



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Old   #32
 
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Looking forward to a server with this idea implemented.

This will balance the game a lot more seeing as no one can just stack a **** load of Melee and attack force on top of that with Emp or Rings.

*thumbs up*


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I'm not sure if I'll get chance to complete this in between problems with arthritis and my RR commitments. Once RR is up and running I might be able to take a look at it again.

But to expand on the RM and CS thing, my philosophy is that they're just buffs. Should there really be an increase in the bonus just because 1 is on the 2nd tree? You unlock the 2nd tree, you get a further 10%. The same goes for nimble and alacrity. Again, 2 identical buffs with the 2nd buff unlocked when you get access to the 2nd tree. With the inflated stats, the bonus that you get from the buffs works out pretty much the same as it did before (+ or - a few points of actual attack power).

My own personal vision for Rohan is that by the time RR burns out (assuming it's successful which I hope and believe it will be), Yurneroo/Penelope Pitstop's remake of the game in the Unity engine will be almost ready to go. I still hope I can shoehorn this system in somewhere inbetween though, even if it's part of a subsystem of RR.
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Old   #34
 
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Quote:
Originally Posted by Milocinia View Post
My own personal vision for Rohan is that by the time RR burns out (assuming it's successful which I hope and believe it will be), Yurneroo/Penelope Pitstop's remake of the game in the Unity engine will be almost ready to go.
Why do people have the exact same ideas as me only get to work on them before I do? So frustrating lol ah well, hope this project sees fruition


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Old   #35
 
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Well, its not just about the idea but aswell about the competence to acctually archive that goal...
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Old   #36
 
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I have the competence (studied java and c in college, and have been involved with game development for some time), just don't have the time between work and family stuff at this stage.
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Old   #37
 
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Ewww java D:
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Old   #38
 
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Java enforces discipline. C# ... not so much. C/C++ ... if you don't have discipline, it is really easy to f**k yourself with umpteen-level indirections, dangling pointers and monster memory leaks.

And it is that hardcore discipline that separates the real coders from the hacks :P
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Old   #39
 
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C# enforces discipline exactly as java does. There is no difference except of C# (and the overall .net/mono framework) implementing way more functionality in a way more decent manner.
Still, discipline stays the same, both languages are statically typed and typesafe.
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Old   #40
 
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Stop talking about hieroglyphics again.

Devs these days tut.
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Old   #41
 
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I just hate that common behaviour of hardcore java fanboys looking down on C# and .net just because java was developed for unix systems by sun microsystems/oracle and therefore simply MUST BE inpeccable in every aspect. Java tells us how to do it correctly. Everything in java is just absolutely great and every other language, especially some ****** language like C# which is a !PURE COPY! of java (*), is just pure **** and cant compare to java in any aspect. It doesnt matter how inconvenient something is and how much better it could be solved, its just clear to do it the inconvenient way! Having a line with 20 method calls in a row is just super cool and makes every coder feel all fluffy inside, since we all know THIS IS DISCIPLINE! (No not sparta, sparta sucks compared to java) So yea, lets all write 30 lines for event interfaces! We could have solved it in one line with a delegate but writing an event interface for each and every event is just so much more clear and enforces discipline all along. **** .net and **** its delegate approch. **** .net and **** its true generics, type erasure with no reflection support at all is just so much more cool. Oh and enums/iterators? Who needs them anyways, just step away from developer made value types aswell. We dont need them. Not considering that object oriented languages which are based ON A SINGLE ROOT simply suck. Yea they suck. Not deriving primitive types from the common root just makes absolutely sense and thats what makes an OOP language good. You dont need to care for operator overloading either since yea, why would you want those?



(*) Woah im really getting angry on this again when remembering my professor saying "C# is a copy of java" while totaly disregarding java copying C# over the last decade!
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Old   #42
 
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Eh?
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Old   #43
 
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DONT EH ME!
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Old   #44
 
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Wha?
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Old   #45
 
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somebody's mad

programming languages are, for all intents and purposes, tools. A means to an end. A decent carpenter can hammer in a nail with a broken hammer, it aint the tools it's the bloke who uses them :P

Choose whatever languages suit your needs, if it contains what you want to achieve it's fine. Some people will claim certain languages are "better" but really what they're saying is that they are "better" because they use said language. It's a programmer ego streak, regular guys do it with their cars, we do it with our code.

Whatever language, a **** programmer is a **** programmer and there's no getting around that one.


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