he says in official if you buy cubes from "NPC" the rupees goes to other players ""
buttt in this pserver if you buy cubes from "NPC" the rupees will be gone .. .
i understand that logically the rupees the "NPC" takes from you is just deleted ,, but what did he mean in official it goes to other players??
Example with 5 tpro, 50 dollars and 50 million ruppees:
1.) On offical server, you buy 5 tpro in shop for as example 50 dollars.
You can sell the 5 tpro for 50 million and you can buy something for it.
If you buy it, another player has 50 million less cash, but 5 tpro. You do have 50 million more. (So there are 5 new tpro in game AND 50 million ruppees.)
2.) On private server, you can't buy tpro with dollars. You will buy 5 tpro at npc for 50 million ruppees. Now there are 5 tpro more on the server, but also 50 million less ruppees.
As you see: on the official server there are 50 million AND 5 tpro. On private only 5 tpro, since the ruppees went to npc and "are out of the game". In this example maybe another player won't buy from you, but from npc. So he has still 50 million less ruppees, while you don't get anything in that trade.
Do you now know what i mean? And even if i make tpro as example for 1 million each, it is still 1 million that is gone. And 1 million less that you have to buy other stuff for.
Example with 5 tpro, 50 dollars and 50 million ruppees:
1.) On offical server, you buy 5 tpro in shop for as example 50 dollars.
You can sell the 5 tpro for 50 million and you can buy something for it.
If you buy it, another player has 50 million less cash, but 5 tpro. You do have 50 million more. (So there are 5 new tpro in game AND 50 million ruppees.)
2.) On private server, you can't buy tpro with dollars. You will buy 5 tpro at npc for 50 million ruppees. Now there are 5 tpro more on the server, but also 50 million less ruppees.
As you see: on the official server there are 50 million AND 5 tpro. On private only 5 tpro, since the ruppees went to npc and "are out of the game". In this example maybe another player won't buy from you, but from npc. So he has still 50 million less ruppees, while you don't get anything in that trade.
Do you now know what i mean? And even if i make tpro as example for 1 million each, it is still 1 million that is gone. And 1 million less that you have to buy other stuff for.
thank you very much for the explanation.
but how does that will affect the economy, I see that if the gold is lost is better, it makes prices stable and there are no overload rupees in the market, therefore prices remains the same for stuff that is not from the NPC ^_^ and you can just farm drops and sell them to get rupees.
Usually this will make rare items (drop only) a lot more expensive, since their amount is limited.
We will try to find out in beta, how npc prices are and then re-adjust.
Instead to put the CS items on npc, make Boss's and "small boss's" drop them! At least they would be useful for something and worth to fight for between guilds!
Instead to put the CS items on npc, make Boss's and "small boss's" drop them! At least they would be useful for something and worth to fight for between guilds!
thats not going to happen on a small server. the strongest guild will camp it and destroy the other guilds.
Another update: I got some nice idea's i want to implement into the server.
The website itself is done and just needs to look good now (need to insert pictures and other good looking stuff).
Right now i am implementing my idea's and fix the last few bugs (in database, game itself is running stable).
When everything is done you will find four new pets in the game (won't tell names, but will be T3 (Healer), T4 (Range-DD) and 2x T6 (Healer/Buffer, unsure on this one!) and 1 Melee-DD).
If you have questions or would like to see something special in the game later please let me know.
@: Everybody can be R7 at the same time, just Play/grind 24/7. Since the rates are low it will take quite a while to reach level 150.
count me in for test, yes make the rates as low as possible. Also item entchanting and such stuff, retail like without npc shop to buy all the stuff, better make em dropable with low drop rate
Edit: Best Rappelz server is coming back, prepare yourself guys. woop woop
AvalancheOnline needs Beta Testers!! 10/21/2012 - Fiesta Online - 0 Replies Thankyou.
//CLOSED. We are not accepting anymore beta testers, but please do join after it is out of beta~!
A new Fiesta Private server, Avalanche Online, needs beta testers as said in the title.
Benefits of being a beta tester?:
1. Ingame Rewards:
Beta tester titles
Beta tester suit
Exp Booster (after reset)
CoGenius Proxy Bot Alpha needs Alpha testers 08/27/2010 - Conquer Online 2 - 519 Replies Joining the alpha testing group is over.
Open beta is released!
Update: Some eye candy for everyone
Notice the timer before fatalstrike and after. 600 kills in 60 seconds, at maqs, I bet I can get 800-900 over at birds.
YouTube - CoGenius v1.0
Open beta is released!
Conquer4u Needs Testers! 01/25/2009 - CO2 Private Server - 11 Replies I have been working on my source since Chritmas holidays started, Currently I have done many things(Not Only Releases), Its Done in flat files.Well Im not forcing you to play it , Am just asking for a little help thats all.All I want to test Is saving inv,eq,wh while many players play ... I did not have any problems with that while 10 players was on ... but i want to see if something will get fucked up
Server Contains All Releases That were Made (The better ones)
Its not laggy (I quess)...