The whole aim of this project was to find an viable and practical resolution to the pitifully empty TOA. What started as mere venture into trying to correct the TOA mob spawns turned into a complete reshuffle of the dungeons spawns. Screenshots:
TOA Betty Room:
TOLS Ashmaw Room:
What is TOE-H:
It just denotes that this particular dungeon now carries only Hardmode or (+++) mobs.
--What level do the Mobs in TOE-H start:
The mobs begin at level 168 (+++) and end with 185 (+++)
--What boss is in TOE-H:
Sand Lord Kynish.
**However in the next update to this I hope to release a new way to spawn HM Versions of TOE/TOLS/TOE-H Bosses.**
TOE-H Con 2 COMPLETE
TOE-H Con1 COMPLETED
TOE-H Con 1 part 2 COMPLETE
TOE-H Shrine COMPLETE
TOE-H RR1 COMPLETE
TOE-H RR2 COMPLETE
TOE-H RR3 COMPLETE
TOE-H Sand Lord Room COMPLETE
How do I install this:
1. Open your 'Scripts' folder and backup your current 'npc_respawn_monster.lua' by either adding it to a .rar/zip archive or moving it out of the folder entirely.
2. Extract the following npc_respawn_monster.lua into your 'Scripts' folder:
3. Restart Gameserver (CaptainHerlock)
**Disclaimer: The mob spawn fix for TOA/TOLS is credited to SeyitKara, the TOE-H is credit to the Redemption Project**
Neo Dragons Nest (AkA Snow Field Bason):
The NDN or Neo Dragons Nest is an area of TOE-H challenge. While not featuring any (+++) mobs for the moment I do have plans to release certain Mini Bosses throughout the NDN Outer Rim. (These 'Mini Bosses' would be TOE-H Level 185 (+++) mobs.) This would reduce crowding in TOLS/TOE-H while providing the dual-dungeon feel of Moon, CV, PP.
Screen Shots:
Neo Dragons Nest (Pit) COMPLETED
Neo Dragons Nest (Outer Rim) COMPLETE
How do I install this:
1. Open your 'Scripts' folder and backup your current 'server_init.lua' by either adding it to a .rar/zip archive or moving it out of the folder entirely.
2. Extract the following server_init.lua into your 'Scripts' folder:
3. Restart Gameserver (CaptainHerlock)
*Disclaimer: The NDN or Neo Dragons Nest update contains the Scare Crow Fix released by JW988, to thank anyone for the Scare Crows please direct your thanks to JW988**
Whats next:
I currently have two projects going. One has already been announced to be in development and that's Redemption's Custom CS Dispersal NPC's. The other being the Custom NPC who will stand at the bridges at TOA/TOLS/TOE-H and through a certain requirement will spawn the Hard-Mode version of the dungeons boss.
The method of how this NPC will limit the ability to spawn the HM Boss is undecided at the moment and will remain this way until the first project is complete. However, I can tell you that this feature will be available to all HM capable dungeons.
Progress:
CS Item Dispersal NPC's: Overall 75%
HM Boss Agent: 50%
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Enjoy,
ismokedrow






