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[Release] Rappelz RDB Tool with tabs
Discussion on [Release] Rappelz RDB Tool with tabs within the Rappelz Private Server forum part of the Rappelz category.
05/29/2019, 20:52
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#331
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i have problem with RappelzRDBtool
if i save (db_item.ref) by (use hashed files) don't work
but
if i save (db_item.ref) without (use hashed files) and hashed by another program ( work )
( with hashed ) write header
20190529........RDB Created by RappelzRDBTool from Glandu2........................................... ...........................
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05/29/2019, 22:27
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#332
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hashed files means the default filename is hashed, that all.
the file content won't change.
So if you use hashed filename, the default filename should be the hashed name of db_item.ref (unless your lua file has something else than db_item.ref as the default filename)
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05/29/2019, 22:46
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#333
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Glandu he dm me that his ref file has standard header, this means he has done something wrong.
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06/05/2019, 12:45
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#334
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lua print command not working
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06/05/2019, 19:30
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#335
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hi @ 
can u reading structure of rdb Monster_Skill ... i need to change the skill of monster
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06/09/2019, 18:57
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#336
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Quote:
Originally Posted by Saaw666
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
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I have exactly the same problem as you ... Can not read the official 9.5-9.6 FR file ...
RDBSource: Error while reading record data: Illegal byte sequence
Someone has the solution to read or a new files item9.5.lua ?
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06/10/2019, 06:14
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#337
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Quote:
Originally Posted by medaion
I have exactly the same problem as you ... Can not read the official 9.5-9.6 FR file ...
RDBSource: Error while reading record data: Illegal byte sequence
Someone has the solution to read or a new files item9.5.lua ?
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Send me the file on disc, @  #3102
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06/10/2019, 16:35
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#338
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Join Date: Jun 2019
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Quote:
Originally Posted by Saaw666
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
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same problem  any one can help ?
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06/10/2019, 23:03
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#339
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Join Date: Sep 2014
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Quote:
Originally Posted by Saaw666
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
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Quote:
Originally Posted by SilentWisdom
Send me the file on disc, @  #3102
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I can not add you on discord ...
this tells me check the spelling.
Here are the mega.nz links in the db_item.rdb file 9.5-9.6 fr
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06/10/2019, 23:36
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#340
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Moderator
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I think it is just iSmokeDrow#3102 without the @
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06/10/2019, 23:38
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#341
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Join Date: Mar 2016
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Quote:
Originally Posted by medaion
I can not add you on discord ...
this tells me check the spelling.
Here are the mega.nz links in the db_item.rdb file 9.5-9.6 fr 
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Discord is case sensitive, this is the correct username for smoke iSmokeDrow#3102
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06/11/2019, 03:40
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#342
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Join Date: Sep 2014
Posts: 225
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Quote:
Originally Posted by Dark Blaze
Discord is case sensitive, this is the correct username for smoke iSmokeDrow#3102
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Thank you very much it was the capital letters that were missing
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06/11/2019, 05:11
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#343
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Join Date: Jul 2015
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I have gotten Grim to read the 9.5.* db_item.rdb with the following struct:
Code:
-- Written by iSmokeDrow for Grimoire v4.6.8
--- May require selectStatement (have not tested)
--- May require further alterations to structure!
tableName = "Item"
fileName = "db_item(ascii).rdb"
fields = {
{ "id", INT32 },
{ "name_id", INT32 },
{ "type", INT32 },
{ "group", INT32 },
{ "class", INT32 },
{ "set_id", INT32 },
{ "set_part_flag", INT32 },
{ "rank", INT32 },
{ "level", INT32 },
{ "enhance", INT32 },
{ "socket", INT32 },
{ "status_flag", INT32 },
{ "use_min_level", INT32 },
{ "use_max_level", INT32 },
{ "range", DECIMAL },
{ "weight", FLOAT },
{ "price", INT32 },
{ "huntaholic_point", INT32 },
{ "ethereal_durability", INT32 },
{ "endurance", INT32 },
{ "wear_type", INT32 },
{"limit_bits", BIT_VECTOR, show=0 },
{"limit_deva", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=2},
{"limit_asura", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=3},
{"limit_gaia", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=4},
{"limit_fighter", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=10},
{"limit_hunter", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=11},
{"limit_magician", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=12},
{"limit_summoner", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=13},
{ "item_use_flag", INT32 },
{ "material", INT32 },
{ "summon_id", INT32 },
{ "throw_range", INT32 },
{ "base_type_0", INT16 },
{ "base_type_1", INT16 },
{ "base_type_2", INT16 },
{ "base_type_3", INT16 },
{ "base_var1_0", FLOAT },
{ "base_var1_1", FLOAT },
{ "base_var1_2", FLOAT },
{ "base_var1_3", FLOAT },
{ "base_var2_0", FLOAT },
{ "base_var2_1", FLOAT },
{ "base_var2_2", FLOAT },
{ "base_var2_3", FLOAT },
{ "opt_type_0", INT16 },
{ "opt_type_1", INT16 },
{ "opt_type_2", INT16 },
{ "opt_type_3", INT16 },
{ "opt_var1_0", FLOAT },
{ "opt_var1_1", FLOAT },
{ "opt_var1_2", FLOAT },
{ "opt_var1_3", FLOAT },
{ "opt_var2_0", FLOAT },
{ "opt_var2_1", FLOAT },
{ "opt_var2_2", FLOAT },
{ "opt_var2_3", FLOAT },
{ "effect_id", INT32 },
{ "enhance_id", INT32 },
{ "skill_id", INT32 },
{ "state_id", INT32 },
{ "state_level", INT32 },
{ "state_time", INT32 },
{ "cool_time", INT32 },
{ "available_period", INT32 },
{ "cool_time_group", INT16 },
{ "decrease_type", INT16 },
{ "job_depth", INT16 },
{ "grade", INT16 },
{ "model_type_dem", BYTE },
{ "model_type_def", BYTE },
{ "model_type_asm", BYTE },
{ "unknown001", BYTE, show=0, default=0 },
{ "model_type_asf", BYTE },
{ "model_type_gam", BYTE },
{ "model_type_gaf", BYTE },
{ "deco_model_change", BYTE },
{ "blank_data", BYTE, length=8, show=0 },
{ "model_00", INT16 },
{ "model_01", INT16 },
{ "model_02", INT16 },
{ "model_03", INT16 },
{ "model_04", INT16 },
{ "model_05", INT16 },
{ "model_06", INT16 },
{ "drop_type", INT16 },
{ "icon_id", INT16 },
{ "icon_file_name", INT16 },
{ "tooltip_id", INT32 },
{ "group_bit_set", INT32 },
{ "effect01", INT16 },
{ "effect02", INT16 },
{ "value1_0", FLOAT },
{ "value1_1", FLOAT},
{ "value1_2", FLOAT},
{ "value1_3", FLOAT},
{ "value1_4", FLOAT},
{ "value1_5", FLOAT},
{ "value1_6", FLOAT},
{ "value1_7", FLOAT},
{ "value1_8", FLOAT},
{ "value1_9", FLOAT},
{ "value2_0", FLOAT},
{ "value2_1", FLOAT},
{ "value2_2", FLOAT},
{ "value2_3", FLOAT},
{ "value2_4", FLOAT },
{ "value2_5", FLOAT },
{ "value2_6", FLOAT },
{ "value2_7", FLOAT },
{ "value2_8", FLOAT },
{ "value2_9", FLOAT }
}
The above struct is the result of quick testing and data comparison between 9.4 and 9.5 rdb files. Further alterations to the structure may be required! Anyone wishing to use Glandu2 tool can easily port my struct to his.
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11/16/2019, 07:39
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#344
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Join Date: Oct 2010
Posts: 218
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and there is a structure for 9.5.2 CharacterMotion
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03/31/2020, 14:16
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#345
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Join Date: Oct 2012
Posts: 297
Received Thanks: 12
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Quote:
Originally Posted by Saaw666 View Post
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
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the same probleme help plz !!
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