|
You last visited: Today at 16:19
Advertisement
RO2:LOTS movement speed hack
Discussion on RO2:LOTS movement speed hack within the RO Exploits, Hacks, Bots & Guides forum part of the Ragnarok Online category.
02/19/2013, 07:48
|
#46
|
elite*gold: 0
Join Date: Jun 2010
Posts: 12
Received Thanks: 0
|
Quote:
Originally Posted by undeadrex
i've managed to find "cooldown" timer for skills in CE... but i try locking "putting a cross" to lock it, no effect.. the numbers are still counting down... hmmm... i've got an idea, instead of locking it, how to pause the value at the current number?? =D
|
You seem to lock only the "view" address rather than the pointer.
|
|
|
02/19/2013, 08:33
|
#47
|
elite*gold: 0
Join Date: Feb 2013
Posts: 42
Received Thanks: 15
|
Quote:
Originally Posted by willypt
You seem to lock only the "view" address rather than the pointer.
|
it is hard to find the actual pointer, it is easier to use assembly to prevent the game from writing to the address, effectively "locking" it.
|
|
|
02/19/2013, 12:15
|
#48
|
elite*gold: 0
Join Date: Feb 2011
Posts: 109
Received Thanks: 150
|
anyone know hex?
refining:
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
|
|
|
02/19/2013, 12:56
|
#49
|
elite*gold: 0
Join Date: Feb 2013
Posts: 42
Received Thanks: 15
|
athori, the values changes whenever the game is restarted, what do you mean by hex for refining?
|
|
|
02/19/2013, 13:00
|
#50
|
elite*gold: 0
Join Date: Feb 2011
Posts: 109
Received Thanks: 150
|
i know the address changes...
those are packets for refining
|
|
|
02/19/2013, 15:12
|
#51
|
elite*gold: 0
Join Date: Feb 2013
Posts: 42
Received Thanks: 15
|
did you try to send the packets using WPE? is it working?
|
|
|
02/19/2013, 19:27
|
#52
|
elite*gold: 0
Join Date: May 2005
Posts: 24
Received Thanks: 7
|
Quote:
Originally Posted by lalala1990
it is hard to find the actual pointer, it is easier to use assembly to prevent the game from writing to the address, effectively "locking" it.
|
Hard? Try this.
F8D5F8
Offset 1: 94
Offset 2: 144
Was that really so hard? Took me 2mins to get it.
ps: ops my bad. It was a movement speed pointer.
Edit: Correction on pointer. Posted the wrong one.
Quote:
Originally Posted by athori21
anyone know hex?
refining:
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
|
It was a npc chat packets.
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
Red = Header
Black = Not sure. But certainly sure they are dword bytes.
Green = Probably equipment number (Black 2D = 45 bytes)
Purple = Filler
|
|
|
02/20/2013, 03:46
|
#53
|
elite*gold: 0
Join Date: Feb 2013
Posts: 42
Received Thanks: 15
|
Quote:
Originally Posted by songsimon1990
Hard? Try this.
F8De10
Offset 1: f10
Offset 2: 144
Was that really so hard? Took me 2mins to get it.
ps: ops my bad. It was a movement speed pointer.
ps2: And about the cooldown, just forget it. It was server sided unless...
It was a npc chat packets.
13 57 01 32 01 1F 00 01 2D 2D 00 FD E2 31 7A 4E
0F 33 72 0C 00 32 01 01 D2 29 48 79 0D AB C5 29
39 01 01 1C 25 48 79 0D AB C5 29 00 00 00 00 00
00 00 00 00 00 00
Red = Header
Black = Not sure. But certainly sure they are dword bytes.
Green = Probably equipment number (Black 2D = 45 bytes)
Purple = Filler
|
hi, it isn't hard if the game doesn't update, but what if the game updates? the pointer changes and you will have to find the pointer again. With Assembly script, there is aob scan where it can intelligently find out the latest address without you needing to go through the steps to find the pointer again.
|
|
|
02/20/2013, 08:00
|
#54
|
elite*gold: 0
Join Date: May 2005
Posts: 24
Received Thanks: 7
|
Quote:
Originally Posted by lalala1990
hi, it isn't hard if the game doesn't update, but what if the game updates? the pointer changes and you will have to find the pointer again. With Assembly script, there is aob scan where it can intelligently find out the latest address without you needing to go through the steps to find the pointer again.
|
How hard does it to scan an aob will have to take u to write an asm script to find it? I just don't understand. It's just simply search for aob and you need to write asm script for it?
And btw, if u got the knowledge to write an asm, why the **** u are having problem with pointer? Begging other for address? For those can found those specific "useful" address themself, I believe they don't need help in asm bro. >.<
|
|
|
02/20/2013, 08:04
|
#55
|
elite*gold: 0
Join Date: Feb 2013
Posts: 42
Received Thanks: 15
|
Quote:
Originally Posted by songsimon1990
How hard does it to scan an aob will have to take u to write an asm script to find it? I just don't understand. It's just simply search for aob and you need to write asm script for it?
And btw, if u got the knowledge to write an asm, why the **** u are having problem with pointer? Begging other for address? For those can found those specific "useful" address themself, I believe they don't need help in asm bro. >.<
|
i'm trying to help the others, why the f*k do you care? go around and see how many people are able to come up with pointers. if you don't like it, you can get the f*k out of here, i won't stop you. so shut the f*k up thanks. and the pointer you gave above, did u say it was movement speed pointer? you fail so badly, that wasn't even close to movement speed.
|
|
|
02/20/2013, 09:12
|
#56
|
elite*gold: 0
Join Date: May 2005
Posts: 24
Received Thanks: 7
|
Quote:
Originally Posted by lalala1990
i'm trying to help the others, why the f*k do you care? go around and see how many people are able to come up with pointers. if you don't like it, you can get the f*k out of here, i won't stop you. so shut the f*k up thanks. and the pointer you gave above, did u say it was movement speed pointer? you fail so badly, that wasn't even close to movement speed.
|
Check back my post. I edited them. I just realize it this morning i post the wrong one. And if u trying to help. Just get something useful and come back here. Not just saying i could do this and that if u blah blah blah.
And! Indeed, there was actually another pointer for movement speed which also point to the same exact addy just with different offset. Well, u talk like so bossy, find that out and post it here.
|
|
|
02/20/2013, 09:53
|
#57
|
elite*gold: 0
Join Date: Feb 2013
Posts: 42
Received Thanks: 15
|
Quote:
Originally Posted by songsimon1990
Check back my post. I edited them. I just realize it this morning i post the wrong one. And if u trying to help. Just get something useful and come back here. Not just saying i could do this and that if u blah blah blah.
And! Indeed, there was actually another pointer for movement speed which also point to the same exact addy just with different offset. Well, u talk like so bossy, find that out and post it here.
|
well, i'm not that idiot to use pointers when a simple script can take care of things. why go through that extra work? am i your dog? ask me find and i must find for you? who do you think you are? and who's the bossy one over here, coming into the thread and shooting his mouth off thinking that he's so high and mighty? ***** please.
|
|
|
02/20/2013, 10:44
|
#58
|
elite*gold: 0
Join Date: May 2005
Posts: 24
Received Thanks: 7
|
Quote:
Originally Posted by lalala1990
well, i'm not that idiot to use pointers when a simple script can take care of things. why go through that extra work? am i your dog? ask me find and i must find for you? who do you think you are? and who's the bossy one over here, coming into the thread and shooting his mouth off thinking that he's so high and mighty? ***** please.
|
Bahaha, your asm script require pointer addy also you dumb. Don't use pointer create a asm script and show me.
|
|
|
02/20/2013, 10:46
|
#59
|
elite*gold: 0
Join Date: Feb 2013
Posts: 42
Received Thanks: 15
|
why should i show you something when you don't know it yourself? how about the person asking to show it first instead? don't be so proud of yourself if you don't know, dumb
|
|
|
02/20/2013, 12:16
|
#60
|
elite*gold: 0
Join Date: May 2005
Posts: 24
Received Thanks: 7
|
What I mean is, an asm script also require a pointer addy. You claim that you dont need pointer addy/aob to write asm. Well, I am not proud or what. I am just saying that, it's not possible write an asm script w/o pointer addy/aob. But since you claim that you Can?, show us?
|
|
|
 |
|
Similar Threads
|
[RELEASE]Attack & movement speed hack
03/02/2010 - General Gaming Discussion - 46 Replies
Hi, its for those who have problem with CE 5.4
in attachment u have love engine 0.4 and my ct file
here u have scan:
Virustotal. MD5: acf7ecb9b5ddd6c0cea9bf520383f3ca New Malware.eb Trojan-Downloader.Win32.Dadobra.aef Trojan.Generic.276129
its clean but if u dont trust me u can download love engine from other source and only use my ct file
|
[RELEASE] attack speed and movement speed [MYAN]
08/13/2009 - 12Sky2 Hacks, Bots, Cheats & Exploits - 1 Replies
well anyways heres the latest attack speed and movement speed for mayn version of 12sky2 for those who want to know.
attack speed: 00C85E37
movement speed: 00C6082C
give thanks if i helped you.
dont forget to use in secluded area so it wont get found out.
|
AOC, Forward Movement Speed Pointer (Speed Hack)
06/23/2008 - General Gaming Releases - 5 Replies
Pointer to adjust players forward movement speed, updated for the most recent patch 5/9/2008 - rev 47380
14C8830+150
154 offset is for the speed once shift is held down (sprint)
Enjoy.
|
Metin2 Atk/Movement Speed Hack on updated server.
02/11/2008 - Metin2 - 1 Replies
Has anyone got an updated version of hack engine?
All the once that i was using pre-motion dance update arent
working anymore.
would be v. greatful.
thx.
|
All times are GMT +1. The time now is 16:22.
|
|