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pGrind
Discussion on pGrind within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
10/02/2011, 19:57
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#211
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elite*gold: 0
Join Date: Sep 2011
Posts: 15
Received Thanks: 3
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i have to report something else, i grind with my cleric most of the times and beta3 buffs when it starts but it doesnt rebuff after the set time passes :'( :'(
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10/02/2011, 20:45
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#212
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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About the pet **** - people have emailed me saying that it still has problems, and I can confirm this after seeing what they did. I will issue another update next few days that will aim to fix all the things you guys found now.
So, keep on posting what you think sucks
Also, a few comments on the requests :
The terrain thingie, arrghh. I hate this question. While a freind of mine throughly investigated into this direction (He wrote an A* implementation and read out all terrain objects in litmodels), I really cannot be bothered to do it his way. Your jump way is a more feasonable. Ill see about this.
The chat thing, well, the main reason why I have not already implemented this is because it would require me to keep yet another address (3 in fact) up to date across multiple versions of pw. I dont know if im up to that, but then again, I am aiming to write the best pw bot, so I think its mandatory to include chat support. Ill see if this has space in beta 4.
Thanks for all your feedback so far guys. Really helps.
Cheers
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10/02/2011, 21:06
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#213
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elite*gold: 10
Join Date: Sep 2010
Posts: 400
Received Thanks: 234
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Quote:
Originally Posted by Sᴡoosh
The chat thing, well, the main reason why I have not already implemented this is because it would require me to keep yet another address (3 in fact) up to date across multiple versions of pw. I dont know if im up to that, but then again, I am aiming to write the best pw bot, so I think its mandatory to include chat support. Ill see if this has space in beta 4.
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The offsets for received messages can be found with a  . I think Smurfin confirmed that this works in PW Indo too, so it probably works on other versions too.
The offsets for replying on the other hand, are a little trickier. If you want to go that route, I wouldn't mind throwing together something to find those too if you like.
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10/02/2011, 21:21
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#214
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elite*gold: 0
Join Date: Mar 2009
Posts: 112
Received Thanks: 123
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Quote:
Originally Posted by Sᴡoosh
...The terrain thingie, arrghh. I hate this question. While a freind of mine throughly investigated into this direction (He wrote an A* implementation and read out all terrain objects in litmodels), I really cannot be bothered to do it his way. Your jump way is a more feasonable. Ill see about this.
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This friend of yours, lazy as hell. If he already has A* and model data, it's almoust done. Kick him in the ***** and let's get this done.
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10/02/2011, 21:52
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#215
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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@dumbfck :
Yeah, thanks for the link. I may add chat support into beta 4. About the answering : I dont think I will do this for now, but if I am really bored or in case this thing ever goes completly bug free, I may do that. Thanks to you and what you have done for this community - I have included a thanks to ya in my bot, no clue if you tried it.
@Shareen : Yeah, lazy zombie killer :P Careful not to play at work! Oh wait...
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10/02/2011, 22:26
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#216
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elite*gold: 10
Join Date: Sep 2010
Posts: 400
Received Thanks: 234
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Oh cool, thank you 
I must admit I haven't tried it yet. I don't really play the game much now and I'm not particularly interested in botting, but I am very tempted to download it just to see what it's like xD. Sounds like it has some very nice stuff in it ^^
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10/02/2011, 22:42
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#217
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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It still has more bugs then bytes, but maybe you like it
Cheers
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10/02/2011, 22:45
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#218
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elite*gold: 10
Join Date: Sep 2010
Posts: 400
Received Thanks: 234
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Not bugs.... "Undocumented features"
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10/02/2011, 23:49
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#219
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elite*gold: 0
Join Date: Dec 2007
Posts: 14
Received Thanks: 0
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when some 1 attacks me ,, it auto defend but if the attacker died and dont rez back to town ,, it keeps targetting it and never switch to the mobs attackin so its a certain death
for sins something wrong with BP with that new version Beta3 it dont Bloodpaint in time
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10/03/2011, 05:14
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#220
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elite*gold: 0
Join Date: Sep 2011
Posts: 15
Received Thanks: 3
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i have a question.. i can't seem to find a way to delete a vital even i've created... can any1 help me with this?
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10/03/2011, 09:33
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#221
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elite*gold: 67
Join Date: Sep 2009
Posts: 398
Received Thanks: 31
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just right click on the vital set u created and a pop up window will appear which says delete
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10/03/2011, 13:36
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#222
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elite*gold: 0
Join Date: Jul 2008
Posts: 3
Received Thanks: 0
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still cant use pet support for pw-indo nor pw-my , please advice , cheers
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10/03/2011, 14:48
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#223
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elite*gold: 0
Join Date: Dec 2007
Posts: 14
Received Thanks: 0
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any thing about the buff problem ???
i still have problem ,, i set it to BP every 5 min and it dont
i use Beta3
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10/03/2011, 15:47
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#224
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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Yes, dont worry, I have enough bug reports gathered now so I can work on the problems in detail. I will issue a new smaller update which addresses specifically these problems :
Buffs
Pet ****
Vitals bug (sometimes not firing event)
Anything else?
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10/03/2011, 16:23
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#225
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elite*gold: 0
Join Date: Jan 2008
Posts: 9
Received Thanks: 0
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Hi there, why do i keep having this error when i start the bot?
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