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Old   #5431
 
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Quote:
Originally Posted by Game_0verrr View Post
I have a question about the usage of the database. I see that there are several tables including items, pets and other stuff. I try to figure out what exactly is connected to what table etc. Is there a datamodel on this database? And could someone point out where items and pets are stored? Is there an overview of commands for the TEAM-REVOLUTION 9.1 Rappelz server (the ones for CaptainHerlockServer.exe). I already tried some commands starting of with an # but they where not really succesfull in terms of actually giving me the item. (#insert_item command).

Thanks for reading and answering in advance.
Pets are stored in SummonResource (and linked to other databases for skills , stats , soultaming etc ... )
Items are stored in ItemRseource and linked (sometimes) to other databases such ItemEffectResource , StateResource etc ...

I honestly don't use commands using the gameserver but I don't think anything changed , maybe the syntax is wrong . See here for more info : Rappelz PRIVATE SERVER Commands



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Old   #5432
 
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I used the raise drop, xp and gold yesterday, is that permanent or only there for the duration of the time the Herlockserver is up? If it is permanent, what are the default values?


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Old   #5433
 
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Quote:
Originally Posted by Game_0verrr View Post
I used the raise drop, xp and gold yesterday, is that permanent or only there for the duration of the time the Herlockserver is up? If it is permanent, what are the default values?

I'm not sure I understand your question .
If you raised them using commands then it won't be permanent , CaptainHerlockServer stays UP all the time (it's the program running the server) , If it goes down for one reason or another (you closed it or server crashed or whatever) then the values are going to go back as they was before.

If you want to make them permanent then check your GameServer.opt , edit it and compress it and It would be permanent , Now even if the server crash and you start it again , you don't have to run the command or anything because It will read the values from the gameserver.opt !
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Old   #5434
 
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Thanks!

I do not want to make the XP raise permanent, i thought that if i entered the command, the server would raise the rates but not permanent. That is good news because i want them default, but only raising them when i need to raise them.

I think i am going to raise the droprate, and that would be changed in the gameserver.opt than to make it permanent. Thank you for your help!


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Old   #5435
 
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Quote:
Originally Posted by Game_0verrr View Post
Thanks!

I do not want to make the XP raise permanent, i thought that if i entered the command, the server would raise the rates but not permanent. That is good news because i want them default, but only raising them when i need to raise them.

I think i am going to raise the droprate, and that would be changed in the gameserver.opt than to make it permanent. Thank you for your help!
You are welcome & yes , it's the case . (the bold part)

It's being long time since I didn't touch Rappelz files , so if I'm wrong about any info here , I hope someone will correct me . (I suppose I'm correct though) .
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Old   #5436
 
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Just to be sure, the #insert_item command, is that inserted in the CaptainHerlockServer console or ingame? And do you need to be GM to fix that?
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Old   #5437
 
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Quote:
Originally Posted by Game_0verrr View Post
Just to be sure, the #insert_item command, is that inserted in the CaptainHerlockServer console or ingame? And do you need to be GM to fix that?
GM commands starts with /run instead of # and you need set permission to 100 to be able to use them (they can only be used in game) .

CaptainHerlockServer commands start with # and don't need any account or permissions , all you need is to have access to the application and run commands .

However the results are the same , If you insert item from CaptainHerlock or from in game , you will get the item in game for both .
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Old   #5438
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I don't think #insert_item has worked in a long time you need to use the in game GM command /run insert_item.

Most of the other Herlock # console commands are working though.
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Old   #5439
 
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I have been checking out the database yesterday, and in the Character table, i could not find a GM 0/1 field, where is the GM field i can edit?
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Old   #5440
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The column is named "permission"

Quote:
Originally Posted by .BlackCat. View Post
GM commands starts with /run instead of # and you need set "permission" to 100 to be able to use them (they can only be used in game) .
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Old   #5441
 
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Was wondering if anyone has gotten a server up on Windows 10. I'm current launching the server and getting missing .dll files. Or am I better off booting Windows 7?
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Old   #5442
 
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Or am I better off booting Windows 7?
7/8, yes. 10 no.
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Old   #5443
 
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Originally Posted by charlesr1986 View Post
Was wondering if anyone has gotten a server up on Windows 10. I'm current launching the server and getting missing .dll files. Or am I better off booting Windows 7?
for me it works fine on win 10
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Old   #5444
 
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Originally Posted by charlesr1986 View Post
Was wondering if anyone has gotten a server up on Windows 10. I'm current launching the server and getting missing .dll files. Or am I better off booting Windows 7?
Works fine for me as well
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Old   #5445
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Quote:
Originally Posted by charlesr1986 View Post
Was wondering if anyone has gotten a server up on Windows 10. I'm current launching the server and getting missing .dll files. Or am I better off booting Windows 7?
I have never run it on Windows 10 so I was not going to reply until people who had run it on Windows 10 replied.

You issue sounds common to the same issue of trying to launch a non Arabic client with an Arabic launcher.

The AR clients require a lot more DLL files.


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