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PWI Eclipse changes

Discussion on PWI Eclipse changes within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old 11/12/2015, 03:00   #196
 
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My list of poorly named offsets...

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Old 11/29/2015, 22:41   #197
 
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$ADDRESS_QUESTAVAILABLE = 0x89E040
This is the address verification functions availability quest?
As a result of its use, and search for it?
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Old 11/30/2015, 21:35   #198
 
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Quote:
Originally Posted by Remmm View Post
$ADDRESS_QUESTAVAILABLE = 0x89E040
This is the address verification functions availability quest?
As a result of its use, and search for it?
Ohh that's commented out. I wanted to find a function that said if you have done a daily today but failed. My stuff is cobbled together from many sources and unorganized.
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Old 12/17/2015, 06:29   #199
 
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Quote:
Originally Posted by jasty View Post
Here's all of the addresses and offsets I use... its not super well organized and most of the names don't match other stuff though.

Here is my python script for finding all the function addresses at the top. I havent tried making one for doing all the offsets I use.
PWID just got patched and this offset list fits perfectly, but what is the unfreeze address for this version if anyone still has it ?
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Old 12/17/2015, 10:11   #200
 
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maybe try this:
UnfreezOffset = 0x4EC

but havent checked
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Old 12/17/2015, 22:54   #201
 
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It's usually something like this Unfreeze=13824152 or 0xD2F098, but that also works.
global $osunfreeze[2]
$osunfreeze[1]=0x4ec
_MEMORYPOINTERwrite($APP_BASE_ADDRESS, $MID, $osunfreeze,1)

Thanks !

======

Anyone able to solo FSP Judgement mode after Riptide ?

Is there any method for jumping, using packet or memory-write ?
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Old 12/18/2015, 18:08   #202
 
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Originally Posted by Smurfin View Post
Is there any method for jumping, using packet or memory-write ?
I use a ghetto jump that just moves the vertical position of the player up by a few meters in memory before walking forward. The data I manipulate is at Player + 0x724 as the one at 0x40 doesn't seem to be used for actual motion.
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Old 12/23/2015, 08:48   #203
 
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Plz help!

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Originally Posted by jasty View Post
Here are the offsets I am using with this latest update. I doubt I'm using the same names as the bigger bots out there.
Does anyone know how to get a list of mail Ids from the mailbox? I'd like to make a bot that auto relists AH items. But the mailbox is being mean to me.

Also I'd be interested in how to find a list of currently available quests from an NPC if anyone knows how.
My PW version is there. Plz explain this struct :
Global $OFFSET_ACTIONBASE = 0x13F0
Seem, It mean:
($ADDRESS_BASE) 0xd2e444 + 0x28 + 0x13F0 + 0x18 + 0x8 + Offset...
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Old 12/23/2015, 20:09   #204
 
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It's the offset from the player struct to the action struct.

I think it's mostly used for checking and setting the action flag (whether you are busy doing something). I also seem to use it in my move code though. I got the code from somewhere in this thread I think.

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Old 01/03/2016, 01:47   #205
 
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Quote:
Originally Posted by jasty View Post
I use a ghetto jump that just moves the vertical position of the player up by a few meters in memory before walking forward. The data I manipulate is at Player + 0x724 as the one at 0x40 doesn't seem to be used for actual motion.
Could you please give an example on how to utilize that ? and is that the offset for PWI today, PWID where I play still at the version with $ADDRESS_BASE = 0xd56b8c.

I'm trying to use it for soloing Judgement mode for auto get back to spot when my char dies because for some reason Barb and BM can't just walk past the bridge, they have to jump, and there is a small lava pit in front of the door at bat boss.
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Old 01/03/2016, 03:01   #206
 
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Man I really don't feel like I should be setting the example because of how much of a hack this is...


Ohh looking at this something I should have mentioned is that the coordinate frame for the physics coordinates is vertically offset from normal coordinates. It's like 1.8 off or something weird, I have no idea why but I preserve the difference when setting the new coords.

You can actually do vertical translations pretty high without any rubberbanding. The tolerance is much higher vertically than horizontally (probably to allow for jumping and falling). That said, even though the horizontal translation tolerance is low it's enough to work your way through thin walls which is occasionally useful.
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Old 01/03/2016, 06:18   #207
 
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Thanks, it'll be so useful !!
---

When I tried the jump script, my character's starchart glow moved up but when I moved my character, it didn't move from that height. Do I have to also move using script for the jump script to work ?

It's kinda like wallhack back in the day, but it was character nickname that went up iirc.



It also messed something up I guess, when I tried to fly then clicked somewhere without adjusting height , my character also went up and flying with WASD didn't work, it's like bumping to a wall.
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Old 01/03/2016, 16:35   #208
 
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Hmm that looks like the right set of coordinates since mine also moves the flare. Maybe that's too high and youre getting rubberbanded? Walking forward your character should appear at that spot. I'd play with it some more with smaller jumps.
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Old 01/26/2016, 23:51   #209
 
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just aside of this, whoever struggle to find their offsets after a update, get Reclass lol I finally understood how it works after a tutorial on youtube. Well i checked it out now, as i have time.
When the offset changed by idk a few bytes then its easy to find them with this. Jasty made a awesome work with his address retriever tho. But maybe this helps others too.
This was the Tutorial:
Through Doug Confere, i checked out IDA too. You can save the old elementclient.exe before the update and compare to after update to check both in IDA and find offsets via hex comparing like its done in the retriever here is a tutorial:
Just yeah wouldn't use the links, idk if they are safe, but he shows how its done.
Hope this is helpful
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Old 03/01/2016, 18:44   #210
 
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Autologin with Startcommands
(login.bat)
start elementclient.exe startbypatcher user:login pwdassword role:charname

does anyone know how the server selection skip?

I have already tried:

server:Etherblade
server:[US WEST]Twilight Temple
serverwigc2.perfectworld.com
server:66.151.133.71
serverwigc2.perfectworld.com:29000
server:66.151.133.71:29000
server:0 - 4
server:04
server:2,1

without success...

elementclient.exe startcommands:
user
pwd
area
token2
token
role
agent
gt
coreclient
export
server
miniclient
luadebug
rtdebug
sepfile
rendernofocus
nocheck
facepill


Debug:
start elementclient.exe game:cpw console:1
open console ingame:
shift+~ or shift+ö

// ========== Debug commands ==========

"d_cameramode"
"d_boundbox"
"d_rtdebug"
"d_npcid"
"d_itemid"
"d_runspeed"
"d_goto"
"d_gotoline"
"d_fly"
"d_c2scmd"
"d_c2scmdp"
"d_viewradius"
"d_relogin"
"d_skill"
"d_render_water"
"d_render_grass"
"d_render_forest"
"d_render_shadow"
"d_render_outline"
"d_turnaround"
"d_testdist"
"d_gfx"
"d_showpos"
"d_trnlayer"
"d_a3dstat"
"d_gamestat"
"d_treelod"
"d_fps"
"d_playerradius"
"d_showid"
"d_skipframe"
"d_modelupdate"
"d_minidump"
"d_settimeofday"
"d_getservertime"
"d_task"
"d_mipmapbias"
"d_updatelua"
"d_trncull"
"d_gscmd"
"d_delcmd"
"d_fixedcamera"
"d_towerdefense"
"d_camturnspeed"
"d_cutscene"
"d_hdr"
"d_skillnotarget"
"d_buyrepuitem"
"d_anm"
"d_gamesnake"
"d_tinygame"

// ========== GM commands ==========

"gm_kickout_role"
"gm_kickout_user"
"gm_list_user"
"gm_online_num"
"gm_restart_sev"
"gm_shutup_role"
"gm_shutup_user"
"gm_moveto_player"
"gm_callin_player"
"gm_broadcast"
"gm_showid"
"gm_forbid_role"
"gm_trigger_chat"
"gm_generate"
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