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PWI Eclipse changes

Discussion on PWI Eclipse changes within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old 08/14/2015, 01:08   #166
 
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Does anyone know how to read the chat ? oO like the world chat
I wanted to make a extra window for World Chat when i'm coding, but couldn't find the addresses yet >.<
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Old 08/14/2015, 06:39   #167
 
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Originally Posted by sasukezero View Post
Does anyone know how to read the chat ? oO like the world chat
I wanted to make a extra window for World Chat when i'm coding, but couldn't find the addresses yet >.<
It's discussed here though I haven't tried it before


You can also use the OOG client PWLuaOOG for that which will output WC to a console.
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Old 08/14/2015, 16:43   #168
 
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Gonna check the post out and make my own one
that way i don't have to maximize the game and check stuff lol
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Old 08/20/2015, 02:16   #169
 
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does anyone know the new partyinvitecounter address >.< i can't find the right one again -.- maybe i should have written down how i did last time. Usually the value increases when you join squad and again when you leave. I found a base addresses and tried them but non worked uff
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Old 08/20/2015, 05:17   #170
 
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Here's all of the addresses and offsets I use... its not super well organized and most of the names don't match other stuff though.

Here is my python script for finding all the function addresses at the top. I havent tried making one for doing all the offsets I use.
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Old 08/20/2015, 13:28   #171
 
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Thank you very much Jasty!
Ill check out the python script whenever i can. Searching addresses with Autoit never worked for me so python would be a good way i guess.

I tested the Python script and it works! This is awesome! Like in autoit it didnt work for me for some reason oO idk why tho. Gonna use this now and add things when i have time again.

Thanks again Jasty!
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Old 08/24/2015, 10:51   #172
 
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Thank you very much Jasty!
Ill check out the python script whenever i can. Searching addresses with Autoit never worked for me so python would be a good way i guess.
I found out that compiling AutoIt scripts using versions above 3.3.6.1 will have different outputs. So I am using AutoIt version 3.3.6.1 from .
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Old 08/26/2015, 13:13   #173
 
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world quest bot is not working anymore right?
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Old 08/26/2015, 13:21   #174
 
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did you try to change the old offsets to the new ones that Jasty posted ? Nothing else than some offsets were changed. So the functions from before should then work again.
Else let us know whats missing
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Old 09/30/2015, 15:50   #175
 
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Does anyone know if there is a Flag to show if a herb is already being dug by another person ?
I've tried to find it but I'm not even sure if there is a flag that shows it. I know that the game gives a message item being used, so there has to be something. Listing items to dig and getting the ID is no problem tho.
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Old 09/30/2015, 18:10   #176
 
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Does anyone know if there is a Flag to show if a herb is already being dug by another person ?
I've tried to find it but I'm not even sure if there is a flag that shows it. I know that the game gives a message item being used, so there has to be something. Listing items to dig and getting the ID is no problem tho.
I don't think there is any flag. That message is just the response from the server when you try to dig. I think it's in server_error.txt or something. The client doesn't really know what the result will be until after it makes the attempt. You could detect it by waiting a bit and checking the action flag to see if you're busy digging.

Personally I just keep on trying to dig whatever is closest. If the mine can be dug multiple times youll get your turn eventually and if it disappears youll run to the next one.
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Old 09/30/2015, 18:40   #177
 
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Yeah, there's no flag. As jasty said, server sends result of gather init request.
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Old 10/01/2015, 00:04   #178
 
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Good to know, then i don't have to search anymore. It would have been cool to see so, cause of mines that are already being dug by others. Right now I'm also trying till it disappears or yeah the Action Flag flips. Might include a check if a player is near the mine but rather not as its just a extra. Thank you both very much
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Old 10/01/2015, 14:31   #179
 
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just wanted to throw in a few more or less usefull offset chains i found:


i am trying to rework the tab targeting with those. does anyone know how to read the guildname or guildID of another player?

thats how you can read the guildname of the current target - however it would be way easier to read it without selecting a player in the first place:
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Old 10/01/2015, 20:36   #180
 
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Faction ID is in the player struct at offset 0x694
Not sure where to read the faction name (probably some global struct somewhere).

PlayerList is in base+1C+14+1C+98+(4*i)
i is 0 to PlayerListCount-1
PlayerListCount is in base+1C+14+1C+9C
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