Is it possible to make it so, that you need to do a quest to enter in this?
Is it possible to make it so, that boss only appears after "x" number of mobs in that level die? Or make small rooms and make it so that Boss appears after all mobs/"minions" are dead in the level?
Wouldn't be more interesting make it a "small path" (without that "arenas") with aggressive mobs and players had to fight their way up until the boss ( because they had to kill a certain number of mobs or kill all mobs to spawn the boss)?
The mobs are all passive not aggressive and all you have to do is kill, boss, after boss which voids the presence of the mobs turn it to simple and strait forwarded?
It feels like the mobs are all randomly placed and disorganized, i think you could make it more clean, the first level it seems more clean and organized. (Maybe you didn't bother at this moment with it)
If someone stripped and 9.* to make it 7.1, this could still be possible right?
I guess the Boss's are made based in 9.* gear, class's damage right? Would it be hard to deve/admins adapt it/adjust the boss's/mobs according to the epics they want?
I think this kind of content have more value than "graphic/decorative" things, because low epics fail in having overall content and end game objectives, things like this could help with this and help does serversto extend their life time!
i think public development doesnt require development of a fully functional complete map with mobs, quests, drops, etc.
you do a very good job in mapping and modelling, but i think its not necessary to do all at once. if someone copies your content, he should be able to provide own extensions to it. so your work basically worth as map/models.
i think the way to improve community workflow is to make devs doing their own work and share. "complete map" stuff is for leechers, but if i were getting this content, i would like to change a lot of things by myself and.
If anyone has a custom-map, and it's patched for all players, it will never be just on this single server, except it's a bad map.
So releasing maps is more like.....they don't really have to leech xD
Well,
Explanation how to expand your worldmap for using my map:
1. Open terrainseamlessworld.cfg
2. go to MAPSIZE
3. change the line to
Code:
MAPSIZE=14,32
This way you are allowed to add maps from 000_000 to 013_031!
You need it of course in Client AND server!
Client/sFrame gets problems with reading terrainprops correctly if you change the max-x-value of worldsize
....so do yourself a favor and don't change that value! (I know that, because I tested a lot xD)
With this I'll release all sql-entries as attachment to opening-post and here, also terrainpropinfo.cfg-add and terrainseamlessworld.cfg-add.
Mapfiles will follow then a bit later.
i mean lua scripting linked to your map creates too strict concept.
so if they have only a map with no sustem, they create different ones.
if they have already complete gameplay for a new map - they just leech and really dont have to learn or develop something.
actually its kinda conveyor add-in development for all servers. not talking about your work aswell, but about a whole idea: it's basically wrong.
either you give a man a fish, or you give him a rod, or you teach him fishing, or you teach him how to make own rod, or you just give him an automatic rod that doesnt even require him to interfere. just many different ways, some are good, some are wrong, everything depends on a current situation in a community.
simply saying as dev: i would like to use your map but i would never use a system. not in case you made a bad system, no, you made a good one. but basically in case you made a good map.
should be best way if every dev will do a job he's doing best and not spend his time to do a job that actually a server owner or certain server DEV is responsible to do.
you release good stuff because you feel responsible of doing that for a community and a game. dont make people lose this feeling themselves. thats the point.
I am maybe stupid, but I can not get teleported on x = 4 y = 25.
And when I teleport to the npc via the command:
dlg_menu("Enter layerdungeon!",'layerdungeonwarp(1,1)')
I do not get on the x = 4 y = 25
I am the: x = 65168 y = 415280
Would you have made other changes after your m014 test?
I think the best ways to re-uploaded the right versions. :P
This may be the worldlocations that is not well configured.
Or the script lua ...
A & thank you for the minimap it works I even put a tanks
I am maybe stupid, but I can not get teleported on x = 4 y = 25.
And when I teleport to the npc via the command:
dlg_menu("Enter layerdungeon!",'layerdungeonwarp(1,1)')
I do not get on the x = 4 y = 25
I am the: x = 65168 y = 415280
Would you have made other changes after your m014 test?
I think the best ways to re-uploaded the right versions. :P
This may be the worldlocations that is not well configured.
Or the script lua ...
A & thank you for the minimap it works I even put a tanks
Quote:
1. Open terrainseamlessworld.cfg
2. go to MAPSIZE
3. change the line to
Code:
That archive I've ploaded yesterday was already the newest version.
...it was the newest version anyway, except the minimap, because that was in a different subfolder.
Thanks, that was exactly what I wanted to ask xD
Be sure you also put that cfg into client AND Server!
I hope I'm allowed to post in here, since this thread is a bit older ...
I have a few questions:
I did update the .CFGs on client and server (and did everything else of course, run the sql query, and checked for id duplicates before ...)
but now I have the issue that I can neither see the NPCs, nor any mobs in there, and the map stops rendering after a few steps (I think it's just the ground which doesn't render, there are a few rocks and tree-like things - I assume die Seelenbäume) - it stops rendering at the top of the ramp right after the first room
Then check if you have added following files to your client:
- nfm,nfe,nfa,nfw
- terrainpropinfo.cfg,terrainseamlessworld.cfg,terra intextureinfo.cfg
- string.rdb,monster.rdb,npc.rdb,worldlocation.rdb,f ieldprop.rdb
- dds for new texture, files for terrainprops.
(some sql-inserts were added in lua-scripts, when I remember correctly)
Then check if your serverresources have:
- nfm,nfs,qpf,nfa,nfw,nfe
- updated: NPCResource,MonsterResource,StringResource,EventAr eaResource,ChannelResource, ChannelUserLimitResource, terrainpropinfo.cfg,terrainseamlessworld.cfg,terra intextureinfo.cfg
I use 9.1 files / client. I have the .nf* files from layer_dungeon.rar in the resource folder (hashed - would it make any difference if it's in the resource folder or data.00x?), .cfg files in client and server, have RDBs (executed the .sql for the server, and checked that no errors occurred), the npc sql, from the npc-lua, dds (as I said, stuff like the tree-things or the big rocks are shown correctly) - is it possible, that the render bug comes from walking 'too high' (like physically on a mountain/ramp, not z-axis) since it happens at the top end of the first ramp?
Edit: just saw NPCs and some mobs use a demon_mephistoLv5 model. Could this be the issue of invisible NPCs / mobs?
Edit2: they are mostly custom models in general
Edit3: fixed the render bug, I am stupid, missed one file
Edit4: apparently the render bug still exists, I found out when it happens: if I warp in the dungeon, it does NOT render properly, if I relog in the dungeon, it gets fixed.
Also changed NPCs and mobs to models, which are actually in the client, now I can see NPCs, but mobs don't spawn
Edit5: I manually spawned the first boss and on killing, it showed I defeated the -26th boss - checking with /position, I ended up in layer 24
[Buying] &&&&&&&&&KAUFE STEAM ACCOUNT! &&&&&&&&& 06/07/2013 - Trading - 1 Replies Hallo, bin nicht hier um groß zu traden,sondern möchte einen Steam Account kaufen.
Fakten:
Biete maximal 60€ PaySafeCard
Es sollten viele kleine Spiele sowie COD enthalten sein
COD 7-9 sind Pflicht!
Kein VAC/TAC/Valve o.Ä Bann!
&&&&&&&&&KAUFE STEAM ACCOUNT! &&&&&&&&& 06/07/2013 - elite*gold Trading - 0 Replies Hallo, bin nicht hier um groß zu traden,sondern möchte einen Steam Account kaufen.
Fakten:
Biete maximal 60€ PaySafeCard oder kann es auch zu egold machen
Es sollten viele kleine Spiele sowie COD enthalten sein
COD 7-9 sind Pflicht!
Kein VAC/TAC/Valve o.Ä Bann!
[Buying] &&&&&&&&&KAUFE STEAM ACCOUNT! &&&&&&&&& 06/07/2013 - Steam Trading - 0 Replies Hallo, bin nicht hier um groß zu traden,sondern möchte einen Steam Account kaufen.
Fakten:
Biete maximal 60€ PaySafeCard
Es sollten viele kleine Spiele sowie COD enthalten sein
COD 7-9 sind Pflicht!
Kein VAC/TAC/Valve o.Ä Bann!