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Old 08/18/2014, 00:41   #3676
 
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what is the commend in Spanish launcher ?
country and local .
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Old 08/18/2014, 03:03   #3677
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BR or ES

Windows-1252 covers most Latin languages including Spanish

Taken directly from the localeinfo.ini file in a client dump.
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Old 08/18/2014, 04:49   #3678
 
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Any clue whats going wrong?

when i log to char screen or from game, all my skills are gone from skill bar, Can anyone help me fix this?

Thank you
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Old 08/18/2014, 13:12   #3679
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Within that topic there are 2 different ways to fix your hot keys. Read carefully and choose the method that will work best for your server type.
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Old 08/18/2014, 14:30   #3680
 
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Cubic Dungeon

Quote:
Originally Posted by Sand Dragon View Post
Good Day all, my problem is that I can teleport into the first room of the cube dungeon, kill all the mobs but then cant get into the next room, if I warp to second room using the gm command there are no mobs in it, from there the portals all work to the other rooms but they are all empty as well.
Any help would be much appreciated
I DON'T NEED TO
"GET A LIFE"
I'M A GAMER
I HAVE
LOTS OF LIVES!

Quote:
Originally Posted by Originally Posted by undergroundtaffy
Cube is an instanced dungeon, meaning the monsters get spawned when you enter the floor (via the portal) What exactly happens when you double click the portal to leave the first room?
Quote:
Originally Posted by Sand Dragon View Post
Nothing happens when I double click the portal, I cannot enter the next room

Any help with this problem please?
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Old 08/18/2014, 15:25   #3681
 
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Quote:
Originally Posted by Sand Dragon View Post
Cubic Dungeon

I DON'T NEED TO
"GET A LIFE"
I'M A GAMER
I HAVE
LOTS OF LIVES!

Any help with this problem please?

No script errors delivered in chat? If not there is a chance the entry for that portal may be corrupted. Figure the name of that portal and use this .sql script:

Code:
SELECT f.id, s.value, f.script_text, f.file_name FROM 
dbo.FieldPropResource f
INNER JOIN
dbo.StringResource s
ON s.code = f.text_id
WHERE f.file_name LIKE '%cubrick%'
ORDER BY f.id ASC
You might should get results like:



(You'll have to copy the link cause EPVP is image blocking me)

In this instance the lua you want is:

etc_dungeon_prop.lua

and your script_text is: warp_gate(60103) / which means your prop_id = 60103. So open the lua press ALT+F and search warp_gate, now look inside the function (warp_gate) for if prop_id == 60103. (You can see an example of the lua in spoiler below) Does it exist?

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Old 08/18/2014, 16:12   #3682
 
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Quote:
Originally Posted by undergroundtaffy View Post
No script errors delivered in chat? If not there is a chance the entry for that portal may be corrupted. Figure the name of that portal and use this .sql script:

Code:
SELECT f.id, s.value, f.script_text, f.file_name FROM 
dbo.FieldPropResource f
INNER JOIN
dbo.StringResource s
ON s.code = f.text_id
WHERE f.file_name LIKE '%cubrick%'
ORDER BY f.id ASC
You might should get results like:



(You'll have to copy the link cause EPVP is image blocking me)

In this instance the lua you want is:

etc_dungeon_prop.lua

and your script_text is: warp_gate(60103) / which means your prop_id = 60103. So open the lua press ALT+F and search warp_gate, now look inside the function (warp_gate) for if prop_id == 60103. (You can see an example of the lua in spoiler below) Does it exist?


Result of sql Querie

id value script_text file_name
60101 Portal to The Labyrinth warp_gate(60101) dungeon_cubrick_warpgate01
60103 Stone Door warp_gate(60103) dungeon_cubrick_gate01
60104 Stone Door warp_gate(60104) dungeon_cubrick_gate02
60105 Stone Door warp_gate(60105) dungeon_cubrick_gate03
60106 Stone Door warp_gate(60106) dungeon_cubrick_gate01
60107 Stone Door warp_gate(60107) dungeon_cubrick_gate02
60108 Haksa,s Door warp_gate(60108) dungeon_cubrick_gate04
60109 Stone Door warp_gate(60109) dungeon_cubrick_gate04
60110 Stone Door warp_gate(60110) dungeon_cubrick_gate01
60111 Butkadah,s Door warp_gate(60111) dungeon_cubrick_bossgate01
60112 Stone Door warp_gate(60112) dungeon_cubrick_gate02
60113 Stone Door warp_gate(60113) dungeon_cubrick_gate03
60114 Stone Door warp_gate(60114) dungeon_cubrick_gate01
60115 Stone Door warp_gate(60115) dungeon_cubrick_gate02
60116 Stone Door warp_gate(60116) dungeon_cubrick_gate03
60117 Stone Door warp_gate(60117) dungeon_cubrick_gate01
60118 Stone Door warp_gate(60118) dungeon_cubrick_gate03
60119 Stone Door warp_gate(60119) dungeon_cubrick_gate01
60120 Askah,s Door warp_gate(60120) dungeon_cubrick_gate01
60136 Stone Door warp_gate(60136) dungeon_cubrick_gate02
60137 Stone Door warp_gate(60137) dungeon_cubrick_gate03
60138 Stone Door warp_gate(60138) dungeon_cubrick_gate01
60139 Stone Door warp_gate(60139) dungeon_cubrick_gate02
60140 Stone Door warp_gate(60140) dungeon_cubrick_gate03
60141 Stone Door warp_gate(60141) dungeon_cubrick_gate04
60142 Stone Door warp_gate(60142) dungeon_cubrick_gate03
60143 Stone Door warp_gate(60143) dungeon_cubrick_gate02
60144 Stone Door warp_gate(60144) dungeon_cubrick_bossgate01
60145 Stone Door warp_gate(60145) dungeon_cubrick_gate03
60146 Stone Door warp_gate(60146) dungeon_cubrick_gate01
60147 Stone Door warp_gate(60147) dungeon_cubrick_gate02
60148 Stone Door warp_gate(60148) dungeon_cubrick_gate03
60149 Stone Door warp_gate(60149) dungeon_cubrick_gate01
60150 Stone Door warp_gate(60150) dungeon_cubrick_gate03
60151 Stone Door warp_gate(60151) dungeon_cubrick_gate02
60152 Stone Door warp_gate(60152) dungeon_cubrick_gate02
60153 Stone Door warp_gate(60153) dungeon_cubrick_gate04

Going to look at the lua now

[QUOTE=undergroundtaffy;29292139]No script errors delivered in chat? If not there is a chance the entry for that portal may be corrupted. Figure the name of that portal and use this .sql script:

Code:
SELECT f.id, s.value, f.script_text, f.file_name FROM 
dbo.FieldPropResource f
INNER JOIN
dbo.StringResource s
ON s.code = f.text_id
WHERE f.file_name LIKE '%cubrick%'
ORDER BY f.id ASC
You might should get results like:



(You'll have to copy the link cause EPVP is image blocking me)

In this instance the lua you want is:

etc_dungeon_prop.lua

and your script_text is: warp_gate(60103) / which means your prop_id = 60103. So open the lua press ALT+F and search warp_gate, now look inside the function (warp_gate) for if prop_id == 60103. (You can see an example of the lua in spoiler below) Does it exist?

[SPOILER][code]
function warp_gate( prop_id )


-------------------------------------------------------------------------------
My lua from where the cubrik starts


etc_dungeon_prop.lua


function warp_gate ( prop_id)

-- ť�긯 ���� �Ա� ����, ���� ����
--for party excess elseif prop_id == 60101 then

--if party_id == 0 then
--�ּ� 2���̻� ��Ƽ���߸� ���� ����
--cprint( "@9831" )
--return

--else

-- ���� ��Ƽ���� ������ �� �ֽ��ϴ�.
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )
--end

-- 2���� ����
--elseif prop_id == 60101 then

-- �Ա�1
--warp(97306 , 30207, currentposition )

-- 2���� ����
elseif prop_id == 60103 then
-- �Ա�1
warp(97636 , 29721, currentposition )

-- 3���� ����
elseif prop_id == 60104 then
-- �Ա�2
warp(98246 , 30030, currentposition )

-- 4���� ����
elseif prop_id == 60105 then
-- �Ա�3
warp(98259 , 30744, currentposition )

-- 5���� ����
elseif prop_id == 60106 then
-- �Ա�4
warp(98246 , 31311, currentposition )

-- 6���� ����(�߰�����1)
elseif prop_id == 60108 then
-- �Ա�6
warp(97806 , 31540, currentposition )

-- 7���� ����
elseif prop_id == 60109 then
-- �Ա�7
warp(97640 , 30964, currentposition )

-- 8���� ����
elseif prop_id == 60107 then
-- �Ա�5
warp(98672 , 31728, currentposition )

-- 9���� ����
elseif prop_id == 60110 then
-- �Ա�8
warp_to_cubric_branch_room( 1 )

-- 10���� ����(��������)
elseif prop_id == 60111 then

local layer = gv('layer')
local sub_boss1_alive = get_alive_instance_respawn_group_monster_count( 30000, layer, 1 )
local sub_boss2_alive = get_alive_instance_respawn_group_monster_count( 30000, layer, 2 )

if sub_boss1_alive == 0 and sub_boss2_alive == 0 then

--��� �����ߴµ� �����ҷ�? ���̾�α�
dlg_special( 'confirm_window', 'warp_to_cubric_boss_room()', '@9828' )

else
--��� �����ؾ߸� �� �� �ִٴ� ���̾�α�
dlg_general( '@9827' )
return
end
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Old 08/18/2014, 17:06   #3683
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Are you trying to warp through solo? With no party, or party created with one player?

You might need to look at the following line... "--if party_id == 0 then"

In the following area of the lua.

--for party excess elseif prop_id == 60101 then

--if party_id == 0 then
--�ּ� 2���̻� ��Ƽ���߸� ���� ����
--cprint( "@9831" )
--return

--else

-- ���� ��Ƽ���� ������ �� �ֽ��ϴ�.
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )
--end
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Old 08/18/2014, 18:44   #3684
 
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can i change game font from localeinfo.ini ?
i have try it but didnt work .

EDIT : I like segoe ui font , and hope to see segoe ui in game .
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Old 08/18/2014, 19:37   #3685
 
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Quote:
Originally Posted by thndr View Post
Are you trying to warp through solo? With no party, or party created with one player?

You might need to look at the following line... "--if party_id == 0 then"

In the following area of the lua.

--for party excess elseif prop_id == 60101 then

--if party_id == 0 then
--�ּ� 2���̻� ��Ƽ���߸� ���� ����
--cprint( "@9831" )
--return

--else

-- ���� ��Ƽ���� ������ �� �ֽ��ϴ�.
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )
--end
I want to be able to enter cube like a normal dungeon and not have to be in a party , I wiil see if I can find this lua else ware and use it as a sample as to what that part of the lua should look like for single entry access and hopefully this will sort out the door to the next room as well

Thanks for the help

UndergroundTaffy posted a copy of his/her ( I presume ) lua, I will copy it and see what happens

I copied his/her lua and still the same, I cannot get into the second room
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Old 08/18/2014, 20:34   #3686
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Try this...

--for party excess elseif prop_id == 60101 then

--if party_id == 0 then
--�ּ� 2���̻� ��Ƽ���߸� ���� ����
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )

--else

-- ���� ��Ƽ���� ������ �� �ֽ��ϴ�.
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )
--end

@MrStubborn
Did you hash the file and resource it after editing?
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Old 08/19/2014, 07:57   #3687
 
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id field prop

Quote:
Originally Posted by .BlackCat. View Post
There is a way Thndr , he is asking because he saw it on my GM tool , anyways :

Code:
/run add_field_prop(1010,6000)
1010 -> FieldProp ID
6000 -> Time

yea i know it coz dat command its bcause ur tool but i just want to get their id list 1010 etc those arena ,christmas dew , another tree arena globe i need list id only
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Old 08/19/2014, 13:23   #3688
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Quote:
Originally Posted by cole363788 View Post
yea i know it coz dat command its bcause ur tool but i just want to get their id list 1010 etc those arena ,christmas dew , another tree arena globe i need list id only
Learn a little bit about SQL...

Select * From Arcadia.dbo.FieldPropResource where file_name like 'common_event_rangifer%'
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Old 08/19/2014, 13:38   #3689
 
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[QUOTE=thndr;29295947]Try this...

--for party excess elseif prop_id == 60101 then

--if party_id == 0 then
--�ּ� 2���̻� ��Ƽ���߸� ���� ����
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )

--else

-- ���� ��Ƽ���� ������ �� �ֽ��ϴ�.
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )
--end

Thanks thndr, i copied the section of the lua that you posted

-- ť�긯 ���� �Ա� ����, ���� ����
--for party excess elseif prop_id == 60101 then

--if party_id == 0 then
--�ּ� 2���̻� ��Ƽ���߸� ���� ����
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )

--else

-- ���� ��Ƽ���� ������ �� �ֽ��ϴ�.
--cprint( "@9830" )

--set_flag( 'green_ticket', 0)
--set_flag( 'cyan_ticket', 0 )

-- ���� ����
--dlg_special( 'confirm_window', 'warp_to_instance_dungeon(30000)', '@9825\v#@dungeon_name@#\v@80030000' )
--end

-- 2���� ����
elseif prop_id == 60103 then
-- �Ա�1
warp(97636 , 29721, currentposition )

That is what the beginning of the lua looks like now, I have included the first line of the port section

Still the same problem though

I still cannot get from the first room, after killing all, into the second room, I think the mobs have had enough & have locked themselves in & thrown away the key
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Old 08/19/2014, 15:17   #3690
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Are you running the right client with your server file version?
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