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[Help Thread] Please post your questions here.

Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.

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Old 10/28/2024, 12:46   #8656
 
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skype ska134
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Old 10/28/2024, 12:55   #8657
 
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Quote:
Originally Posted by demonama View Post
skype ska134
U have discord ?
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Old 10/28/2024, 13:04   #8658
 
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It does not work in Russia, there is no vpn on the work computer , so only skype
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Old 10/28/2024, 13:11   #8659
 
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I don't have a skype ����
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Old 10/28/2024, 17:01   #8660
 
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rebellious676 discord
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Old 11/21/2024, 06:11   #8661
 
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Have a good day and a great mood, tell me who has Sframe 9.6 preferably RU ?
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Old 11/23/2024, 16:35   #8662
 
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I have some questions to my private server (epic 6.2).
  • The tame_percentage in the MonsterResource table is vanilla/low (e.g. 0,02 for angel) but in the game the percentage is much higher. What could be the reason?
    Are the tame_percentage values of the client rdb file to high?
    I think this was my wrong perception
  • What is the difference between the ***(ascii).rdb file and the normal file? ****, I forgot this .
  • I'm thinking about to remove the new soul stones (+ pAtk) from the drop lists (to get a more vanilla epic4/5 experience). Should I do this (pros/cons)?
  • My CaptainHerlockServer console shows the message:
    Code:
    [string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
    I think this is a syntax error. Where can I find that script/code line?
  • My CaptainHerlockServer console shows the message:
    Code:
    Unable to respawn monster group. RespawnID(0), MonsterID(41001)
    Where do I have to look for this?
  • How are the possible combinations (weapon + strike cube = +1 weapon) are handled? I think the table MixResource is the base. Is there a good explanation for the table columns and algorithm behind?
Thanks in advance
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Old 11/23/2024, 23:20   #8663
 
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Quote:
Originally Posted by Marschall83 View Post
I have some questions to my private server (epic 6.2).
  • The tame_percentage in the MonsterResource table is vanilla/low (e.g. 0,02 for angel) but in the game the percentage is much higher. What could be the reason?
    Are the tame_percentage values of the client rdb file to high?
    I think this was my wrong perception
  • What is the difference between the xxx(ascii).rdb file and the normal file? Damn, I forgot this .
  • I'm thinking about to remove the new soul stones (+ pAtk) from the drop lists (to get a more vanilla epic4/5 experience). Should I do this (pros/cons)?
  • My CaptainHerlockServer console shows the message:
    Code:
    [string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
    I think this is a syntax error. Where can I find that script/code line?
  • My CaptainHerlockServer console shows the message:
    Code:
    Unable to respawn monster group. RespawnID(0), MonsterID(41001)
    Where do I have to look for this?
  • How are the possible combinations (weapon + strike cube = +1 weapon) are handled? I think the table MixResource is the base. Is there a good explanation for the table columns and algorithm behind?
Thanks in advance
tame_percentage should be read like

1.0 = 100%, 0.10 = 10% and 0.01 = 1%

In-Game however, there are many factors that contribute to final tame percentage.

Code:
tameChance = 0.80; // for instance
tameChance *= (((fTameSkillVar1 * tameSkillLv + fTameSkillVar2 * nTameCardLv + 1) * 100) * 10000) / 1000000;
(ascii) files are pretty much for /locale:US only. No internal or structural difference between non-ascii and ascii files.

Only you can decide if you want to remove new stones, that's more a matter of personal choice and balance.

Code:
[string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
The above is a lua error, you are missing a `,` between 1002 and 167538

Code:
Unable to respawn monster group. RespawnID(0), MonsterID(41001)
I always hated this message, so I refactored the code so my gs actually displays relevant information like:

Code:
Unable to respawn monster Monster ID: xxxx on Map File: mxxx_xxx
Essentially the game-server will attempt to spawn a monster at the given coords in the respawn lua with some noise to randomize the spawn location. Sometimes however this causes the monster spawn location to be inside of a block polygon (areas monsters players/monsters etc aren't supposed to enter) It will attempt to do this some 300 times if I recall, if all fail (likely meaning the spawn itself is inside of a block polygon) then you get that message.

Most combinations are handled through MixResource, but if memory servers enhancements (+1 a weapon) are handled through the EnhanceResource.

I have some small notes on MixResource which I need to complete, but you're welcome to what I have written so far
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Old 11/30/2024, 11:18   #8664
 
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Quote:
Originally Posted by SilentWisdom View Post
tame_percentage should be read like

1.0 = 100%, 0.10 = 10% and 0.01 = 1%

In-Game however, there are many factors that contribute to final tame percentage.

Code:
tameChance = 0.80; // for instance
tameChance *= (((fTameSkillVar1 * tameSkillLv + fTameSkillVar2 * nTameCardLv + 1) * 100) * 10000) / 1000000;
(ascii) files are pretty much for /locale:US only. No internal or structural difference between non-ascii and ascii files.

Only you can decide if you want to remove new stones, that's more a matter of personal choice and balance.

Code:
[string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
The above is a lua error, you are missing a `,` between 1002 and 167538

Code:
Unable to respawn monster group. RespawnID(0), MonsterID(41001)
I always hated this message, so I refactored the code so my gs actually displays relevant information like:

Code:
Unable to respawn monster Monster ID: xxxx on Map File: mxxx_xxx
Essentially the game-server will attempt to spawn a monster at the given coords in the respawn lua with some noise to randomize the spawn location. Sometimes however this causes the monster spawn location to be inside of a block polygon (areas monsters players/monsters etc aren't supposed to enter) It will attempt to do this some 300 times if I recall, if all fail (likely meaning the spawn itself is inside of a block polygon) then you get that message.

Most combinations are handled through MixResource, but if memory servers enhancements (+1 a weapon) are handled through the EnhanceResource.

I have some small notes on MixResource which I need to complete, but you're welcome to what I have written so far
Thank you for your detailed answer.

I'll put the first question (taming rate) on hold. That was my misperception.

I will take out the new soulstones. In my opinion it disturbs the balance.

How exactly does the initial monster spawn work?
Is it controlled via database or lua script?
I have some reindeer mobs (non attacking) out there and want to replace them with normal mobs.
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Old 12/01/2024, 20:55   #8665
 
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Quote:
Originally Posted by Marschall83 View Post
Thank you for your detailed answer.

I'll put the first question (taming rate) on hold. That was my misperception.

I will take out the new soulstones. In my opinion it disturbs the balance.

How exactly does the initial monster spawn work?
Is it controlled via database or lua script?
I have some reindeer mobs (non attacking) out there and want to replace them with normal mobs.
In your .nfs files are spawn areas with an id which can be looked up in monster_respawn.lua
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Old 12/05/2024, 17:21   #8666
 
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Quote:
Originally Posted by Pesqoo View Post
In your .nfs files are spawn areas with an id which can be looked up in monster_respawn.lua
Thanks for your answer.
  • How can I open the .nfs files?
  • If I want to replace a mob with another mob (other MonsterRessource-Id), at what point I need to change something (the nfs file, the lua file and/or database + client files)?
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Old 12/05/2024, 20:00   #8667
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SilentWisdom released a NFS editor a while ago.

Not sure if they have a more up to date version or tool on their github or not but here is the link to their old tool...

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Old 12/08/2024, 21:00   #8668
 
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Plz help me
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Old 12/09/2024, 02:32   #8669
 
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Quote:
Originally Posted by Marschall83 View Post
Thanks for your answer.
  • How can I open the .nfs files?
  • If I want to replace a mob with another mob (other MonsterRessource-Id), at what point I need to change something (the nfs file, the lua file and/or database + client files)?
Use a map editor, you should find one in here.
Open the nfs file, find the box you want to edit, search for it's id in monster_respawn.lua, replace monster id, etc. as you wish
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Old 12/13/2024, 22:05   #8670
 
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Hello there,

I'm looking to find a way to create a window, using LUA scripts. Just a simple box, with a "OK" button in order to close it, as I want to dispatch some informations on.

I'll try myself to create interactions with, such as entering valors, words, etc...
Thank you !
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