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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
10/28/2024, 12:46
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#8656
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skype ska134
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10/28/2024, 12:55
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#8657
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Join Date: Oct 2024
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Quote:
Originally Posted by demonama
skype ska134
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U have discord ?
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10/28/2024, 13:04
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#8658
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Join Date: Oct 2014
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It does not work in Russia, there is no vpn on the work computer , so only skype
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10/28/2024, 13:11
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#8659
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elite*gold: 0
Join Date: Oct 2024
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I don't have a skype
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10/28/2024, 17:01
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#8660
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elite*gold: 0
Join Date: Oct 2014
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rebellious676 discord
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11/21/2024, 06:11
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#8661
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Join Date: Oct 2014
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Have a good day and a great mood, tell me who has Sframe 9.6 preferably RU ?
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11/23/2024, 16:35
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#8662
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elite*gold: 0
Join Date: Apr 2018
Posts: 45
Received Thanks: 4
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I have some questions to my private server (epic 6.2). The tame_percentage in the MonsterResource table is vanilla/low (e.g. 0,02 for angel) but in the game the percentage is much higher. What could be the reason?
Are the tame_percentage values of the client rdb file to high?I think this was my wrong perception 
- What is the difference between the ***(ascii).rdb file and the normal file? ****, I forgot this
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- I'm thinking about to remove the new soul stones (+ pAtk) from the drop lists (to get a more vanilla epic4/5 experience). Should I do this (pros/cons)?
- My CaptainHerlockServer console shows the message:
Code:
[string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
I think this is a syntax error. Where can I find that script/code line?
- My CaptainHerlockServer console shows the message:
Code:
Unable to respawn monster group. RespawnID(0), MonsterID(41001)
Where do I have to look for this?
- How are the possible combinations (weapon + strike cube = +1 weapon) are handled? I think the table MixResource is the base. Is there a good explanation for the table columns and algorithm behind?
Thanks in advance
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11/23/2024, 23:20
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#8663
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elite*gold: 0
Join Date: Jul 2015
Posts: 479
Received Thanks: 636
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Quote:
Originally Posted by Marschall83
I have some questions to my private server (epic 6.2). The tame_percentage in the MonsterResource table is vanilla/low (e.g. 0,02 for angel) but in the game the percentage is much higher. What could be the reason?
Are the tame_percentage values of the client rdb file to high?I think this was my wrong perception 
- What is the difference between the xxx(ascii).rdb file and the normal file? Damn, I forgot this
.
- I'm thinking about to remove the new soul stones (+ pAtk) from the drop lists (to get a more vanilla epic4/5 experience). Should I do this (pros/cons)?
- My CaptainHerlockServer console shows the message:
Code:
[string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
I think this is a syntax error. Where can I find that script/code line?
- My CaptainHerlockServer console shows the message:
Code:
Unable to respawn monster group. RespawnID(0), MonsterID(41001)
Where do I have to look for this?
- How are the possible combinations (weapon + strike cube = +1 weapon) are handled? I think the table MixResource is the base. Is there a good explanation for the table columns and algorithm behind?
Thanks in advance
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tame_percentage should be read like
1.0 = 100%, 0.10 = 10% and 0.01 = 1%
In-Game however, there are many factors that contribute to final tame percentage.
Code:
tameChance = 0.80; // for instance
tameChance *= (((fTameSkillVar1 * tameSkillLv + fTameSkillVar2 * nTameCardLv + 1) * 100) * 10000) / 1000000;
(ascii) files are pretty much for /locale:US only. No internal or structural difference between non-ascii and ascii files.
Only you can decide if you want to remove new stones, that's more a matter of personal choice and balance.
Code:
[string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
The above is a lua error, you are missing a `,` between 1002 and 167538
Code:
Unable to respawn monster group. RespawnID(0), MonsterID(41001)
I always hated this message, so I refactored the code so my gs actually displays relevant information like:
Code:
Unable to respawn monster Monster ID: xxxx on Map File: mxxx_xxx
Essentially the game-server will attempt to spawn a monster at the given coords in the respawn lua with some noise to randomize the spawn location. Sometimes however this causes the monster spawn location to be inside of a block polygon (areas monsters players/monsters etc aren't supposed to enter) It will attempt to do this some 300 times if I recall, if all fail (likely meaning the spawn itself is inside of a block polygon) then you get that message.
Most combinations are handled through MixResource, but if memory servers enhancements (+1 a weapon) are handled through the EnhanceResource.
I have some small notes on MixResource which I need to complete, but you're welcome to what I have written so far
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11/30/2024, 11:18
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#8664
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elite*gold: 0
Join Date: Apr 2018
Posts: 45
Received Thanks: 4
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Quote:
Originally Posted by SilentWisdom
tame_percentage should be read like
1.0 = 100%, 0.10 = 10% and 0.01 = 1%
In-Game however, there are many factors that contribute to final tame percentage.
Code:
tameChance = 0.80; // for instance
tameChance *= (((fTameSkillVar1 * tameSkillLv + fTameSkillVar2 * nTameCardLv + 1) * 100) * 10000) / 1000000;
(ascii) files are pretty much for /locale:US only. No internal or structural difference between non-ascii and ascii files.
Only you can decide if you want to remove new stones, that's more a matter of personal choice and balance.
Code:
[string "mob"( 1002 167538,53382,169050,54432)"]:1: `)' expected near `167538'
The above is a lua error, you are missing a `,` between 1002 and 167538
Code:
Unable to respawn monster group. RespawnID(0), MonsterID(41001)
I always hated this message, so I refactored the code so my gs actually displays relevant information like:
Code:
Unable to respawn monster Monster ID: xxxx on Map File: mxxx_xxx
Essentially the game-server will attempt to spawn a monster at the given coords in the respawn lua with some noise to randomize the spawn location. Sometimes however this causes the monster spawn location to be inside of a block polygon (areas monsters players/monsters etc aren't supposed to enter) It will attempt to do this some 300 times if I recall, if all fail (likely meaning the spawn itself is inside of a block polygon) then you get that message.
Most combinations are handled through MixResource, but if memory servers enhancements (+1 a weapon) are handled through the EnhanceResource.
I have some small notes on MixResource which I need to complete, but you're welcome to what I have written so far 
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Thank you for your detailed answer.
I'll put the first question (taming rate) on hold. That was my misperception.
I will take out the new soulstones. In my opinion it disturbs the balance.
How exactly does the initial monster spawn work?
Is it controlled via database or lua script?
I have some reindeer mobs (non attacking) out there and want to replace them with normal mobs.
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12/01/2024, 20:55
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#8665
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elite*gold: 0
Join Date: Sep 2021
Posts: 28
Received Thanks: 9
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Quote:
Originally Posted by Marschall83
Thank you for your detailed answer.
I'll put the first question (taming rate) on hold. That was my misperception.
I will take out the new soulstones. In my opinion it disturbs the balance.
How exactly does the initial monster spawn work?
Is it controlled via database or lua script?
I have some reindeer mobs (non attacking) out there and want to replace them with normal mobs.
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In your .nfs files are spawn areas with an id which can be looked up in monster_respawn.lua
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12/05/2024, 17:21
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#8666
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elite*gold: 0
Join Date: Apr 2018
Posts: 45
Received Thanks: 4
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Quote:
Originally Posted by Pesqoo
In your .nfs files are spawn areas with an id which can be looked up in monster_respawn.lua
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Thanks for your answer.
- How can I open the .nfs files?
- If I want to replace a mob with another mob (other MonsterRessource-Id), at what point I need to change something (the nfs file, the lua file and/or database + client files)?
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12/05/2024, 20:00
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#8667
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,912
Received Thanks: 1,490
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SilentWisdom released a NFS editor a while ago.
Not sure if they have a more up to date version or tool on their github or not but here is the link to their old tool...
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12/08/2024, 21:00
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#8668
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elite*gold: 0
Join Date: Oct 2012
Posts: 297
Received Thanks: 12
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 Plz help me
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12/09/2024, 02:32
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#8669
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elite*gold: 0
Join Date: Sep 2021
Posts: 28
Received Thanks: 9
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Quote:
Originally Posted by Marschall83
Thanks for your answer.
- How can I open the .nfs files?
- If I want to replace a mob with another mob (other MonsterRessource-Id), at what point I need to change something (the nfs file, the lua file and/or database + client files)?
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Use a map editor, you should find one in here.
Open the nfs file, find the box you want to edit, search for it's id in monster_respawn.lua, replace monster id, etc. as you wish
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12/13/2024, 22:05
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#8670
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elite*gold: 0
Join Date: Feb 2015
Posts: 29
Received Thanks: 1
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Hello there,
I'm looking to find a way to create a window, using LUA scripts. Just a simple box, with a "OK" button in order to close it, as I want to dispatch some informations on.
I'll try myself to create interactions with, such as entering valors, words, etc...
Thank you !
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