heres the 1 i found in the update files that were released on ******** a while back
Code:
-- smp_read_item_equip_info
CREATE PROCEDURE dbo.smp_read_item_equip_info
@IN_SID INT
AS
SET NOCOUNT ON
SELECT wear_info, code, enhance, level FROM dbo.Item WITH (NOLOCK, INDEX(IDX_Item_Account_Id_Owner_Id_Auction_Id_Keeping_Id)) WHERE account_id = 0 AND owner_id = @IN_SID AND summon_id = 0 AND auction_id = 0 AND keeping_id = 0 AND wear_info > -1 AND wear_info < 22 ORDER BY update_time
RETURN @@ERROR
GO
-- smp_read_item_equip_info
and btw heres the unpacked exes the ingame commands can be found in sframe.exe
I don't know and no I didn't. I didn't even unpack them. During a update a while back i noticed the exe's were unusually larger so when i checked it out turned out the GMs forgot to pack them before releasing the update.
Ok, demonroro and me, we were able to move forward. Demonroro alias NCarbon re-wrote the Character table because some of the columns were missing. And also, some of the datatypes were wrong. With this Character table, you'll be able to create characters without getting the error "You may not create a character". Works with Neviwhatever (6.1) client. Credits to him!
/****** Object: Table [dbo].[Character] Script Date: 04/20/2011 23:21:50 ******/
IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo].[Character]') AND type in (N'U'))
DROP TABLE [dbo].[Character]
GO
USE [Telecaster]
GO
/****** Object: Table [dbo].[Character] Script Date: 04/20/2011 23:21:50 ******/
SET ANSI_NULLS ON
GO
all that has done is made it have nulls in the sids, if you look now when it makes items it gives the owner id as null if you followed my info it would fill in the items table correct, you will also find that all the info you put back in to the char table shows as null as it is old unused data.
Btw there is 3 epic 6 parts but it went epic 6.0 then 6.1 then 6.2 or by name Navislamia, Solus Aurum, Resurrection
Quote:
Originally Posted by Link404
Ok, demonroro and me, we were able to move forward. Demonroro alias NCarbon re-wrote the Character table because some of the columns were missing. And also, some of the datatypes were wrong. With this Character table, you'll be able to create characters without getting the error "You may not create a character". Works with Neviwhatever (6.1) client. Credits to him!
/****** Object: Table [dbo].[Character] Script Date: 04/20/2011 23:21:50 ******/
IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo].[Character]') AND type in (N'U'))
DROP TABLE [dbo].[Character]
GO
USE [Telecaster]
GO
/****** Object: Table [dbo].[Character] Script Date: 04/20/2011 23:21:50 ******/
SET ANSI_NULLS ON
GO
USE [Telecaster]
GO
/****** Object: StoredProcedure [dbo].[smp_insert_character] Script Date: 04/22/2011 00:41:15 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
-- =============================================
-- Author: NCarbon Develop
-- Create date: 21/04/11
-- Description: Character Inserting Procedure
-- =============================================
-- start of smp_insert_character
ALTER PROCEDURE [dbo].[smp_insert_character]
--@IN_SID INT OUTPUT,
@OUT_SID NCHAR(10) OUTPUT,
@IN_NAME NVARCHAR(31),
@IN_ACCOUNT VARCHAR(61),
@IN_ACCOUNT_ID INT,
@IN_SLOT INT,
@IN_X INT,
@IN_Y INT,
@IN_Z INT,
@IN_LAYER INT,
@IN_RACE INT,
@IN_SEX INT,
@IN_MAX_REACHED_LEVEL INT,
@IN_LV INT,
@IN_HP INT,
@IN_MP INT,
@IN_JLV INT,
@IN_JP INT,
@IN_CHA INT,
@IN_SKIN_COLOR INT,
@IN_MODEL_00 INT,
@IN_MODEL_01 INT,
@IN_MODEL_02 INT,
@IN_MODEL_03 INT,
@IN_MODEL_04 INT,
@IN_DEFAULT_WEAPON_SID BIGINT,
@IN_DEFAULT_WEAPON_CODE INT,
@IN_DEFAULT_ARMOR_SID BIGINT,
@IN_DEFAULT_ARMOR_CODE INT,
@IN_DEFAULT_BAG_SID BIGINT, ---------------.
@IN_DEFAULT_BAG_CODE INT -- <<<<--- Bugged Param |
---------------*
AS
--SET IDENTITY_INSERT Character ON -- <<< Trying to set SIDs on Character Table
SET NOCOUNT ON
DECLARE @RET INT
SET @RET = 0
BEGIN TRANSACTION
--DECLARE @IN_SID INT
--SET @IN_SID = 2
--BEGIN TRANSACTION --.------------------------------------------------------------.
--DECLARE @IN_DEFAULT_BAG_CODE INT --| <<< Uncomment that when @IN_DEFAULT_BAG_CODE brings errors |
--SET @IN_DEFAULT_BAG_CODE = 1 --| |
--BEGIN TRANSACTION --|_________________________________________________ ___________|
SELECT @RET = COUNT(*) FROM Character WITH (NOLOCK) where name = @IN_NAME;
IF @RET > 0
BEGIN
ROLLBACK TRANSACTION
SET @OUT_SID = 0;
SET @RET = -1;
GOTO ON_END
END
IF @@ERROR <> 0
BEGIN
SET @RET = -1
ROLLBACK TRANSACTION
GOTO ON_END
END
--SET IDENTITY_INSERT Character OFF
--SET IDENTITY_INSERT dbo.Item ON --<<< Appears to be not necessary
SET @OUT_SID = SCOPE_IDENTITY();
/****** Object: Table [dbo].[Item] Script Date: 04/29/2011 01:36:32 ******/
IF EXISTS (SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo].[Item]') AND type in (N'U'))
DROP TABLE [dbo].[Item]
GO
USE [Telecaster]
GO
/****** Object: Table [dbo].[Item] Script Date: 04/29/2011 01:36:32 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
CREATE TABLE [dbo].[Item](
[sid] [int] NOT NULL,
[account_id] [int] NOT NULL,
[owner_id] [int] NOT NULL,
[summon_id] [int] NOT NULL,
[auction_id] [int] NULL,
[keeping_id] [int] NOT NULL,
[idx] [int] NOT NULL,
[code] [int] NOT NULL,
[flag] [int] NOT NULL,
[cnt] [int] NOT NULL,
[level] [int] NOT NULL,
[enhance] [int] NOT NULL,
[endurance] [int] NOT NULL,
[gcode] [int] NOT NULL,
[create_time] [datetime] NOT NULL,
[wear_info] [int] NOT NULL,
[socket_0] [int] NOT NULL,
[socket_1] [int] NOT NULL,
[socket_2] [int] NOT NULL,
[socket_3] [int] NOT NULL,
[remain_time] [int] NULL,
[update_time] [datetime] NULL,
[COUNT] [bigint] NULL,
[elemental_effect_type] [tinyint] NOT NULL,
[elemental_effect_expire_time] [datetime] NOT NULL,
[elemental_effect_attack_point] [int] NOT NULL,
[elemental_effect_magic_point] [int] NOT NULL,
[KEEPING_ITEM_OWNER_UID] [int] NULL,
[RESULT_ITEM_ID] [bigint] NULL,
[RESULT_ITEM_COUNT] [bigint] NULL
) ON [PRIMARY]
GO
Characters are now created with SIDs, items are now created too.
Server crashes now with those following procedures :
smp_read_character_list and smp_read_item_equip_info
you won't be able to create an account unless you either have an epic 6.1 client (aor is 6.2) or you modify the gameserver itself (not recommended unless you know asm fairly well). The modification to allow character creation is easy (1 byte) but then you run into a bunch of issues with the character selection screen (it is blank). Even if you manage to get past that part (MANY changes needed to do so, including adding some code, not just changing offsets),
if it need to be patched for full working , i believe that will take long to release something.
Rappelz Server-Files 02/17/2012 - Rappelz - 10 Replies Hy,
Here the Server-Files From Rappelz.
The Files are From Gpotato
and the Language is german.
This Downloads has all Information
witch i have .
I can't give support for this Files .
Thanks For Understanding
And
Is there anyone there has the Rappelz server files? 04/08/2011 - Rappelz - 4 Replies Is there anyone there has the Rappelz server files?
I just wanna know becouse I relly need them..
If nobody have them cant we just "grab" the data? we got the ip's?