Hello all
I localized any offsets for new version Wonderland (1.5.7), but i donot can fix anys functions.
Working Offsets
Base Address = 0xF76734
send packet = 0x898A70
gatheting = 0x4D9690
Cast Skill = 0x4E8BB0
Regular Atak = 0x4D38F0
Freeze = 0xF39EA4
Console = 0xF3A238
InFlag Game = 0xF5C494
Skill Base = 0x17AC
Skill Count = 0x4
Skill ID = 0x8
World Item Base = 0x24
player structure
[[[BA] + 0x0] + 0x3c]
player name
[[[[[BA] + 0x0] + 0x3c] + 0x810] + 0x0]
World Item
[[[[BA] + 0x0] + 0x24] + 0x1c]
NPC Base
[[[BA] + 0x0] + 0x20]
Instance
[[[[BA] + 0x0] + 0x24] + 0x94]
Quest
[[[[[BA] + 0x0] + 0x3c] + 1788] + 0x8]
Buffs
[[[BA] + 0x0] + 0x3c] + 0x398]
I hav offset for moveto function
Walk1 = 0x4EC320
Walk2 = 0x4F1A80
Walk3 = 0x4ED430
but my function donot work (crash client), i utilize this function from post
autopath function worked but now crash client too, but compare offset address and a function is correct.
any can help me in fix moveto function and sendpacket ( I use c language for develop.
PS: Sendpacket and autopath working in neverfall version (1.5.6), moveto aways crash.
PS2: i donot can find DC flag too
I checked the commands with the forum's moveto function, and the opcode is ok, my regular attack, cast skill, gather, and autopath function is working.
As I am currently super busy I will just post you the function I use currently and the offsets used for it:
Offsets:
global realBaseAddress := 0xF39878
global ADDRESS_ACTION1 := 0x4EC320
global ADDRESS_ACTION2 := 0x4F1A80
global ADDRESS_ACTION3 := 0x4ED430
global playerOffSet := 0x34
global playerActionStructOffset := 0x1780
thank you very much for your response, but unfortunately the function does not work for me.
and the offsets of the positions, which in yours is like 20, 24, and 28, would not currently be 3c, 40, and 44? Or are not numbers the offsets?
I checked my assembly class and it is correctly converting the numbers, including doing the reverse, I made the system send an msgbox of the sent opcodes:
you can see that all the codes are correctly reversed.
Well, if anyone has any other code for a moveto, I'll thank you!
I had a , that worked the function here, but it has no source available, I had to find out how they managed to make such a feat.
but I'll keep trying ^^
Probably there was some change in the Walk3 structure reading, because what was giving error, was the completion of the script with more items in the stack.
And in the address positions of the moveto, x, y, and z are not avatar offsets.
Someone found out how to fix the autologin problem now?
someone should just make a program that would ask for your email/password, open arc, start the patcher, close arc and start the game. Doesnt seem to be that hard
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