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Discussion on pGrind within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
11/18/2011, 01:03
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#376
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elite*gold: 0
Join Date: May 2008
Posts: 5
Received Thanks: 0
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can u add for buff timer in seconds for warrior or assasin ? i think this important for use outer or inner skill . sory if my english is bad
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11/18/2011, 18:00
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#377
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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Nope, because the minority of buffs need under 1 minute rebuff.
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11/18/2011, 19:18
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#378
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elite*gold: 0
Join Date: Nov 2011
Posts: 4
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 dude..I have a request here
what if you make a special ID target list..
so if someone wants to save only for 2 or 3 mobs for example..
the other monster that surround the area that did not save as a target will not be attack
just for the suggestion
I mean like the oracle bot did..
it is much more save for bot
thanks before
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11/19/2011, 07:52
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#379
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elite*gold: 0
Join Date: May 2009
Posts: 10
Received Thanks: 0
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Huh? It already does this. You set your area distance, then chose the mobs you want to kill, and move them over to the right box. Those select mobs will be attacked, no others.
Quote:
Originally Posted by toydoll
 dude..I have a request here
what if you make a special ID target list..
so if someone wants to save only for 2 or 3 mobs for example..
the other monster that surround the area that did not save as a target will not be attack
just for the suggestion
I mean like the oracle bot did..
it is much more save for bot
thanks before 
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11/19/2011, 08:00
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#380
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elite*gold: 0
Join Date: May 2008
Posts: 5
Received Thanks: 0
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hmm but i think if use second for buff can make a buff more efisient. can u add npc id in hell or heaven? and one more a bot have more time for hit a monster while a bot pick item or buff can u repair if monster hit a bot , a bot automatically hit monster too. tq
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11/19/2011, 11:53
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#381
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elite*gold: 0
Join Date: Nov 2011
Posts: 4
Received Thanks: 0
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Quote:
Originally Posted by prodiac1
Huh? It already does this. You set your area distance, then chose the mobs you want to kill, and move them over to the right box. Those select mobs will be attacked, no others.
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no..I mean the basic ID of a monster..not the name of the monster
if I set my area distance, then I choose the mobs that I want to kill andmove them around to the other box ofcourse the selected mobs will be attack..not the others that their names didn't in the right box..
but what I mean is..if I set the target name and let's say there is 10 monster with the name orchid spectral (for an example) on the distance of 20 meters that I set..
with this bot all the ten orchid spectral will got attack as a target right?
what I ask is, if in the 20 meters distance there is 10 orchid spectral..I only want to choose only 2 of them..not the whole ten
just like the ntKid - Oracle[BOT] did
I like this bot, that's why I want to ask if we could use an option like this to the program so, this program would be perfect bot of course
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11/19/2011, 13:24
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#382
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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I dont see any reason for this to be added. Why would you only want to target 2 IDs? Does not make any sence to me. When killed, they will change types (weak, inc. life...), change position... where is the advantage?
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11/19/2011, 18:25
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#383
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elite*gold: 0
Join Date: Feb 2008
Posts: 115
Received Thanks: 15
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Running since a long time without any problems. If there is anything specific which needs to be tested lmk.
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11/19/2011, 19:35
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#384
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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I would be happy if you could conentrate on NPC interaction. I think its relativly bug free, but users tend to find more then me
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11/20/2011, 09:04
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#385
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elite*gold: 0
Join Date: Feb 2008
Posts: 115
Received Thanks: 15
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I am using all 3 npc interactions, and the only problem ever occured was, that my character stopped while dropping down due to rubberbanding, and the bot did nothing about it.
But that happens relatively rarely, and it usually runs smooth using sell/buy/repair functions.
edit: the cause of these, is that i have my flowers/trees pck swapped. therefore in my client i can go throu NPCs too(not just gates), but if u do that u have to be over 10 m/s speed. As the bot falls into the npcs, the server sends the character back into the air.
idk if anything similar happens with those using nonmodified clients, if u want to care about those, who use this dropping the character next to the npc would be a solution(~7-10 absolute units)
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11/20/2011, 13:11
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#386
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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Next update will fly down, not drop. That should solve the issue.
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11/21/2011, 03:05
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#387
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elite*gold: 0
Join Date: May 2008
Posts: 5
Received Thanks: 0
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can u add fly patch record to npc not walking?
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11/22/2011, 23:09
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#388
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elite*gold: 18
Join Date: Jun 2009
Posts: 1,217
Received Thanks: 58
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swoosh my dear how does it look with the cleric support. i mean that my 2 acc ( cleric ) can support a other cha ?
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11/22/2011, 23:45
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#389
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elite*gold: 0
Join Date: May 2009
Posts: 10
Received Thanks: 0
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So b5 now crashes when I start it up.
I've set up b6.
I use this only for my healer. I set Vitals up at 100%. As mentioned previously, vitals stopped working when in "stop" mode. I would normally target the tank, and enable vitals to heal IH at 100%.
After b5, I had to start selecting a random mob in the kill list, but as long as I had tank as target, it wouldn't switch.
Now, it tries to switch, and won't cast the heal from vitals at all
Client 808 hooked successfully 
Loaded Profile *****
Started Core @ 2:44:02 PM
Core :: Looting :: 0 items detected
Core :: Meditate :: HP/MP levels reached
Core :: Targeting :: Currently no suitable target, waiting for mobs...
Only 16 hours left for testing this and I can't get it to work at all.
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11/23/2011, 15:06
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#390
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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Ah right, I had promised to make vitals work in idle mode too. Will do that. Cleric support will come when everything else is done.
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