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[Help Thread] Please post your questions here.
Discussion on [Help Thread] Please post your questions here. within the Rappelz Private Server forum part of the Rappelz category.
11/15/2020, 06:44
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#8011
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Moderator
elite*gold: 1
Join Date: Dec 2012
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You have to launch the Arabic client code page it will not work launched ascii it has no ascii resources.
windows-1256
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11/15/2020, 11:00
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#8012
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elite*gold: 0
Join Date: Jul 2019
Posts: 34
Received Thanks: 0
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I can't thank you enough . I spent hours trying to solve this problem, Thank you. It's working great .
Last thing there is a trader that only appears when I use the English client and doesn't exist using the Arabic not even on the mini map. Why this happen and how do I get it to appear?
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11/15/2020, 16:01
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#8013
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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Quote:
Originally Posted by Boody19
I can't thank you enough . I spent hours trying to solve this problem, Thank you. It's working great .
Last thing there is a trader that only appears when I use the English client and doesn't exist using the Arabic not even on the mini map. Why this happen and how do I get it to appear?
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Local flag in the NPC resource would make certain traders available to certain regions.
Set it to either 1 or 0 to make them appear in any version I forget which one it is.
-1 will remove them from view and the minimap in any version.
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11/15/2020, 23:52
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#8014
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elite*gold: 0
Join Date: May 2020
Posts: 14
Received Thanks: 0
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Hello
how can I fix the problem by disassembling things in 952
always not successful
Pushing item failed in decomposing: itemCode(0), itemCnt(1), player
help
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11/16/2020, 13:33
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#8015
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elite*gold: 0
Join Date: Jul 2019
Posts: 34
Received Thanks: 0
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Quote:
Originally Posted by ThunderNikk
Local flag in the NPC resource would make certain traders available to certain regions.
Set it to either 1 or 0 to make them appear in any version I forget which one it is.
-1 will remove them from view and the minimap in any version.
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The value was 0 I updated it to 1 yet nothing changed.
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11/16/2020, 15:43
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#8016
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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Did you create the new NPC RDB for the client?
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11/16/2020, 16:25
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#8017
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elite*gold: 0
Join Date: Jul 2015
Posts: 477
Received Thanks: 633
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Quote:
Originally Posted by ThunderNikk
Local flag in the NPC resource would make certain traders available to certain regions.
Set it to either 1 or 0 to make them appear in any version I forget which one it is.
-1 will remove them from view and the minimap in any version.
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The dbo.NpcResource field 'local_flag' must be 0 or match the current
of the gameserver.opt
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11/17/2020, 15:22
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#8018
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elite*gold: 0
Join Date: Jul 2019
Posts: 34
Received Thanks: 0
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Quote:
Originally Posted by ThunderNikk
Did you create the new NPC RDB for the client?
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oops I didn't
Quote:
Originally Posted by SilentWisdom
The dbo.NpcResource field 'local_flag' must be 0 or match the current
of the gameserver.opt
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didn't know that thank you.
I changed it to 0 again and added it to client resource and it worked. Thank you all.
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11/20/2020, 05:15
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#8019
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elite*gold: 0
Join Date: Jan 2012
Posts: 410
Received Thanks: 33
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so i have a issue when i creat char on test server for locale i when i make deva i get wrong hair showing and faces they are the asuran ones and same with asura they are deva how to fix this any help would be great full other then that everything runs nice atm
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11/20/2020, 11:44
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#8020
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elite*gold: 15
Join Date: Jul 2010
Posts: 715
Received Thanks: 51
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Hi, check decomposeresource tables, if you made custom items and want them to give certain drops when used by this menu, make sure to list them here.
Quote:
Originally Posted by simbaka911
Hello
how can I fix the problem by disassembling things in 952
always not successful
Pushing item failed in decomposing: itemCode(0), itemCnt(1), player
help
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11/21/2020, 19:43
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#8021
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elite*gold: 0
Join Date: Jul 2019
Posts: 34
Received Thanks: 0
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What can I do with this problem
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11/21/2020, 23:30
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#8022
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elite*gold: 0
Join Date: Oct 2012
Posts: 282
Received Thanks: 12
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Quote:
Originally Posted by Boody19
What can I do with this problem
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chek and update StringResource RDB
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11/22/2020, 01:52
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#8023
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elite*gold: 0
Join Date: Jul 2019
Posts: 34
Received Thanks: 0
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I did that before I have posted.
The problem began after I ran this query and updated the MonsterResource to client.
I checked and this is the reason.
Code:
USE [Arcadia952]
GO
/****** Object: Table [dbo].[MonsterResource_CN] Script Date: 25/03/2019 04:00:49 ص ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
SET ANSI_PADDING ON
GO
CREATE TABLE [dbo].[MonsterResource_CN]
(
[id] [int] NOT NULL,
[monster_group] [int] NOT NULL,
[name_id] [int] NOT NULL,
[location_id] [int] NOT NULL,
[model] [varchar](256) NOT NULL,
[motion_file_id] [int] NOT NULL,
[transform_level] [int] NOT NULL,
[walk_type] [tinyint] NOT NULL,
[slant_type] [tinyint] NOT NULL,
[size] [decimal](10, 2) NOT NULL,
[scale] [decimal](10, 2) NOT NULL,
[target_fx_size] [decimal](10, 2) NOT NULL,
[camera_x] [int] NOT NULL,
[camera_y] [int] NOT NULL,
[camera_z] [int] NOT NULL,
[target_x] [decimal](10, 2) NOT NULL,
[target_y] [decimal](10, 2) NOT NULL,
[target_z] [decimal](10, 2) NOT NULL,
[level] [int] NOT NULL,
[grp] [int] NOT NULL,
[affiliation] [int] NOT NULL,
[species_id] [int] NOT NULL,
[magic_type] [int] NOT NULL,
[race] [int] NOT NULL,
[visible_range] [int] NOT NULL,
[chase_range] [int] NOT NULL,
[f_fisrt_attack] [tinyint] NOT NULL,
[f_group_first_attack] [tinyint] NOT NULL,
[f_response_casting] [tinyint] NOT NULL,
[f_response_race] [tinyint] NOT NULL,
[f_response_battle] [tinyint] NOT NULL,
[monster_type] [int] NOT NULL,
[monster_grade_icon] [int] NOT NULL,
[stat_id] [int] NOT NULL,
[fight_type] [int] NOT NULL,
[monster_skill_link_id] [int] NOT NULL,
[material] [int] NOT NULL,
[weapon_type] [int] NOT NULL,
[attack_motion_speed] [int] NOT NULL,
[ability] [int] NOT NULL,
[standard_walk_spped] [int] NOT NULL,
[standard_run_spped] [int] NOT NULL,
[walk_speed] [int] NOT NULL,
[run_speed] [int] NOT NULL,
[attack_range] [decimal](10, 2) NOT NULL,
[hidesense_range] [decimal](10, 2) NOT NULL,
[hp] [int] NOT NULL,
[mp] [int] NOT NULL,
[attack_point] [int] NOT NULL,
[magic_point] [int] NOT NULL,
[defence] [int] NOT NULL,
[magic_defence] [int] NOT NULL,
[attack_speed] [int] NOT NULL,
[magic_speed] [int] NOT NULL,
[accuracy] [int] NOT NULL,
[avoid] [int] NOT NULL,
[magic_accuracy] [int] NOT NULL,
[magic_avoid] [int] NOT NULL,
[taming_id] [int] NOT NULL,
[creature_taming_code] [int] NOT NULL,
[taming_percentage] [decimal](10, 2) NOT NULL,
[taming_exp_mod] [decimal](10, 2) NOT NULL,
[exp] [int] NOT NULL,
[jp] [int] NOT NULL,
[gold_drop_percentage] [int] NOT NULL,
[gold_min] [int] NOT NULL,
[gold_max] [int] NOT NULL,
[chaos_drop_percentage] [int] NOT NULL,
[chaos_min] [int] NOT NULL,
[chaos_max] [int] NOT NULL,
[exp_2] [int] NOT NULL,
[jp_2] [int] NOT NULL,
[gold_min_2] [int] NOT NULL,
[gold_max_2] [int] NOT NULL,
[chaos_min_2] [int] NOT NULL,
[chaos_max_2] [int] NOT NULL,
[drop_table_link_id] [int] NOT NULL,
[texture_group] [int] NOT NULL,
[local_flag] [int] NOT NULL,
[script_on_dead] [varchar](256) NOT NULL,
[respawn_group] [int] NOT NULL
) ON [PRIMARY]
GO
SET ANSI_PADDING OFF
GO
INSERT [dbo].[MonsterResource_CN].... The rest of the query is INSERT
I can't find what's wrong with it
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11/22/2020, 07:47
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#8024
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Moderator
elite*gold: 1
Join Date: Dec 2012
Posts: 4,780
Received Thanks: 1,462
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why are you updating monster resource with a _cn suffix?
The game will not use a monster resource table with a _cn suffix
This did not happen by updating a table that the game does not use, you must have done something else to cause this.
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11/22/2020, 12:46
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#8025
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elite*gold: 0
Join Date: May 2020
Posts: 14
Received Thanks: 0
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Quote:
Originally Posted by exter16
Hi, check decomposeresource tables, if you made custom items and want them to give certain drops when used by this menu, make sure to list them here.
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do as on the official decomposition
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