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Pet Buffs issue 9.5.2
Discussion on Pet Buffs issue 9.5.2 within the Rappelz Private Server forum part of the Rappelz category.
01/09/2025, 05:16
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#1
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elite*gold: 0
Join Date: Jul 2009
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Received Thanks: 0
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Pet Buffs issue 9.5.2
Hello everyone,
I've been working with the 9.5.2(HatrickRepack) files, and everything seems to function as expected. However, I recently noticed an issue: when the owner character relogs, the creature loses its buffs. Interestingly, re-summoning the creature does not remove the buffs. Has anyone else encountered this problem?
Additionally, I observed that the State table in the Telecaster database is not being populated with pet buffs—only character buffs are recorded. Even when I manually add a record for a pet buff, the buff does not apply to creature when I log back into the character.
Here’s what I’ve tried so far:
Replaced the Captain Herlock files.
Compared all tables and stored procedures with the 9.1 files (which do not have this issue).
Tested with different sframes.
Note: I don’t have the source code for the sframe or Captain Herlock; I’m working with pre-built versions.
If anyone has insights or suggestions, I’d greatly appreciate your help!
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01/09/2025, 20:34
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#2
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elite*gold: 0
Join Date: Sep 2015
Posts: 603
Received Thanks: 1,202
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Quote:
Originally Posted by xblack1995
Hello everyone,
I've been working with the 9.5.2(HatrickRepack) files, and everything seems to function as expected. However, I recently noticed an issue: when the owner character relogs, the creature loses its buffs. Interestingly, re-summoning the creature does not remove the buffs. Has anyone else encountered this problem?
Additionally, I observed that the State table in the Telecaster database is not being populated with pet buffs—only character buffs are recorded. Even when I manually add a record for a pet buff, the buff does not apply to creature when I log back into the character.
Here’s what I’ve tried so far:
Replaced the Captain Herlock files.
Compared all tables and stored procedures with the 9.1 files (which do not have this issue).
Tested with different sframes.
Note: I don’t have the source code for the sframe or Captain Herlock; I’m working with pre-built versions.
If anyone has insights or suggestions, I’d greatly appreciate your help!
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To "fix" its storing, you need to use
Code:
N:game.creature_state:1
in gameserver.opt, and they will be stored/saved again.
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01/12/2025, 14:02
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#3
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elite*gold: 0
Join Date: Jul 2009
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by InkDevil
To "fix" its storing, you need to use
Code:
N:game.creature_state:1
in gameserver.opt, and they will be stored/saved again.
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You are the best man  .
BTW where to get some documentation for captin configuration
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01/12/2025, 16:40
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#4
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elite*gold: 0
Join Date: Sep 2021
Posts: 28
Received Thanks: 9
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Quote:
Originally Posted by xblack1995
You are the best man  .
BTW where to get some documentation for captin configuration
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