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[Release] Epic 2/3 Continent

Discussion on [Release] Epic 2/3 Continent within the Rappelz Private Server forum part of the Rappelz category.

Old   #1
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[Release] Epic 2/3 Continent

Good day all.

Next release is a full continent of an epic between 2 & 3
- as a complete separated one from normal!
(If you want to overwrite normal continent, just rename the mapfiles correctly)
I had to make some changes for its working,
but it fully works.

Some videos I made earlier...

They use current mobbboxes, so if you would like to also have old monster in it, you need to change them.

Additionally you need to expand the global map.
(If you don't know how to do that, check it out )

I have added two more terrainprops which were used in that epic and also inserted their files into the archives.

Be aware that there are no NPCs on it when you don't set some there!
If I remember correctly, I installed them using default Worldlocations of current maps.

All I have to say now is "Have fun, and please make something good with it"!

PS: You need ALL the archives to get the whole continent. MinimapFiles are splitted on two archives, so don't get confused by it.
I'll add warp-commands here later for each city.
Attached Files
File Type: rar Epic_2_continent_1.rar (7.59 MB, 5 views)
File Type: rar Epic_2_continent_2.rar (4.42 MB, 5 views)
File Type: rar Epic_2_continent_3.rar (6.86 MB, 5 views)
File Type: rar Epic_2_continent_4.rar (7.62 MB, 5 views)
File Type: rar Epic_2_continent_5.rar (6.42 MB, 5 views)
File Type: rar Epic_2_continent_6.rar (3.91 MB, 6 views)
File Type: rar Epic_2_continent_7.rar (4.48 MB, 6 views)
File Type: rar Epic_2_continent_8.rar (9.67 MB, 6 views)

InkDevil is offline  
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Old 10/10/2019, 16:58   #2
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I am curious how you solved the model/map incompatibility from e5+/-

SilentWisdom is offline  
Old 10/10/2019, 17:24   #3
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Originally Posted by SilentWisdom View Post
I am curious how you solved the model/map incompatibility from e5+/-
I used 3 different tools for reading, converting and editing nfms.
I searched buggy props and replaced them with newer ids, or just deleted them if there was no alternative findable.
...especially on trainees island, which crashed a lot of times at the beginning, since all buggy props are displayed as huge grass/plants all over the map.
The only thing I did not finish on that project is to create nfw-files with entries to all right places.

nfm-included water is sadly not shown, but I already made some replacements by nfws via @'s Mapeditor.
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