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[RELEASE] rMOD Tabbed RDB Editor

Discussion on [RELEASE] rMOD Tabbed RDB Editor within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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[RELEASE] rMOD Tabbed RDB Editor

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Old 10/11/2017, 02:52   #2
 
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it seems like so much tools to operate client contents. no, the tool is awesome, but i am thinking about making something complex, since when you work with client files and add/edit something, its a pain in *** to switch between tools :P
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Old 10/11/2017, 03:37   #3
 
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I have plans to make a suite of multi epic editing tools but sadly I think my newborn daughter will likely consume all my time ha ha!
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Old 10/11/2017, 08:21   #4
 
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Quote:
Originally Posted by SilentWisdom View Post
I have plans to make a suite of multi epic editing tools but sadly I think my newborn daughter will likely consume all my time ha ha!
oh congratz!
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Old 10/11/2017, 11:36   #5
 
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Originally Posted by SilentWisdom View Post
I have plans to make a suite of multi epic editing tools but sadly I think my newborn daughter will likely consume all my time ha ha!
Becoming a parent is the moment when all of the life’s battles suddenly seem worth fighting for. Congratulations.
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Old 10/11/2017, 18:29   #6
 
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That's a very good release as usual and congratulations!
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Old 10/18/2017, 14:49   #7
 
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please fix MonsterResource72, if possible. After the creation RDB - all monster lose textures.
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Old 10/18/2017, 17:11   #8
 
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Quote:
Originally Posted by rz-crazyfun View Post


please fix MonsterResource72, if possible. After the creation RDB - all monster lose textures.
I am unable to reproduce your issue, see below images.





In the future please refrain from posting bug reports here, please only do so in PM. Thank you for your concern ^^

Coming to an rMOD near you!

I've decided to slightly alter the format of rMOD from stand-alone rdb editor to fully featured client editor. While this will take awhile it will yield stunning results which I'm sure any server admin will be pleased to have in their arsenal.

With features like:
  • New 'Home' or 'Launcher' tab which will be presented on rMOD load to allow quick access to the numerous features it will offer.
  • Data.XXX Editing (Grimoire v4 has been scrapped in favor of coding this functionality into rMOD)
  • Scripting Engine
    • Create your own plugins that control their own tabs via LUA (obviously these plugins will be confined to the limitations of Moonsharp and LUA 5.2)
    • Scripts will have access to C# Back-End calls that will allow your script to add/remove/manipulate controls like TextBox, ProgressBar, Label's, show input windows like: Text, File, Folder Dialogues and raise error windows.
  • Ability to load rdb into rMOD RDB Tab directly from a loaded client data.xxx tab
  • Ability to define objects dependencies and dump them all from one click. (e.g. db_item > item has dependencies of model (nx3), dds, icons and 02_item.spr)
  • Centralized logger which keeps track of debug/notice/error messages for future debugging
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Old 10/19/2017, 12:52   #9
 
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Quote:
Originally Posted by SilentWisdom View Post
I am unable to reproduce your issue, see below images.





In the future please refrain from posting bug reports here, please only do so in PM. Thank you for your concern ^^

Coming to an rMOD near you!

I've decided to slightly alter the format of rMOD from stand-alone rdb editor to fully featured client editor. While this will take awhile it will yield stunning results which I'm sure any server admin will be pleased to have in their arsenal.

With features like:
  • New 'Home' or 'Launcher' tab which will be presented on rMOD load to allow quick access to the numerous features it will offer.
  • Data.XXX Editing (Grimoire v4 has been scrapped in favor of coding this functionality into rMOD)
  • Scripting Engine
    • Create your own plugins that control their own tabs via LUA (obviously these plugins will be confined to the limitations of Moonsharp and LUA 5.2)
    • Scripts will have access to C# Back-End calls that will allow your script to add/remove/manipulate controls like TextBox, ProgressBar, Label's, show input windows like: Text, File, Folder Dialogues and raise error windows.
  • Ability to load rdb into rMOD RDB Tab directly from a loaded client data.xxx tab
  • Ability to define objects dependencies and dump them all from one click. (e.g. db_item > item has dependencies of model (nx3), dds, icons and 02_item.spr)
  • Centralized logger which keeps track of debug/notice/error messages for future debugging
yes, its my fail, sorry men, im use MonsterMotionSet from 8.1... can you create MonsterMotionSet for 7.2 - RDB? if it does not make it difficult for you, I will be very grateful.
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Old 10/20/2017, 23:03   #10
 
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Quote:
Originally Posted by rz-crazyfun View Post
yes, its my fail, sorry men, im use MonsterMotionSet from 8.1... can you create MonsterMotionSet for 7.2 - RDB? if it does not make it difficult for you, I will be very grateful.
One time only cause I had some time while baby sleeps.



6.2-7.2 MonsterMotionSet Structure
Code:
fields =
{
	{ "character_id", INT32 },
	{ "def", STRING, length=256 },
	{ "battle", STRING, length=256 },
	{ "idle", STRING, length=256 },
	{ "walk", STRING, length=256 },
	{ "run", STRING, length=256 },
	{ "be_attack", STRING, length=256 },
	{ "be_attack2", STRING, length=256 },
	{ "dead", STRING, length=256 },
	{ "flying_dead", STRING, length=256 },
	{ "take", STRING, length=256 },
	{ "attack_1", STRING, length=256 },
	{ "attack_2", STRING, length=256 },
	{ "attack_3", STRING, length=256 },
	{ "draw_bow", STRING, length=256 },
	{ "target_bow", STRING, length=256 },
	{ "fire_bow", STRING, length=256 },
	{ "casting_1", STRING, length=256 },
	{ "casting_2", STRING, length=256 },
	{ "casting_3", STRING, length=256 },
	{ "melee_1", STRING, length=256 },
	{ "melee_2", STRING, length=256 },
	{ "melee_3", STRING, length=256 },
	{ "mount", STRING, length=256 },
	{ "unmount", STRING, length=256 }
}
NOTE: The current version of GuessName doesn't support this rdb yet so you will have to manually edit the table/filename in the Manage Structures GUI.
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Old 10/21/2017, 07:21   #11
 
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Hi,
why you don't make videoes for how to use your tools
for me, I know how to use them but there are some who I know don't know how to use it
it will be helpful for you and for them

nice woke
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Old 10/21/2017, 16:51   #12
 
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Quote:
Originally Posted by Sherock View Post
Hi,
why you don't make videoes for how to use your tools
for me, I know how to use them but there are some who I know don't know how to use it
it will be helpful for you and for them

nice woke
Normally I don't have the time, plus going through the full process of using this tool on video would be lengthy and many non-english speaking people wouldn't understand it anyways.

If you ever need help with a tool of mine feel free to PM me or leave a question/comment in the release thread of the tool. Thanks for your concern @
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Old 10/22/2017, 05:54   #13
 
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hmmm
I think I know someone would make a video
is it able to make a video for your tools?
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Old 10/31/2017, 19:44   #14
 
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Release v0.10.0

Hello everyone,

Today v0.10.0 of rMOD releases, it is not a major upgrade as is currently in the works. The following changes have been made:

- Corrected some annoying behaviors like having Load/Save File extension filter set to .rdb (it's not set to all by default and .ref has been added)
- Added support for files like .ref
- Corrected critical bug where last row of any record (SQL or FILE) loaded was cut off (read/written but not shown)
- Added ext override (See [OVER] in the README.txt)
- Added ability to script file header (See [HDR] in README.txt)
- Corrected issues with the StructureManager where new structures were not being loaded properly and you had to delete structures.info
- Corrected issue with StructureManager where you couldn't remove from list
- Updated/Restructured README.txt (you can now easily search the file using table of contents and ctrl+f)
- Included ItemRef94.lua/ItemResource94.lua

v0.10.1 Bug Fix Notes:

- Corrected bad Input dialog behaviours
- Corrected bad handling of default values
- Corrected bad handling of file headers
- Added correct (and up-to-date) @ SQL files
- Corrected field name in ItemRef94.lua

On a side note I have also included a new folder called "Special SQL Scripts", inside you will find an updated copy of @ SQL Scripts for creating views for dbo.ItemResource. You should visit his and give him thanks.

Saving db_item.rdb for 9.4
  • Open [dbo].[Item]/[dbo].[ItemReferenceResource] in SSMS > Target your Arcadia > Execute
  • Open rMOD > Open Manage Structures
    • Set 'tableName' of key ItemResource94 to 'Item' > Press Enter
    • Set 'tableName' of key ItemRef94 to 'ItemReferenceResource' > Press Enter
    • Close Manage Structures
  • Select ItemResource94 structure
  • Press 'Load SQL' > Save
  • Press Tabs > New > RDB
    • Select ItemRef94 structure
    • Press 'Load SQL' > Save
  • Profit
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Old 11/19/2017, 09:43   #15
 
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Little teaser update, I know it's been awhile since I've said anything about rMOD.

BUT! The call is in, right now rMOD is ***** deep in a reconfiguration of the way it works, most of the foundation work is already complete.

The way tabs are handled has been completely rewritten and several new features (not present in any Grimoire, even v3 [Unreleased]) are underway. Powered by DataCore v4 rMOD can achieve stunning performance when manipulating your client. (Record speed on my PC = 69ms or .06 seconds.



Not only that but rMOD will utilize the power of DataCore to provide administrators to quickly open rdb files from a client without ever having to load/select it

A full fragmentation suite:

(Prototype menu, incomplete)


Ability to easily search any or all tabs with precisionm, ease and advanced options using the new Search Menu:

(Prototype menu, incomplete)


Mind numbingly easy importing/exporting of file to and from the Rappelz data.*** system.

Built in file/folder hasher with advanced options (no screenie)

Built in item_use_flag generator (with scriptable flag list )

Ascii adder/remover

RDB File comparer (SHA1/SHA512)

and more, I hope you all are eager cause v1.0 of rMOD is gonna be gewd. :3
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