Quote:
Originally Posted by BullseyeAUS
hi this is the first time ive posted here i have a suggestion for you Jt i was wondering if you could look into whether its possible to put an option/hotkey into the bot to freeze the map so your character cant leave that area???
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please explain what you mean...
if you mean by making it not move... then no, that is not possible. You would have to hack the game to physically freeze the map.
if you mean by saving the color map of every pixel and monitoring their movement... perhaps, but I think that would be way more intense than what I am already doing. Although I do have a few ideas I have been keeping in the back of my mind.
besides, I am currently unable to make this work on most systems. I only have the moving script working on the machine I wrote it on... my Vista Ultimate x64 system. I use the standard mouse movement and clicking script to do this. The mouse clicks I use in the rest of the bot for selecting the player and pet are ControlClick statements. While ControlClicks work to select buttons and characters, they do not work when you are trying to move... I am baffled by this and I am currently experimenting. I am not sure if it is related to the delay set by default, or if it is a hackshield thing keeping emmulated mouse clicks from causing in-game movement.
I took a break from this today and I might not re-visit it again for a few days as the recent disappointment is taxing on my motivation for this project. Almost two weeks worth of coding down the toilet is a little disappointing and embarassing. When I return to the project I will spend my time on figuring out how to make the bot move in XP and Vista 32 bit. I messed arround with the virtual mouse functions in windows, using the number pad... but I am unable to tell the bot how to use this. It was able to move the mouse pointer in Rappelz, but it was also very slow.