I have a problem with the MoveTo function :
Code:
public void MoveTo(float X, float Y, float Z, float height = -1.0F)
{
int addr1 = MemFunctions.MemReadInt(0xB8FBCC);
int addr2 = MemFunctions.MemReadInt(addr1 + 0x1C);
int addr3 = MemFunctions.MemReadInt(addr2 + 0x34);
int actionStruct = MemFunctions.MemReadInt(addr3 + 0x10C4);
int actionList = MemFunctions.MemReadInt(actionStruct + 0x30);
int moveAction = MemFunctions.MemReadInt(actionList + 0x4);
MemFunctions.MemWriteInt(moveAction + 0x8, 0); //action finished = 0
MemFunctions.MemWriteInt(moveAction + 0x14, 1); //Action start = 1
MemFunctions.MemWriteFloat(moveAction + 0x20, X); // Set X coord
MemFunctions.MemWriteFloat(moveAction + 0x28, Y); // Set Y coord
MemFunctions.MemWriteFloat(moveAction + 0x24, Z); // Set Z coord
MemFunctions.MemWriteFloat(moveAction + 0x68, height); // Set height
if (height >= 0.0)
{
MemFunctions.MemWriteInt(moveAction + 0x64, 26625); //Set 1st var for flying up
MemFunctions.MemWriteInt(moveAction + 0x6C, 256); // Set 2nd var for flying up
}
else
{
MemFunctions.MemWriteInt(moveAction + 0x64, 26624); //Set 1st var for not flying up
MemFunctions.MemWriteInt(moveAction + 0x6C, 65536); // Set 2nd var for not flying up
}
MemFunctions.MemWriteInt(moveAction + 0x2C, 0); // Set moveType
MemFunctions.MemWriteInt(moveAction + 0x34, 0); // Set error
MemFunctions.MemWriteInt(moveAction + 0x3C, 0); // Set error
MemFunctions.MemWriteInt(actionStruct + 0xC, moveAction); // Set new actionType
MemFunctions.MemWriteInt(actionStruct + 0x18, 1); // Set next action position to 1
MemFunctions.MemWriteInt(actionStruct + 0x14, moveAction); // Set new actionType
}
Can you tell me what is the problem?
For Perfect World International






