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NCarbon 7.1 Hybrid Server Issue

Discussion on NCarbon 7.1 Hybrid Server Issue within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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NCarbon 7.1 Hybrid Server Issue

Hey guys, I know this isn't the best place to be asking technical questions but I thought someone might have some insight on this, as it was mentioned to me that people here have discussed this topic.

I'm testing the NCarbon 7.1 client patch with the Arcadia 1.3 repack, and I'm having a little difficulty with the quests. They don't want to complete for some reason.

Any ideas?

I should note that I am using an external server to host the files.
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Old 10/27/2011, 02:58   #2
 
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LOL, Rofl!!! Hey cutie!

Well some people are saying that it's the client, but I know for a fact that's just a made up story somewhere.

When using the 7.1 client with the 1.3 repack on an external server there seems to be some kind of communication error between the server and the client.

However, when used on a local unit the server and client work just fine, which we have tested on several pcs.

Since I use my own mac as a testing platform for our games and making updates....


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Old 10/27/2011, 03:07   #3
 
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What she means to say is; 'Drow says it's the client which mean's it absolutely can not be that, because we be the better than him r.'

BTW:

That's super funny considering I did the quests as part of my analysis on my Local Development Server and what's more than that I even did it with a completely unmodified server set just the 7.1 client and wouldn't you know still the same problem. Heh.

Oh, OH! Furthermore if you took the time to look through all files related to the 7.1 Client Mods release you'd see that not a single one of them actually affects a quest trigger (QuestResource, QuestLinkResource) for such a badass Development Team and being Vice Pres you really seem to have no clue what you're talking about.

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Old 10/27/2011, 03:30   #4
 
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Oh look smokey is still lurking around here. Decided to put your one cent in I see. Even though half of what you said looked like it was typed half assed and made only a partial bit of sense.... oO

And as usual, posting on my threads with nothing but insults and assumptions. I really wish you would grow up.... There was a time when we actually worked together.... Well I worked and you still acted like this, and it was only for a short while until you stabbed us in the back, but that's beside the point....

Can't you just get over yourself and be friendly for once?

And that's funny Rofl, Uebari was looking for that one when I posted. So what have you been up to?
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Old 10/27/2011, 03:32   #5
 
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Quote:
Originally Posted by ismokedrow View Post
What she means to say is; 'Drow says it's the client which mean's it absolutely can not be that, because we be the better than him r.'

BTW:

That's super funny considering I did the quests as part of my analysis on my Local Development Server and what's more than that I even did it with a completely unmodified server set just the 7.1 client and wouldn't you know still the same problem. Heh.

Oh, OH! Furthermore if you took the time to look through all files related to the 7.1 Client Mods release you'd see that not a single one of them actually affects a quest trigger (QuestResource, QuestLinkResource) for such a badass Development Team and being Vice Pres you really seem to have no clue what you're talking about.

LOL! Wow, I guess you don't have anything better to do. Anyways It's there hasn't been anything wrong I've noticed with the 7.1 client and the 1.3b server files besides the fact that external factors along with your CPU can make quests... mess up which has been obviously stated especially server that run HT-Technology.

As for the client mods, it really doesn't matter because the quests weren't modified much at all through the 7.1 client. If you think it's purely the client and not some sort of data / server error you can easily be proven wrong..... Then again most like you have it running on a Intel Dual Core or AMD processor that these issues doesn't effect. Basic "Legacy" processor that aren't up to date as much as the i3/i5/i7 processors usually don't play well with poor rappelz files.
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Old 10/27/2011, 03:32   #6
 
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Btw, who is Drow?
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Old 10/27/2011, 03:37   #7
 
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Quote:
Originally Posted by Uebari View Post
LOL! Wow, I guess you don't have anything better to do. Anyways It's there hasn't been anything wrong I've noticed with the 7.1 client and the 1.3b server files besides the fact that external factors along with your CPU can make quests... mess up which has been obviously stated especially server that run HT-Technology.

As for the client mods, it really doesn't matter because the quests weren't modified much at all through the 7.1 client. If you think it's purely the client and not some sort of data / server error you can easily be proven wrong..... Then again most like you have it running on a Intel Dual Core or AMD processor that these issues doesn't effect. Basic "Legacy" processor that aren't up to date as much as the i3/i5/i7 processors usually don't play well with poor rappelz files.

LOL when has Intel 'NOT' had problems is the better question, i'll take a rock solid AMD Phenom or AMD Hexacore over any Intel anyday. And if you're so naive as to think that even it's a server issue even though not a single part of the modifications altered a stitch of quest resources you seriously need to go back to common sense 101.
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Old 10/27/2011, 03:59   #8
 
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Now I know your just trying to be a know it all....

Allow me to simplify this so even a toddler with a lack of common sense can understand this.... (This will be the greatest feat of my life, trying to simplify CIT.... lol)

We have tested the Arcadia 1.3 repack with the new 7.1 hybrid modifications on two local computers.... When both the server files and client are used on the same computer, the client functions properly, quests can be completed, levels can be accrued.... Everything works perfectly....

We then set the server files up on an external hosting service.... And used the 7.1 client on our local computers... The client loads fine and you can level and do everything else, however, when you try to turn in, complete, a quest, the final dialog box does not even appear, nor can you finish the quest. This happens for the majority of quests.

Therefore, logically, there is an issue with the communication, between an external server and a local client that is preventing the client from accessing key information.... The fact that some quests do in fact work and can be completed only means that the information that is being sent between the server and the client for those particular quests, is different in some way than the quests that do not work. Thus to fix the problem, one must obviously figure out why the external host is having issues sending the proper data.

Ladies and Gentleman, I give you Common Sense 101....

Quote:
And if you're so naive as to think that even it's a server issue even though not a single part of the modifications altered a stitch of quest resources you seriously need to go back to common sense 101.
This statement doesn't even make any sense, due to the fact that modifications to the database and the server hosting service are two completely different things. Your common sense is officially blown out of the water as nothing but the rantings of an egomaniac.

Enjoy

And to prove my point even further, we just tested the Arcadia 1.2 repack with the 6.2 client which was originally used on our ToE server and worked fine. Is now having issues as well with the quest implementation.
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Old 10/27/2011, 04:14   #9
 
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LOL I give up, you're a retarded monkey. I try so hard not to call people retarded monkeys, but some times you just have to. You're theory is full of holes like swizz cheese. This idiotic notion that somehow, between the supported clients and the 7.1 client that some random *** communication error has arisen even though there was no alterations to the Database which is what the client connects to (You still with me monkey?)

Ok so even if it is only a communication error between the client and the server guess what monkey, oh did you figure it out? That would STILL mean it's the client. (**** seems to be a reoccurring theme here. Secondly why are you still talking? Didn't your server go down like forever ago and there we were all so happy that you had mysteriously vanished.

Let me lay down a little real science for the wanna-be's:

A. The Moment a quest is taken the client queries the database to initial the quest progress change. (Aka changing the Quest values for your character.)

B. The database receives the query and processes it to advance you to the next part of the quest. (Aka 1/3 blahs have been killed.)

C. The database then checks your current progress against the upcoming section of the quest via LUA Triggers + QuestLink's AkA Triggers that pass the quest from one section to another section)

D. The database then returns the relevant data to the client which allows the updated information to be passed on.

So what has happened in that process? Hmn, this must be a biggie to figure out -- I must think hard......

A. The client sent the data for the quest.

B. The database receives an invalid trigger (possibly related to QuestLink) and then sends back an error to the gameserver saying that what the client has request is invalid. (WHAT DO YOU FREAKIN KNOW?)

Hell we didn't even get to step C on this part, cause only a retarded monkey couldn't understand A and then B and see where the issue is.

How does the statement not make sense? You're off on some unintelligible rant about connectivity issues and your precious Arcadia Repack v1.3. I swear if you had a brain you wouldn't know what to do with it, you'd be to busy trying to fake being good at something.
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Old 10/27/2011, 11:47   #10
 
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so much fighting!!!
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Old 10/27/2011, 13:46   #11
 
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Maybe the server is too crappy, too low RAM. :O
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Old 10/27/2011, 13:50   #12
 
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Yes, full game server and not just a Flash game
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Old 10/27/2011, 18:13   #13
 
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Well i have the same problem. AMD Quad core 16gb ram. dont see any HW issues here.
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Old 10/28/2011, 00:00   #14
 
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Lol, you still don't understand smokey... Oh well guess that's what I get for trying to explain this to a child. Well whatever, your opinion is irrelevant anyway. I have 4 professional software engineers, 2 mechanical engineers both of my uncles who are government contracted software and computer engineers, and Pyrok from NCarbon who understand and agree with me.

The fact of the matter is there is one of two communication errors somewhere, either an issue with the server communicating with the client, in which case that's a simple technical error. Or there is a communication error with the information between the database and the client, in which case it's a simple matter of changing the data in the database to match the client's data.

What your not understanding is that the server is still set to Rappelz 6.2, with hybrid 7.3 data. While the client was upgraded from the working 6.1 client to the new 7.1 modded client. When Rappelz updated their databases between 6.3 and 7.1, they changed quite a few things including the rewards for some of the quests. Thus it isn't the data in the server that was changed but rather the information in the client that has changed.

Anyway, off to dinner, play with you later...
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Old 10/28/2011, 18:53   #15
 
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Well i run my server from my home pc which is a quad core (q6600). And im not able to finish the quest using the 7.1 client with the 6.2 sframe. but if i run my game in the 6.2 client with the 6.2 sframe the quest finish. So please explian to me how its not the 7.1 client? ( becuase im my opion it is the 7.1 client )
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