Quote:
Originally Posted by InkDevil
Gear is not everything.
Beltpets, itemeffects ....they all affect those stats.
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I think these and much more goes into the var Equiped that I posted, it's mainly gear aswell. also the skill is also mentioned above. more advanced formulas would be damage dealt to x cause you add a lot of stats to the equation like def and block and such
Quote:
Originally Posted by InkDevil
But the maincalculation for those points are these written ones.
You'll have to be happy with that explanation.
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these are calculation for Base-Stats, not stats.
you do have a weapon at level 1 so you can't ignore its value for example
Quote:
Originally Posted by InkDevil
These calculations are from sourcecode.
So
1. they are not wrong.
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it depends on what you mean by wrong, for example they don't scale well with high level gears unless you want the classic better gears win kinda of thing.
speaking of that, one might prefer to take a percentage of equip not the whole thing like diablo did or a random value close to the raw stat of the total Equip to create a luck factor in addition to other luck factors like critical strike.
But yes, they make sense and correct in a way
Quote:
Originally Posted by InkDevil
2. you can only edit it in sourcecode.
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now that's sad.
anyway, thanks for the info