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JT's Rappelz Bot
Discussion on JT's Rappelz Bot within the Rappelz forum part of the MMORPGs category.
06/17/2008, 15:03
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#1096
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elite*gold: 0
Join Date: Jun 2008
Posts: 9
Received Thanks: 0
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Quote:
Originally Posted by PimmelJoe
lol a friend of mine has left the bot on a few hours and now is pc is scrap. he only can start the pc in the secured modus und a lot og fuctions aren't avialable...
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Sometimes, the game scratch your PC.
With vista, you full reboot for solve problèm.
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06/17/2008, 16:04
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#1097
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elite*gold: 0
Join Date: Feb 2008
Posts: 49
Received Thanks: 1
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Best bot is yourselves, go best bots!
Seriously though, I saw couple bot videos that got kicked off for being buffed, dunno if that happens with this one but alot of people buff others, lol
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06/17/2008, 18:58
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#1098
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elite*gold: 0
Join Date: Apr 2008
Posts: 44
Received Thanks: 0
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i saw this video too
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06/17/2008, 19:22
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#1099
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elite*gold: 0
Join Date: May 2008
Posts: 11
Received Thanks: 0
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Quote:
Originally Posted by PimmelJoe
i saw this video too
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add a link. I'm sure others want to see it besides just myself.
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06/17/2008, 22:56
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#1100
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elite*gold: 0
Join Date: Apr 2008
Posts: 44
Received Thanks: 0
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06/17/2008, 23:48
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#1101
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elite*gold: 0
Join Date: Apr 2008
Posts: 21
Received Thanks: 4
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Quote:
Originally Posted by PimmelJoe
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That is soooooo old... "February 26, 2007"
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06/18/2008, 06:01
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#1102
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elite*gold: 0
Join Date: Apr 2008
Posts: 1
Received Thanks: 0
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I have vista 32 bit and I run Rappelz windowed in the upper left corner. I can start the bot only in the bot window and when it is trying to find the Rapplez window I click the Rappelz window and attack a mob. At that point it starts running but it never actually does anything. It shows the text but no actions are taken. Should I use an earlier version than 12.8?
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06/18/2008, 11:08
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#1103
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elite*gold: 0
Join Date: Jul 2007
Posts: 292
Received Thanks: 580
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Just an update...
For the time I have scrapped the movement script. I will keep it in the toolbox until a time comes when I can make movement work on all OSs... however I will keep a toggle in the GUI so it can be enabled in place of the turning script.
I am working on my knowledge if how to intercept memory locations. I have spent the last few days playing with an MHS and have successfully found locations for several in-game statistics... though I am not sure how well this is going to work for other language clients. This will completely eliminate the error causing pixel search function and drasticly speed up the bot... However... this will also require an update when ever the game has taken an update.
I am stuck on acquiring concrete memory locations for several values... I am having a problem... the memory locations are changing everytime the game is restarted. I have acquired a few varriables that do not change on restart, but in order for this to be completely useful i am trying to figure out how to find some sort of script that will give me a point of reference to all other desired variables.
I have found and does not change:
Player Name
Player Max HP
Player Actual HP
Player Floating HP (the animated HP tic)
Pet #1 HP Max
Pet #1 Actual HP
I have found many other values that pertain to my entire bot... and more... but the memory values change every time you restart Rappelz... so it makes the info useless.
I was able to find these values, but they move every restart:
Target Name (Incredibly useful)
Last NPC targeted (orange name - not useful)
Target HP Max
Target Actual HP
Player POS
Ground Click POS
Target POS (it is on a way different coordinate system)
# of letters in your target's name (not sure why this is there)
Some sort of unique target ID... (not sure what this was either)
Pet #1 Name
I would like to take this information and place it in a .dll that will be accessable by my program, (or any application/script that calls for the info from it) in a useable form that will eliminate the need for the pixel based detections. I can leave the pixel based bot up for download as a backup tool while a more advanced/sophisticated bot will use the .dll.
Ideas... ?
Feedback... ?
Anyone that can help... ?
I could use a little assistance trying to figure out the whole creating a .dll that finds the base address of Sframe.exe, then returns these values upon request. I would like to see the ability to find these moving memory functions become availible, but I am not studied in this field.
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06/18/2008, 23:34
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#1104
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elite*gold: 0
Join Date: May 2008
Posts: 27
Received Thanks: 0
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It's just crazy how hard it is...
I thought not it was so...
For my part, your V12.3 works well,
i don't have to place the window in the up left corner,
no problem of resolution,
no problem of targeting,
no problem anything else,
I'm on vista frenchy OS
but maybe the targeting range, too short ^^ my char stay long time at the same place
Peace and Good Job waiting the next version with some newz and maybe rez of Pet
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06/18/2008, 23:46
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#1105
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elite*gold: 0
Join Date: May 2008
Posts: 27
Received Thanks: 0
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Quote:
Originally Posted by Derrin
I have vista 32 bit and I run Rappelz windowed in the upper left corner. I can start the bot only in the bot window and when it is trying to find the Rapplez window I click the Rappelz window and attack a mob. At that point it starts running but it never actually does anything. It shows the text but no actions are taken. Should I use an earlier version than 12.8?
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Hey man, try to put your window in the center of your screen, put the bot window on the windowed rappelz (maybe left of the windowed), configure bot, click on INSERT and let it do, you haven't to click anything else, the bot do all, first buff, next target and attack, next loot, scan the buff (and rebuff as you configure) and targeting a new mob.
You don't have to do anything after press insert.
Try the v12.3 if it doesn't work.
PS:Sorry for my bad english where have I make mistake ?
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06/19/2008, 01:32
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#1106
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elite*gold: 0
Join Date: Apr 2008
Posts: 30
Received Thanks: 6
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Quote:
Originally Posted by jtremblay
Just an update...
For the time I have scrapped the movement script. I will keep it in the toolbox until a time comes when I can make movement work on all OSs... however I will keep a toggle in the GUI so it can be enabled in place of the turning script.
I am working on my knowledge if how to intercept memory locations. I have spent the last few days playing with an MHS and have successfully found locations for several in-game statistics... though I am not sure how well this is going to work for other language clients. This will completely eliminate the error causing pixel search function and drasticly speed up the bot... However... this will also require an update when ever the game has taken an update.
I am stuck on acquiring concrete memory locations for several values... I am having a problem... the memory locations are changing everytime the game is restarted. I have acquired a few varriables that do not change on restart, but in order for this to be completely useful i am trying to figure out how to find some sort of script that will give me a point of reference to all other desired variables.
I have found and does not change:
Player Name
Player Max HP
Player Actual HP
Player Floating HP (the animated HP tic)
Pet #1 HP Max
Pet #1 Actual HP
I have found many other values that pertain to my entire bot... and more... but the memory values change every time you restart Rappelz... so it makes the info useless.
I was able to find these values, but they move every restart:
Target Name (Incredibly useful)
Last NPC targeted (orange name - not useful)
Target HP Max
Target Actual HP
Player POS
Ground Click POS
Target POS (it is on a way different coordinate system)
# of letters in your target's name (not sure why this is there)
Some sort of unique target ID... (not sure what this was either)
Pet #1 Name
I would like to take this information and place it in a .dll that will be accessable by my program, (or any application/script that calls for the info from it) in a useable form that will eliminate the need for the pixel based detections. I can leave the pixel based bot up for download as a backup tool while a more advanced/sophisticated bot will use the .dll.
Ideas... ?
Feedback... ?
Anyone that can help... ?
I could use a little assistance trying to figure out the whole creating a .dll that finds the base address of Sframe.exe, then returns these values upon request. I would like to see the ability to find these moving memory functions become availible, but I am not studied in this field.
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i see ur gettin into memory addressing at last, the information you got is useless until u find the pointer of each address. has your program got a pointer scanner?
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06/20/2008, 13:56
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#1107
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elite*gold: 0
Join Date: Jul 2007
Posts: 292
Received Thanks: 580
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Quote:
Originally Posted by partyxboy
i see ur gettin into memory addressing at last, the information you got is useless until u find the pointer of each address. has your program got a pointer scanner?
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it does, but it crashes Rappelz so it is useless. I have been unable to find one that does not crash Rappelz.
I am willing to do all the legwork and coding... I just need someone to point me at a program that can slide through hackshield and find the pointers in Rappelz's memory. The application I am using works beautifully, and completely undetected by Hackshield, but when I debug... bam! I get the "Rappelz encountered an error and must close" window. Perhaps it is because I am trying to debug on a x64 platform...? I am gonna try on my 32 bit OSs today.
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06/20/2008, 14:25
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#1108
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elite*gold: 0
Join Date: May 2008
Posts: 27
Received Thanks: 0
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Good Luck Guy !
(Yes Sergent !)
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06/20/2008, 18:06
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#1109
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elite*gold: 0
Join Date: Jun 2008
Posts: 32
Received Thanks: 1
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Ok I solved this but now the bot says: Left and then searshing for a new target but it DONT move 
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06/20/2008, 18:32
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#1110
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elite*gold: 0
Join Date: Jun 2008
Posts: 32
Received Thanks: 1
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It says: $coor = 1. then searching for target. and again $coor = 1.
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