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[Release] Rappelz RDB Tool with tabs
Discussion on [Release] Rappelz RDB Tool with tabs within the Rappelz Private Server forum part of the Rappelz category.
12/16/2016, 12:20
#271
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Must be they changed column names for 7.2
Someone will have to create a new dll with the correct column names.
12/17/2016, 02:28
#272
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Quote:
Originally Posted by
thndr
Must be they changed column names for 7.2
Someone will have to create a new dll with the correct column names.
Something I tried to do changed that way.But it's still not working. Below the code that were changed below the row in the database 7.2 epic
Code:
#include "IRowManipulator.h"
#include "DataType.h"
#include "ExportDLL.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
static FieldDescriptor df[] =
{ { 1, TYPE_INT32, "id" },
{ 1, TYPE_INT32, "name_id" },
{ 1, TYPE_INT32, "tooltip_id" },
{ 1, TYPE_INT32, "type" },
{ 1, TYPE_INT32, "group" },
{ 1, TYPE_INT32, "class" },
{ 1, TYPE_INT32, "wear_type" },
{ 1, TYPE_INT32, "set_id" },
{ 1, TYPE_INT32, "set_part_flag" },
{ 1, TYPE_INT8, "grade" },
{ 1, TYPE_INT32, "rank" },
{ 1, TYPE_INT32, "level" },
{ 1, TYPE_INT32, "enhance" },
{ 1, TYPE_INT32, "socket" },
{ 1, TYPE_INT32, "status_flag" },
{ 1, TYPE_BIT, "limit_deva" },
{ 1, TYPE_BIT, "limit_asura" },
{ 1, TYPE_BIT, "limit_gaia" },
{ 1, TYPE_BIT, "limit_fighter" },
{ 1, TYPE_BIT, "limit_hunter" },
{ 1, TYPE_BIT, "limit_magician" },
{ 1, TYPE_BIT, "limit_summoner" },
{ 1, TYPE_INT32, "use_min_level" },
{ 1, TYPE_INT32, "use_max_level" },
{ 1, TYPE_INT32, "target_min_level" },
{ 1, TYPE_INT32, "target_max_level" },
{ MAKEINDEXEDVAR(2, 1), TYPE_DECIMAL, "range" },
{ 1, TYPE_FLOAT32, "weight" },
{ 1, TYPE_INT32, "price" },
{ 1, TYPE_INT32, "huntaholic_point" },
{ 1, TYPE_INT32, "ethereal_durability" },
{ 1, TYPE_INT32, "endurance" },
{ 1, TYPE_BIT, "flag_wear" },
{ 1, TYPE_BIT, "flag_storage" },
{ 1, TYPE_BIT, "flag_enhance" },
{ 1, TYPE_BIT, "flag_use" },
{ 1, TYPE_BIT, "flag_card" },
{ 1, TYPE_BIT, "flag_socket" },
{ 1, TYPE_BIT, "flag_duplicate" },
{ 1, TYPE_BIT, "flag_target_use" },
{ 1, TYPE_BIT, "flag_warp" },
{ 1, TYPE_BIT, "flag_trade" },
{ 1, TYPE_BIT, "flag_sell" },
{ 1, TYPE_BIT, "flag_quest" },
{ 1, TYPE_BIT, "flag_overweight" },
{ 1, TYPE_BIT, "flag_cashitem" },
{ 1, TYPE_BIT, "flag_riding" },
{ 1, TYPE_BIT, "flag_drop" },
{ 1, TYPE_BIT, "flag_move" },
{ 1, TYPE_BIT, "flag_quest_distribute" },
{ 1, TYPE_BIT, "flag_sit" },
{ 1, TYPE_BIT, "flag_raid" },
{ 1, TYPE_BIT, "flag_secroute" },
{ 1, TYPE_BIT, "flag_eventmap" },
{ 1, TYPE_BIT, "flag_huntaholic" },
{ 1, TYPE_BIT, "flag_huntaholic_useable_only" },
{ 1, TYPE_BIT, "flag_deathmatch" },
{ 1, TYPE_BIT, "flag_deathmatch_useable_only" },
{ 1, TYPE_INT32, "material" },
{ 1, TYPE_INT32, "summon_id" },
{ 1, TYPE_INT32, "item_use_flag" },
{ 1, TYPE_INT32, "available_period" },
{ 1, TYPE_INT16, "decrease_type" },
{ 1, TYPE_INT32, "throw_range" },
{ 1, TYPE_INT16, "base_type_0" },
{ 1, TYPE_FLOAT64, "base_var1_0" },
{ 1, TYPE_FLOAT64, "base_var2_0" },
{ 1, TYPE_INT16, "base_type_1" },
{ 1, TYPE_FLOAT64, "base_var1_1" },
{ 1, TYPE_FLOAT64, "base_var2_1" },
{ 1, TYPE_INT16, "base_type_2" },
{ 1, TYPE_FLOAT64, "base_var1_2" },
{ 1, TYPE_FLOAT64, "base_var2_2" },
{ 1, TYPE_INT16, "base_type_3" },
{ 1, TYPE_FLOAT64, "base_var1_3" },
{ 1, TYPE_FLOAT64, "base_var2_3" },
{ 1, TYPE_INT16, "opt_type_0" },
{ 1, TYPE_FLOAT64, "opt_var1_0" },
{ 1, TYPE_FLOAT64, "opt_var2_0" },
{ 1, TYPE_INT16, "opt_type_1" },
{ 1, TYPE_FLOAT64, "opt_var1_1" },
{ 1, TYPE_FLOAT64, "opt_var2_1" },
{ 1, TYPE_INT16, "opt_type_2" },
{ 1, TYPE_FLOAT64, "opt_var1_2" },
{ 1, TYPE_FLOAT64, "opt_var2_2" },
{ 1, TYPE_INT16, "opt_type_3" },
{ 1, TYPE_FLOAT64, "opt_var1_3" },
{ 1, TYPE_FLOAT64, "opt_var2_3" },
{ 1, TYPE_INT32, "effect_id" },
{ 1, TYPE_INT16, "enhance_0_id" },
{ 1, TYPE_FLOAT32, "enhance_0_01" },
{ 1, TYPE_FLOAT32, "enhance_0_02" },
{ 1, TYPE_FLOAT32, "enhance_0_03" },
{ 1, TYPE_FLOAT32, "enhance_0_04" },
{ 1, TYPE_INT16, "enhance_1_id" },
{ 1, TYPE_FLOAT32, "enhance_1_01" },
{ 1, TYPE_FLOAT32, "enhance_1_02" },
{ 1, TYPE_FLOAT32, "enhance_1_03" },
{ 1, TYPE_FLOAT32, "enhance_1_04" },
{ 1, TYPE_INT32, "skill_id" },
{ 1, TYPE_INT32, "state_id" },
{ 1, TYPE_INT32, "state_level" },
{ 1, TYPE_INT32, "state_time" },
{ 1, TYPE_INT8, "state_type" },
{ 1, TYPE_INT32, "cool_time" },
{ 1, TYPE_INT16, "cool_time_group" },
{ 1, TYPE_INT32, "model_type_dem" },
{ 1, TYPE_INT32, "model_type_def" },
{ 1, TYPE_INT32, "model_type_asm" },
{ 1, TYPE_INT32, "model_type_asf" },
{ 1, TYPE_INT32, "model_type_gam" },
{ 1, TYPE_INT32, "model_type_gaf" },
{ 1, TYPE_INT8, "deco_model_change" },
{ 256, TYPE_CHAR, "model_00" },
{ 256, TYPE_CHAR, "model_01" },
{ 256, TYPE_CHAR, "model_02" },
{ 256, TYPE_CHAR, "model_03" },
{ 256, TYPE_CHAR, "model_04" },
{ 256, TYPE_CHAR, "model_05" },
{ 256, TYPE_CHAR, "model_06" },
{ 256, TYPE_CHAR, "model_07" },
{ 256, TYPE_CHAR, "model_08" },
{ 256, TYPE_CHAR, "model_09" },
{ 256, TYPE_CHAR, "model_10" },
{ 256, TYPE_CHAR, "model_11" },
{ 256, TYPE_CHAR, "model_12" },
{ 256, TYPE_CHAR, "model_13" },
{ 256, TYPE_CHAR, "model_14" },
{ 256, TYPE_CHAR, "model_15" },
{ 256, TYPE_CHAR, "model_16" },
{ 256, TYPE_CHAR, "model_17" },
{ 256, TYPE_CHAR, "texture_filename" },
{ 256, TYPE_CHAR, "drop_type" },
{ 1, TYPE_INT32, "icon_id" },
{ 256, TYPE_CHAR, "icon_file_name" },
{ 512, TYPE_CHAR, "script_text" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv0" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv1" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv2" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv3" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv4" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv5" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv6" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv7" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv8" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv9" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv10" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv11" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv12" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv13" },
{ 1, TYPE_BIT | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "nv14" },
{ 1, TYPE_INT32 | TYPE_SQLIGNORE | TYPE_CSVIGNORE | TYPE_GUIIGNORE, "item_use_flag2" },
{ 1, TYPE_INT16 | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "unknownValue0" },
{ 1, TYPE_INT16 | TYPE_SQLIGNORE | TYPE_CSVIGNORE, "unknownValue1" },
{ 3, TYPE_CHAR | TYPE_SQLIGNORE | TYPE_CSVIGNORE | TYPE_GUIIGNORE, "unkCatValue" } }; //always "Cat"
#pragma comment(linker, "/EXPORT:registerDBStructure=_registerDBStructure@8")
void EDATABASEDLL DLLCALLCONV registerDBStructure(FieldDescriptor **dfmPtr, int *sizePtr) {
*dfmPtr = df;
*sizePtr = sizeof(df) / sizeof(FieldDescriptor);
}
#pragma comment(linker, "/EXPORT:getSQLColumnOrder=_getSQLColumnOrder@0")
EDATABASEDLL const char* DLLCALLCONV getSQLColumnOrder() {
return "id\0"
"name_id\0"
"tooltip_id\0"
"type\0"
"group\0"
"class\0"
"wear_type\0"
"set_id\0"
"set_part_flag\0"
"grade\0"
"rank\0"
"level\0"
"enhance\0"
"socket\0"
"status_flag\0"
"limit_deva\0"
"limit_asura\0"
"limit_gaia\0"
"limit_fighter\0"
"limit_hunter\0"
"limit_magician\0"
"limit_summoner\0"
"use_min_level\0"
"use_max_level\0"
"target_min_level\0"
"target_max_level\0"
"range\0"
"weight\0"
"price\0"
"huntaholic_point\0"
"ethereal_durability\0"
"endurance\0"
"material\0"
"summon_id\0"
"item_use_flag\0"
"available_period\0"
"decrease_type\0"
"throw_range\0"
"base_type_0\0"
"base_var1_0\0"
"base_var2_0\0"
"base_type_1\0"
"base_var1_1\0"
"base_var2_1\0"
"base_type_2\0"
"base_var1_2\0"
"base_var2_2\0"
"base_type_3\0"
"base_var1_3\0"
"base_var2_3\0"
"opt_type_0\0"
"opt_var1_0\0"
"opt_var2_0\0"
"opt_type_1\0"
"opt_var1_1\0"
"opt_var2_1\0"
"opt_type_2\0"
"opt_var1_2\0"
"opt_var2_2\0"
"opt_type_3\0"
"opt_var1_3\0"
"opt_var2_3\0"
"effect_id\0"
"enhance_0_id\0"
"enhance_0_01\0"
"enhance_0_02\0"
"enhance_0_03\0"
"enhance_0_04\0"
"enhance_1_id\0"
"enhance_1_01\0"
"enhance_1_02\0"
"enhance_1_03\0"
"enhance_1_04\0"
"skill_id\0"
"state_id\0"
"state_level\0"
"state_time\0"
"state_type\0"
"cool_time\0"
"cool_time_group\0"
"model_type_dem\0"
"model_type_def\0"
"model_type_asm\0"
"model_type_asf\0"
"model_type_gam\0"
"model_type_gaf\0"
"deco_model_change\0"
"model_00\0"
"model_01\0"
"model_02\0"
"model_03\0"
"model_04\0"
"model_05\0"
"model_06\0"
"model_07\0"
"model_08\0"
"model_09\0"
"model_10\0"
"model_11\0"
"model_12\0"
"model_13\0"
"model_14\0"
"model_15\0"
"model_16\0"
"model_17\0"
"texture_filename\0"
"drop_type\0"
"icon_id\0"
"icon_file_name\0"
"script_text\0";
}
#pragma comment(linker, "/EXPORT:convertData=_convertData@16")
void EDATABASEDLL DLLCALLCONV convertData(eDataFormat dst, eDataConvertionType mode, IRowManipulator *row, unsigned int rowNum) {
if(mode == DCT_Write && dst == DF_RDB) {
row->setDataString("unkCatValue", "Cat");
row->setDataInt32("item_use_flag2",
row->getDataBit("flag_wear") |
(row->getDataBit("flag_storage") << 1) |
(row->getDataBit("flag_enhance") << 2) |
(row->getDataBit("flag_use") << 3) |
(row->getDataBit("flag_card") << 4) |
(row->getDataBit("flag_socket") << 5) |
(row->getDataBit("flag_duplicate") << 6) |
(row->getDataBit("flag_target_use") << 7) |
(row->getDataBit("flag_warp") << 8) |
(row->getDataBit("flag_trade") << 9) |
(row->getDataBit("flag_sell") << 10) |
(row->getDataBit("flag_quest") << 11) |
(row->getDataBit("flag_overweight") << 12) |
(row->getDataBit("flag_cashitem") << 13) |
(row->getDataBit("flag_riding") << 14) |
(row->getDataBit("flag_drop") << 15) |
(row->getDataBit("flag_move") << 16) |
(row->getDataBit("flag_quest_distribute") << 17) |
(row->getDataBit("flag_sit") << 18) |
(row->getDataBit("flag_raid") << 19) |
(row->getDataBit("flag_secroute") << 20) |
(row->getDataBit("flag_eventmap") << 21) |
(row->getDataBit("flag_huntaholic") << 22) |
(row->getDataBit("flag_huntaholic_useable_only") << 23) |
(row->getDataBit("flag_deathmatch") << 24) |
(row->getDataBit("flag_deathmatch_useable_only") << 25));
row->setDataInt16("unknownValue0", 0);
row->setDataInt16("unknownValue1", 49);
char nvValues[5];
int i;
for(i=0; i<15; i++) {
sprintf(nvValues, "nv%d", i);
row->setDataBit(nvValues, 0);
}
}
}
#ifdef __cplusplus
}
#endif
Code:
[id]
,[name_id]
,[tooltip_id]
,[type]
,[group]
,[class]
,[wear_type]
,[set_id]
,[set_part_flag]
,[grade]
,[rank]
,[level]
,[enhance]
,[socket]
,[status_flag]
,[limit_deva]
,[limit_asura]
,[limit_gaia]
,[limit_fighter]
,[limit_hunter]
,[limit_magician]
,[limit_summoner]
,[use_min_level]
,[use_max_level]
,[target_min_level]
,[target_max_level]
,[range]
,[weight]
,[price]
,[huntaholic_point]
,[ethereal_durability]
,[endurance]
,[material]
,[summon_id]
,[item_use_flag]
,[available_period]
,[decrease_type]
,[throw_range]
,[base_type_0]
,[base_var1_0]
,[base_var2_0]
,[base_type_1]
,[base_var1_1]
,[base_var2_1]
,[base_type_2]
,[base_var1_2]
,[base_var2_2]
,[base_type_3]
,[base_var1_3]
,[base_var2_3]
,[opt_type_0]
,[opt_var1_0]
,[opt_var2_0]
,[opt_type_1]
,[opt_var1_1]
,[opt_var2_1]
,[opt_type_2]
,[opt_var1_2]
,[opt_var2_2]
,[opt_type_3]
,[opt_var1_3]
,[opt_var2_3]
,[effect_id]
,[enhance_0_id]
,[enhance_0_01]
,[enhance_0_02]
,[enhance_0_03]
,[enhance_0_04]
,[enhance_1_id]
,[enhance_1_01]
,[enhance_1_02]
,[enhance_1_03]
,[enhance_1_04]
,[skill_id]
,[state_id]
,[state_level]
,[state_time]
,[state_type]
,[cool_time]
,[cool_time_group]
,[model_type_dem]
,[model_type_def]
,[model_type_asm]
,[model_type_asf]
,[model_type_gam]
,[model_type_gaf]
,[deco_model_change]
,[model_00]
,[model_01]
,[model_02]
,[model_03]
,[model_04]
,[model_05]
,[model_06]
,[model_07]
,[model_08]
,[model_09]
,[model_10]
,[model_11]
,[model_12]
,[model_13]
,[model_14]
,[model_15]
,[model_16]
,[model_17]
,[texture_filename]
,[drop_type]
,[icon_id]
,[icon_file_name]
,[script_text]
12/17/2016, 02:39
#273
Moderator
elite*gold: 1
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Received Thanks: 1,492
They look the same to me.
Are you saying you rewrote the C++ code?
If so did you then recompile the DLL from the C++ code?
12/17/2016, 02:49
#274
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Join Date: May 2016
Posts: 67
Received Thanks: 3
Quote:
Originally Posted by
thndr
They look the same to me.
Are you saying you rewrote the C++ code?
If so did you then recompile the DLL from the C++ code?
Yes, of course, did everything by the guide
Don't even know how to be now, checked on the bases of 9.2 and 7.1 and so on under them library worked.Just under 7.2 epic no!
Quote:
Originally Posted by
thndr
They look the same to me.
Are you saying you rewrote the C++ code?
If so did you then recompile the DLL from the C++ code?
What can you recommend in this situation?
12/20/2016, 11:27
#275
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Join Date: Oct 2013
Posts: 474
Received Thanks: 41
I made .dll's for the whole 7.2 tables ... unfortunately i don't have the source code
but I will distribute these .dll's for you by the end of the day i think at 9 PM (+3:00 Grinch)
12/20/2016, 11:34
#276
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Join Date: May 2016
Posts: 67
Received Thanks: 3
Quote:
Originally Posted by
Sherock
I made .dll's for the whole 7.2 tables ... unfortunately i don't have the source code
but I will distribute these .dll's for you by the end of the day i think at 9 PM (+3:00 Grinch)
Thank you just a huge,very grateful)))
Quote:
Originally Posted by
Sherock
I made .dll's for the whole 7.2 tables ... unfortunately i don't have the source code
but I will distribute these .dll's for you by the end of the day i think at 9 PM (+3:00 Grinch)
Are you here? I am waiting for you.
12/23/2016, 08:01
#277
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Join Date: May 2016
Posts: 67
Received Thanks: 3
So no libraries to 7.2 epic?
12/24/2016, 10:54
#278
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Posts: 67
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When you compile the library displays this error in the code, who knows what is the reason and how to fix it?
(This column gives an error) sprintf(nvValues, "nv%d", i);
Or can anyone please compile the library with these values? I would be very grateful
Code:
#include "IRowManipulator.h"
#include "DataType.h"
#include "ExportDLL.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
static FieldDescriptor df[] =
{ { 1, TYPE_INT32, "id" },
{ 1, TYPE_INT32, "name_id" },
{ 1, TYPE_INT32, "tooltip_id" },
{ 1, TYPE_INT32, "type" },
{ 1, TYPE_INT32, "group" },
{ 1, TYPE_INT32, "class" },
{ 1, TYPE_INT32, "wear_type" },
{ 1, TYPE_INT32, "set_id" },
{ 1, TYPE_INT32, "set_part_flag" },
{ 1, TYPE_INT8, "grade" },
{ 1, TYPE_INT32, "rank" },
{ 1, TYPE_INT32, "level" },
{ 1, TYPE_INT32, "enhance" },
{ 1, TYPE_INT32, "socket" },
{ 1, TYPE_INT32, "status_flag" },
{ 1, TYPE_BIT, "limit_deva" },
{ 1, TYPE_BIT, "limit_asura" },
{ 1, TYPE_BIT, "limit_gaia" },
{ 1, TYPE_BIT, "limit_fighter" },
{ 1, TYPE_BIT, "limit_hunter" },
{ 1, TYPE_BIT, "limit_magician" },
{ 1, TYPE_BIT, "limit_summoner" },
{ 1, TYPE_INT32, "use_min_level" },
{ 1, TYPE_INT32, "use_max_level" },
{ 1, TYPE_INT32, "target_min_level" },
{ 1, TYPE_INT32, "target_max_level" },
{ MAKEINDEXEDVAR(2, 1), TYPE_DECIMAL, "range" },
{ 1, TYPE_FLOAT32, "weight" },
{ 1, TYPE_INT32, "price" },
{ 1, TYPE_INT32, "huntaholic_point" },
{ 1, TYPE_INT32, "ethereal_durability" },
{ 1, TYPE_INT32, "endurance" },
{ 1, TYPE_BIT, "flag_wear" },
{ 1, TYPE_BIT, "flag_storage" },
{ 1, TYPE_BIT, "flag_enhance" },
{ 1, TYPE_BIT, "flag_use" },
{ 1, TYPE_BIT, "flag_card" },
{ 1, TYPE_BIT, "flag_socket" },
{ 1, TYPE_BIT, "flag_duplicate" },
{ 1, TYPE_BIT, "flag_target_use" },
{ 1, TYPE_BIT, "flag_warp" },
{ 1, TYPE_BIT, "flag_trade" },
{ 1, TYPE_BIT, "flag_sell" },
{ 1, TYPE_BIT, "flag_quest" },
{ 1, TYPE_BIT, "flag_overweight" },
{ 1, TYPE_BIT, "flag_cashitem" },
{ 1, TYPE_BIT, "flag_riding" },
{ 1, TYPE_BIT, "flag_drop" },
{ 1, TYPE_BIT, "flag_move" },
{ 1, TYPE_BIT, "flag_quest_distribute" },
{ 1, TYPE_BIT, "flag_sit" },
{ 1, TYPE_BIT, "flag_raid" },
{ 1, TYPE_BIT, "flag_secroute" },
{ 1, TYPE_BIT, "flag_eventmap" },
{ 1, TYPE_BIT, "flag_huntaholic" },
{ 1, TYPE_BIT, "flag_huntaholic_useable_only" },
{ 1, TYPE_BIT, "flag_deathmatch" },
{ 1, TYPE_BIT, "flag_deathmatch_useable_only" },
{ 1, TYPE_INT32, "material" },
{ 1, TYPE_INT32, "summon_id" },
{ 1, TYPE_INT32, "item_use_flag" },
{ 1, TYPE_INT32, "available_period" },
{ 1, TYPE_INT16, "decrease_type" },
{ 1, TYPE_INT32, "throw_range" },
{ 1, TYPE_INT16, "base_type_0" },
{ 1, TYPE_FLOAT64, "base_var1_0" },
{ 1, TYPE_FLOAT64, "base_var2_0" },
{ 1, TYPE_INT16, "base_type_1" },
{ 1, TYPE_FLOAT64, "base_var1_1" },
{ 1, TYPE_FLOAT64, "base_var2_1" },
{ 1, TYPE_INT16, "base_type_2" },
{ 1, TYPE_FLOAT64, "base_var1_2" },
{ 1, TYPE_FLOAT64, "base_var2_2" },
{ 1, TYPE_INT16, "base_type_3" },
{ 1, TYPE_FLOAT64, "base_var1_3" },
{ 1, TYPE_FLOAT64, "base_var2_3" },
{ 1, TYPE_INT16, "opt_type_0" },
{ 1, TYPE_FLOAT64, "opt_var1_0" },
{ 1, TYPE_FLOAT64, "opt_var2_0" },
{ 1, TYPE_INT16, "opt_type_1" },
{ 1, TYPE_FLOAT64, "opt_var1_1" },
{ 1, TYPE_FLOAT64, "opt_var2_1" },
{ 1, TYPE_INT16, "opt_type_2" },
{ 1, TYPE_FLOAT64, "opt_var1_2" },
{ 1, TYPE_FLOAT64, "opt_var2_2" },
{ 1, TYPE_INT16, "opt_type_3" },
{ 1, TYPE_FLOAT64, "opt_var1_3" },
{ 1, TYPE_FLOAT64, "opt_var2_3" },
{ 1, TYPE_INT32, "effect_id" },
{ 1, TYPE_INT16, "enhance_0_id" },
{ 1, TYPE_FLOAT32, "enhance_0_01" },
{ 1, TYPE_FLOAT32, "enhance_0_02" },
{ 1, TYPE_FLOAT32, "enhance_0_03" },
{ 1, TYPE_FLOAT32, "enhance_0_04" },
{ 1, TYPE_INT16, "enhance_1_id" },
{ 1, TYPE_FLOAT32, "enhance_1_01" },
{ 1, TYPE_FLOAT32, "enhance_1_02" },
{ 1, TYPE_FLOAT32, "enhance_1_03" },
{ 1, TYPE_FLOAT32, "enhance_1_04" },
{ 1, TYPE_INT32, "skill_id" },
{ 1, TYPE_INT32, "state_id" },
{ 1, TYPE_INT32, "state_level" },
{ 1, TYPE_INT32, "state_time" },
{ 1, TYPE_INT8, "state_type" },
{ 1, TYPE_INT32, "cool_time" },
{ 1, TYPE_INT16, "cool_time_group" },
{ 1, TYPE_INT32, "model_type_dem" },
{ 1, TYPE_INT32, "model_type_def" },
{ 1, TYPE_INT32, "model_type_asm" },
{ 1, TYPE_INT32, "model_type_asf" },
{ 1, TYPE_INT32, "model_type_gam" },
{ 1, TYPE_INT32, "model_type_gaf" },
{ 1, TYPE_INT8, "deco_model_change" },
{ 256, TYPE_CHAR, "model_00" },
{ 256, TYPE_CHAR, "model_01" },
{ 256, TYPE_CHAR, "model_02" },
{ 256, TYPE_CHAR, "model_03" },
{ 256, TYPE_CHAR, "model_04" },
{ 256, TYPE_CHAR, "model_05" },
{ 256, TYPE_CHAR, "model_06" },
{ 256, TYPE_CHAR, "model_07" },
{ 256, TYPE_CHAR, "model_08" },
{ 256, TYPE_CHAR, "model_09" },
{ 256, TYPE_CHAR, "model_10" },
{ 256, TYPE_CHAR, "model_11" },
{ 256, TYPE_CHAR, "model_12" },
{ 256, TYPE_CHAR, "model_13" },
{ 256, TYPE_CHAR, "model_14" },
{ 256, TYPE_CHAR, "model_15" },
{ 256, TYPE_CHAR, "model_16" },
{ 256, TYPE_CHAR, "model_17" },
{ 256, TYPE_CHAR, "texture_filename" },
{ 256, TYPE_CHAR, "drop_type" },
{ 1, TYPE_INT32, "icon_id" },
{ 256, TYPE_CHAR, "icon_file_name" },
{ 512, TYPE_CHAR, "script_text" } }; //always "Cat"
#pragma comment(linker, "/EXPORT:registerDBStructure=_registerDBStructure@8")
void EDATABASEDLL DLLCALLCONV registerDBStructure(FieldDescriptor **dfmPtr, int *sizePtr) {
*dfmPtr = df;
*sizePtr = sizeof(df) / sizeof(FieldDescriptor);
}
#pragma comment(linker, "/EXPORT:getSQLColumnOrder=_getSQLColumnOrder@0")
EDATABASEDLL const char* DLLCALLCONV getSQLColumnOrder() {
return "id\0"
"name_id\0"
"tooltip_id\0"
"type\0"
"group\0"
"class\0"
"wear_type\0"
"set_id\0"
"set_part_flag\0"
"grade\0"
"rank\0"
"level\0"
"enhance\0"
"socket\0"
"status_flag\0"
"limit_deva\0"
"limit_asura\0"
"limit_gaia\0"
"limit_fighter\0"
"limit_hunter\0"
"limit_magician\0"
"limit_summoner\0"
"use_min_level\0"
"use_max_level\0"
"target_min_level\0"
"target_max_level\0"
"range\0"
"weight\0"
"price\0"
"huntaholic_point\0"
"ethereal_durability\0"
"endurance\0"
"material\0"
"summon_id\0"
"item_use_flag\0"
"available_period\0"
"decrease_type\0"
"throw_range\0"
"base_type_0\0"
"base_var1_0\0"
"base_var2_0\0"
"base_type_1\0"
"base_var1_1\0"
"base_var2_1\0"
"base_type_2\0"
"base_var1_2\0"
"base_var2_2\0"
"base_type_3\0"
"base_var1_3\0"
"base_var2_3\0"
"opt_type_0\0"
"opt_var1_0\0"
"opt_var2_0\0"
"opt_type_1\0"
"opt_var1_1\0"
"opt_var2_1\0"
"opt_type_2\0"
"opt_var1_2\0"
"opt_var2_2\0"
"opt_type_3\0"
"opt_var1_3\0"
"opt_var2_3\0"
"effect_id\0"
"enhance_0_id\0"
"enhance_0_01\0"
"enhance_0_02\0"
"enhance_0_03\0"
"enhance_0_04\0"
"enhance_1_id\0"
"enhance_1_01\0"
"enhance_1_02\0"
"enhance_1_03\0"
"enhance_1_04\0"
"skill_id\0"
"state_id\0"
"state_level\0"
"state_time\0"
"state_type\0"
"cool_time\0"
"cool_time_group\0"
"model_type_dem\0"
"model_type_def\0"
"model_type_asm\0"
"model_type_asf\0"
"model_type_gam\0"
"model_type_gaf\0"
"deco_model_change\0"
"model_00\0"
"model_01\0"
"model_02\0"
"model_03\0"
"model_04\0"
"model_05\0"
"model_06\0"
"model_07\0"
"model_08\0"
"model_09\0"
"model_10\0"
"model_11\0"
"model_12\0"
"model_13\0"
"model_14\0"
"model_15\0"
"model_16\0"
"model_17\0"
"texture_filename\0"
"drop_type\0"
"icon_id\0"
"icon_file_name\0"
"script_text\0";
}
#pragma comment(linker, "/EXPORT:convertData=_convertData@16")
void EDATABASEDLL DLLCALLCONV convertData(eDataFormat dst, eDataConvertionType mode, IRowManipulator *row, unsigned int rowNum) {
if(mode == DCT_Write && dst == DF_RDB) {
row->setDataString("unkCatValue", "Cat");
row->setDataInt32("item_use_flag2",
row->getDataBit("flag_wear") |
(row->getDataBit("flag_storage") << 1) |
(row->getDataBit("flag_enhance") << 2) |
(row->getDataBit("flag_use") << 3) |
(row->getDataBit("flag_card") << 4) |
(row->getDataBit("flag_socket") << 5) |
(row->getDataBit("flag_duplicate") << 6) |
(row->getDataBit("flag_target_use") << 7) |
(row->getDataBit("flag_warp") << 8) |
(row->getDataBit("flag_trade") << 9) |
(row->getDataBit("flag_sell") << 10) |
(row->getDataBit("flag_quest") << 11) |
(row->getDataBit("flag_overweight") << 12) |
(row->getDataBit("flag_cashitem") << 13) |
(row->getDataBit("flag_riding") << 14) |
(row->getDataBit("flag_drop") << 15) |
(row->getDataBit("flag_move") << 16) |
(row->getDataBit("flag_quest_distribute") << 17) |
(row->getDataBit("flag_sit") << 18) |
(row->getDataBit("flag_raid") << 19) |
(row->getDataBit("flag_secroute") << 20) |
(row->getDataBit("flag_eventmap") << 21) |
(row->getDataBit("flag_huntaholic") << 22) |
(row->getDataBit("flag_huntaholic_useable_only") << 23) |
(row->getDataBit("flag_deathmatch") << 24) |
(row->getDataBit("flag_deathmatch_useable_only") << 25));
char nvValues[5];
int i;
for(i=0; i<15; i++) {
sprintf(nvValues, "nv%d", i);
row->setDataBit(nvValues, 0);
}
}
}
#ifdef __cplusplus
}
#endif
12/24/2016, 16:29
#279
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Try this one.
It is my first ever DLL build and I had to work around some source file errors so it may not be right.
Attached Files
7_2 Item.zip
(5.0 KB, 22 views)
12/24/2016, 17:32
#280
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Quote:
Originally Posted by
thndr
Try this one.
It is my first ever DLL build and I had to work around some source file errors so it may not be right.
Thank you very much, but still gives the same error
12/24/2016, 18:45
#281
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I built it to your column names.
Double check the database that the column names exist and they are in the order that you gave them to me in the C++
That would be the lower clolumns in the C++ not where they are first listed, but after getSQLColumnOrder()
What are you trying to do when it gives the error are you trying to read the RDB? Load the database? Convert the database to RDB?
Copy the first line of your item database with headers and post the results here in a code window so I can see your column names.
Run this query..
select * from arcadia.dbo.itemresource where id = 100001
Down in the results pane you can highlight the row of results and right click select copy with headers.
Also with your C++ i could not use the pre 9.1 dev source I had to use the post 9.1 dev source so I am not sure if that has anything to do with it.
12/24/2016, 19:36
#282
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Join Date: May 2016
Posts: 67
Received Thanks: 3
Quote:
Originally Posted by
thndr
I built it to your column names.
Double check the database that the column names exist and they are in the order that you gave them to me in the C++
That would be the lower clolumns in the C++ not where they are first listed, but after getSQLColumnOrder()
What are you trying to do when it gives the error are you trying to read the RDB? Load the database? Convert the database to RDB?
Copy the first line of your item database with headers and post the results here in a code window so I can see your column names.
Run this query..
select * from arcadia.dbo.itemresource where id = 100001
Down in the results pane you can highlight the row of results and right click select copy with headers.
Also with your C++ i could not use the pre 9.1 dev source I had to use the post 9.1 dev source so I am not sure if that has anything to do with it.
It does not open at all rows of the database.
I need to convert a database to the rdb format
Code:
id int Unchecked
name_id int Unchecked
tooltip_id int Unchecked
type int Unchecked
[group] int Unchecked
class int Unchecked
wear_type int Unchecked
set_id int Unchecked
set_part_flag int Unchecked
grade tinyint Unchecked
rank int Unchecked
[level] int Unchecked
enhance int Unchecked
socket int Unchecked
status_flag int Unchecked
limit_deva char(1) Unchecked
limit_asura char(1) Unchecked
limit_gaia char(1) Unchecked
limit_fighter char(1) Unchecked
limit_hunter char(1) Unchecked
limit_magician char(1) Unchecked
limit_summoner char(1) Unchecked
use_min_level int Unchecked
use_max_level int Unchecked
target_min_level int Unchecked
target_max_level int Unchecked
range decimal(10, 2) Unchecked
weight decimal(10, 2) Unchecked
price int Unchecked
huntaholic_point int Unchecked
ethereal_durability int Unchecked
endurance int Unchecked
material int Unchecked
summon_id int Unchecked
item_use_flag int Unchecked
available_period int Unchecked
decrease_type tinyint Unchecked
throw_range decimal(10, 2) Unchecked
base_type_0 smallint Unchecked
base_var1_0 decimal(12, 2) Unchecked
base_var2_0 decimal(12, 2) Unchecked
base_type_1 smallint Unchecked
base_var1_1 decimal(12, 2) Unchecked
base_var2_1 decimal(12, 2) Unchecked
base_type_2 smallint Unchecked
base_var1_2 decimal(12, 2) Unchecked
base_var2_2 decimal(12, 2) Unchecked
base_type_3 smallint Unchecked
base_var1_3 decimal(12, 2) Unchecked
base_var2_3 decimal(12, 2) Unchecked
opt_type_0 smallint Unchecked
opt_var1_0 decimal(12, 2) Unchecked
opt_var2_0 decimal(12, 2) Unchecked
opt_type_1 smallint Unchecked
opt_var1_1 decimal(12, 2) Unchecked
opt_var2_1 decimal(12, 2) Unchecked
opt_type_2 smallint Unchecked
opt_var1_2 decimal(12, 2) Unchecked
opt_var2_2 decimal(12, 2) Unchecked
opt_type_3 smallint Unchecked
opt_var1_3 decimal(12, 2) Unchecked
opt_var2_3 decimal(12, 2) Unchecked
effect_id int Unchecked
enhance_0_id smallint Unchecked
enhance_0_01 decimal(10, 2) Unchecked
enhance_0_02 decimal(10, 2) Unchecked
enhance_0_03 decimal(10, 2) Unchecked
enhance_0_04 decimal(10, 2) Unchecked
enhance_1_id smallint Unchecked
enhance_1_01 decimal(10, 2) Unchecked
enhance_1_02 decimal(10, 2) Unchecked
enhance_1_03 decimal(10, 2) Unchecked
enhance_1_04 decimal(10, 2) Unchecked
skill_id int Unchecked
state_id int Unchecked
state_level int Unchecked
state_time int Unchecked
state_type int Unchecked
cool_time int Unchecked
cool_time_group smallint Unchecked
model_type_dem int Unchecked
model_type_def int Unchecked
model_type_asm int Unchecked
model_type_asf int Unchecked
model_type_gam int Unchecked
model_type_gaf int Unchecked
deco_model_change tinyint Unchecked
model_00 varchar(256) Unchecked
model_01 varchar(256) Unchecked
model_02 varchar(256) Unchecked
model_03 varchar(256) Unchecked
model_04 varchar(256) Unchecked
model_05 varchar(256) Unchecked
model_06 varchar(256) Unchecked
model_07 varchar(256) Unchecked
model_08 varchar(256) Unchecked
model_09 varchar(256) Unchecked
model_10 varchar(256) Unchecked
model_11 varchar(256) Unchecked
model_12 varchar(256) Unchecked
model_13 varchar(256) Unchecked
model_14 varchar(256) Unchecked
model_15 varchar(256) Unchecked
model_16 varchar(256) Unchecked
model_17 varchar(256) Unchecked
texture_filename varchar(256) Unchecked
drop_type varchar(256) Unchecked
icon_id int Unchecked
icon_file_name varchar(256) Unchecked
script_text varchar(512) Unchecked
Unchecked
Code:
id name_id tooltip_id type group class wear_type set_id set_part_flag grade rank level enhance socket status_flag limit_deva limit_asura limit_gaia limit_fighter limit_hunter limit_magician limit_summoner use_min_level use_max_level target_min_level target_max_level range weight price huntaholic_point ethereal_durability endurance material summon_id item_use_flag available_period decrease_type throw_range base_type_0 base_var1_0 base_var2_0 base_type_1 base_var1_1 base_var2_1 base_type_2 base_var1_2 base_var2_2 base_type_3 base_var1_3 base_var2_3 opt_type_0 opt_var1_0 opt_var2_0 opt_type_1 opt_var1_1 opt_var2_1 opt_type_2 opt_var1_2 opt_var2_2 opt_type_3 opt_var1_3 opt_var2_3 effect_id enhance_0_id enhance_0_01 enhance_0_02 enhance_0_03 enhance_0_04 enhance_1_id enhance_1_01 enhance_1_02 enhance_1_03 enhance_1_04 skill_id state_id state_level state_time state_type cool_time cool_time_group model_type_dem model_type_def model_type_asm model_type_asf model_type_gam model_type_gaf deco_model_change model_00 model_01 model_02 model_03 model_04 model_05 model_06 model_07 model_08 model_09 model_10 model_11 model_12 model_13 model_14 model_15 model_16 model_17 texture_filename drop_type icon_id icon_file_name script_text
100001 10100001 20100001 1 98 0 1 0 0 0 1 1 0 0 0 1 1 1 1 1 1 1 0 0 0 0 0.00 1.00 0 0 0 0 99 0 16777216 0 0 0.00 0 0.00 0.00 0 0.00 0.00 0 0.00 0.00 0 0.00 0.00 0 0.00 0.00 0 0.00 0.00 0 0.00 0.00 0 0.00 0.00 0 0 0.00 0.00 0.00 0.00 0 0.00 0.00 0.00 0.00 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 drop_etc_pouch 0 icon_item_etc_0065
Run this query
select * from arcadia.dbo.itemresource where id = 100001
12/25/2016, 05:12
#283
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Again I can not see a difference in column names.
It may be that you are compiling the C++ source from the release of the RDB tool post 9.1 instead of with an item C++ from the pre 9.1 release I will check it out more later.
As I said I could not use the source from the pre 9.1 tool because your C++ contained code that would only work with the later release.
12/25/2016, 08:27
#284
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Quote:
Originally Posted by
thndr
Again I can not see a difference in column names.
It may be that you are compiling the C++ source from the release of the RDB tool post 9.1 instead of with an item C++ from the pre 9.1 release I will check it out more later.
As I said I could not use the source from the pre 9.1 tool because your C++ contained code that would only work with the later release.
Try to do as you see fit. And where are you sure that will work. I would be very grateful for a long time trying to understand.
01/02/2017, 09:20
#285
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