but i donot can make auto fly mode works, for flymode (value 1) u need use fly before move function. I was trying to understand the part of lea asm but I ran out of time.
PS: all vars need reverse address. i donot hav a function, my asm class auto convert.
Thank you very much for your help Jasty.
Sadly, also with this address the autopath would always fly.
Seems my move function might be the issue.
I listed them all (autopath and normal) below.
I tried differnent ways and cannot find alternatives atm.
If anyone has an idea, I would be really grateful.
MoveTo(X,Y,Z=0,flyflag=0)
{
if X < 1000
X := floattohex((X*10)-4000)
if Y < 1000
Y := floattohex((Y*10)-5500)
revHex(revX, X)
revHex(revY, Y)
revHex(revZ, Z)
revHex(revBaseAddress, realbaseAddress)
revHex(revAutoPathAddress, AutoPathAddress)
My MoveTo is the same as your normalMoveTo2 and it works.
It looks like you are converting the floats to strings with 'floattohex' and then sending strings to 'revHex'. Is your revHex function able to properly handle hex strings as input? The other times you are calling it the parameter is an int.
thank you again for your help.
The conversion function cannot be the issue as I always used it before and it was working. In the past we noticed that some move functions do not work for certain operating systems. Maybe that could cause the issue, as I still run windows 7.
I run win7 too and have the same moveto. Are you accidentally passing integers into float to hex? I really would examine the strings that are being generated to make sure they are as expected. That part is fishy.
Thanks again for the effort. If the adresses are correct and you use the same function and OS, it is really strange. Like I said these conversions always worked for me and looking at the code generated it seems to be just fine.
normalmove2(10,10) generated (without spaces and explanations in brackets):
Global $ADDRESS_BASE = 0xf45a68
Global $ADDRESS_SENDPACKET = 0x8a0480
Global $ADDRESS_AUTOPATH = 0x40baf0
Global $ADDRESS_ACTION1 = 0x4ecd80
Global $ADDRESS_ACTION2 = 0x4f2560
Global $ADDRESS_ACTION3 = 0x4ede60
Global $ADDRESS_GATHER = 0x4d9a20
Global $ADDRESS_FOLLOW = 0x4f0180
Global $ADDRESS_CASTSKILL = 0x4e9600
Global $ADDRESS_REGATTACK = 0x4d3a80
Global $PARTYINV_ADDRESS = 0xf57c50
Global $MACRO_ADDRESS_BASE = 0xf46b95
Global $OFFSET_ACTIONBASE = 0x17a8
There was some change in the structure of movement, the follow function no longer works, and on the game screen, if you put to follow, the avatar even flies attracted to the chased or down the wings.
Unfortunately I'm still kind of busy lately, but I'll see if I can debug the new structure this weekend.
I dont know yet how to read these new timers on the buffs, but could actually become quite helpful
Timers are just unix timestamps at BuffBase + 0x1a*i + 0x6.
You probably need to compare that against the games internal timestamp at 0xF68C94 rather than your system time.
I know nobody want config it but that will be great - many players said tnx for u! Or mabe u can link some info and I'll learn basic pw-bot dev rules.
Ty anyway
wonderland online 04/04/2011 - General Gaming Discussion - 32 Replies can someone make a post about this game? like bots too would HELP BIG TIME!
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i knew 1 hack c.e 5.4
[Req]Wonderland online Manufacturing trainer 07/26/2009 - General Gaming Discussion - 3 Replies hello.
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Wonderland Online 11/08/2008 - User Submitted News - 1 Replies The game im currently playing is Wonderland Online. If u guys got nothing to do now jus play it XD oh and its 8th Server - Scorpio Coming Soon
Wonderland Online's 8th server - Scorpio will be coming at the same time as the new version - Fairy's Whisper.
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