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[Release] Rappelz RDB Tool with tabs

Discussion on [Release] Rappelz RDB Tool with tabs within the Rappelz Private Server forum part of the Rappelz category.

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Old 05/29/2019, 20:52   #331
 
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i have problem with RappelzRDBtool
if i save (db_item.ref) by (use hashed files) don't work
but
if i save (db_item.ref) without (use hashed files) and hashed by another program ( work )

( with hashed ) write header
20190529........RDB Created by RappelzRDBTool from Glandu2........................................... ...........................
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Old 05/29/2019, 22:27   #332
 
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hashed files means the default filename is hashed, that all.
the file content won't change.
So if you use hashed filename, the default filename should be the hashed name of db_item.ref (unless your lua file has something else than db_item.ref as the default filename)
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Old 05/29/2019, 22:46   #333
 
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Glandu he dm me that his ref file has standard header, this means he has done something wrong.
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Old 06/05/2019, 12:45   #334
 
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lua print command not working
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Old 06/05/2019, 19:30   #335
 
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hi @
can u reading structure of rdb Monster_Skill ... i need to change the skill of monster
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Old 06/09/2019, 18:57   #336
 
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Quote:
Originally Posted by Saaw666 View Post
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
I have exactly the same problem as you ... Can not read the official 9.5-9.6 FR file ...

RDBSource: Error while reading record data: Illegal byte sequence

Someone has the solution to read or a new files item9.5.lua ?
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Old 06/10/2019, 06:14   #337
 
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Quote:
Originally Posted by medaion View Post
I have exactly the same problem as you ... Can not read the official 9.5-9.6 FR file ...

RDBSource: Error while reading record data: Illegal byte sequence

Someone has the solution to read or a new files item9.5.lua ?
Send me the file on disc, @#3102
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Old 06/10/2019, 16:35   #338
 
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Quote:
Originally Posted by Saaw666 View Post
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
same problem any one can help ?
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Old 06/10/2019, 23:03   #339
 
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Quote:
Originally Posted by Saaw666 View Post
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
Quote:
Originally Posted by SilentWisdom View Post
Send me the file on disc, @#3102
I can not add you on discord ...
this tells me check the spelling.


Here are the mega.nz links in the db_item.rdb file 9.5-9.6 fr
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Old 06/10/2019, 23:36   #340
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I think it is just iSmokeDrow#3102 without the @
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Old 06/10/2019, 23:38   #341
 
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Quote:
Originally Posted by medaion View Post
I can not add you on discord ...
this tells me check the spelling.


Here are the mega.nz links in the db_item.rdb file 9.5-9.6 fr
Discord is case sensitive, this is the correct username for smoke iSmokeDrow#3102
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Old 06/11/2019, 03:40   #342
 
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Quote:
Originally Posted by Dark Blaze View Post
Discord is case sensitive, this is the correct username for smoke iSmokeDrow#3102
Thank you very much it was the capital letters that were missing
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Old 06/11/2019, 05:11   #343
 
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I have gotten Grim to read the 9.5.* db_item.rdb with the following struct:

Code:
-- Written by iSmokeDrow for Grimoire v4.6.8
--- May require selectStatement (have not tested)
--- May require further alterations to structure!

tableName = "Item"
fileName = "db_item(ascii).rdb"

fields = {
	{ "id", INT32 },
	{ "name_id", INT32 },
	{ "type", INT32 },
	{ "group", INT32 },
	{ "class", INT32 },
	{ "set_id", INT32 },
	{ "set_part_flag", INT32 },
	{ "rank", INT32 },
	{ "level", INT32 },
	{ "enhance", INT32 },
	{ "socket", INT32 },
	{ "status_flag", INT32 },
	{ "use_min_level", INT32 },
	{ "use_max_level", INT32 },
	{ "range", DECIMAL },
	{ "weight", FLOAT },
	{ "price", INT32 },
	{ "huntaholic_point", INT32 },
	{ "ethereal_durability", INT32 },
	{ "endurance", INT32 },
	{ "wear_type", INT32 },
	{"limit_bits", BIT_VECTOR, show=0 },
	{"limit_deva", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=2},
	{"limit_asura", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=3},
	{"limit_gaia", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=4},
	{"limit_fighter", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=10},
	{"limit_hunter", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=11},
	{"limit_magician", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=12},
	{"limit_summoner", BIT_FROM_VECTOR, dependency="limit_bits", bit_position=13},
	{ "item_use_flag", INT32 },
	{ "material", INT32 },
	{ "summon_id", INT32 },
	{ "throw_range", INT32 },
	{ "base_type_0", INT16 },
	{ "base_type_1", INT16 },
	{ "base_type_2", INT16 },
	{ "base_type_3", INT16 },
	{ "base_var1_0", FLOAT },
	{ "base_var1_1", FLOAT },
	{ "base_var1_2", FLOAT },
	{ "base_var1_3", FLOAT },
	{ "base_var2_0", FLOAT },
	{ "base_var2_1", FLOAT },
	{ "base_var2_2", FLOAT },
	{ "base_var2_3", FLOAT },
	{ "opt_type_0", INT16 },
	{ "opt_type_1", INT16 },
	{ "opt_type_2", INT16 },
	{ "opt_type_3", INT16 },
	{ "opt_var1_0", FLOAT },
	{ "opt_var1_1", FLOAT },
	{ "opt_var1_2", FLOAT },
	{ "opt_var1_3", FLOAT },
	{ "opt_var2_0", FLOAT },
	{ "opt_var2_1", FLOAT },
	{ "opt_var2_2", FLOAT },
	{ "opt_var2_3", FLOAT },
	{ "effect_id", INT32 },
	{ "enhance_id", INT32 },
	{ "skill_id", INT32 },
	{ "state_id", INT32 },
	{ "state_level", INT32 },
	{ "state_time", INT32 },
	{ "cool_time", INT32 },
	{ "available_period", INT32 },
	{ "cool_time_group", INT16 },
	{ "decrease_type", INT16 },
	{ "job_depth", INT16 },
	{ "grade", INT16 },
	{ "model_type_dem", BYTE },
	{ "model_type_def", BYTE },
	{ "model_type_asm", BYTE },
	{ "unknown001", BYTE, show=0, default=0 },
	{ "model_type_asf", BYTE },
	{ "model_type_gam", BYTE },
	{ "model_type_gaf", BYTE },
	{ "deco_model_change", BYTE },
	{ "blank_data", BYTE, length=8, show=0 },
	{ "model_00", INT16 },
	{ "model_01", INT16 },
	{ "model_02", INT16 },
	{ "model_03", INT16 },
	{ "model_04", INT16 },
	{ "model_05", INT16 },
	{ "model_06", INT16 },
	{ "drop_type", INT16 },
	{ "icon_id", INT16 },
	{ "icon_file_name", INT16 },
	{ "tooltip_id", INT32 },
	{ "group_bit_set", INT32 },
	{ "effect01", INT16 },
	{ "effect02", INT16 },
	{ "value1_0", FLOAT },
	{ "value1_1", FLOAT},
	{ "value1_2", FLOAT},
	{ "value1_3", FLOAT},
	{ "value1_4", FLOAT},
	{ "value1_5", FLOAT},
	{ "value1_6", FLOAT},
	{ "value1_7", FLOAT},
	{ "value1_8", FLOAT},
	{ "value1_9", FLOAT},
	{ "value2_0", FLOAT},
	{ "value2_1", FLOAT},
	{ "value2_2", FLOAT},
	{ "value2_3", FLOAT},
	{ "value2_4", FLOAT },
	{ "value2_5", FLOAT },
	{ "value2_6", FLOAT },
	{ "value2_7", FLOAT },
	{ "value2_8", FLOAT },
	{ "value2_9", FLOAT }
}
The above struct is the result of quick testing and data comparison between 9.4 and 9.5 rdb files. Further alterations to the structure may be required! Anyone wishing to use Glandu2 tool can easily port my struct to his.
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Old 11/16/2019, 07:39   #344
 
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and there is a structure for 9.5.2 CharacterMotion
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Old 03/31/2020, 14:16   #345
 
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Quote:
Originally Posted by Saaw666 View Post
Any way to get item.ref 9.5.2. or 9.6 work? I can't open it with 9.4lua
the same probleme help plz !!
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