i have to report something else, i grind with my cleric most of the times and beta3 buffs when it starts but it doesnt rebuff after the set time passes :'( :'(
About the pet **** - people have emailed me saying that it still has problems, and I can confirm this after seeing what they did. I will issue another update next few days that will aim to fix all the things you guys found now.
So, keep on posting what you think sucks
Also, a few comments on the requests :
The terrain thingie, arrghh. I hate this question. While a freind of mine throughly investigated into this direction (He wrote an A* implementation and read out all terrain objects in litmodels), I really cannot be bothered to do it his way. Your jump way is a more feasonable. Ill see about this.
The chat thing, well, the main reason why I have not already implemented this is because it would require me to keep yet another address (3 in fact) up to date across multiple versions of pw. I dont know if im up to that, but then again, I am aiming to write the best pw bot, so I think its mandatory to include chat support. Ill see if this has space in beta 4.
Thanks for all your feedback so far guys. Really helps.
The chat thing, well, the main reason why I have not already implemented this is because it would require me to keep yet another address (3 in fact) up to date across multiple versions of pw. I dont know if im up to that, but then again, I am aiming to write the best pw bot, so I think its mandatory to include chat support. Ill see if this has space in beta 4.
The offsets for received messages can be found with a . I think Smurfin confirmed that this works in PW Indo too, so it probably works on other versions too.
The offsets for replying on the other hand, are a little trickier. If you want to go that route, I wouldn't mind throwing together something to find those too if you like.
...The terrain thingie, arrghh. I hate this question. While a freind of mine throughly investigated into this direction (He wrote an A* implementation and read out all terrain objects in litmodels), I really cannot be bothered to do it his way. Your jump way is a more feasonable. Ill see about this.
..
This friend of yours, lazy as hell. If he already has A* and model data, it's almoust done. Kick him in the ***** and let's get this done.
Yeah, thanks for the link. I may add chat support into beta 4. About the answering : I dont think I will do this for now, but if I am really bored or in case this thing ever goes completly bug free, I may do that. Thanks to you and what you have done for this community - I have included a thanks to ya in my bot, no clue if you tried it.
@Shareen : Yeah, lazy zombie killer :P Careful not to play at work! Oh wait...
Oh cool, thank you
I must admit I haven't tried it yet. I don't really play the game much now and I'm not particularly interested in botting, but I am very tempted to download it just to see what it's like xD. Sounds like it has some very nice stuff in it ^^
when some 1 attacks me ,, it auto defend but if the attacker died and dont rez back to town ,, it keeps targetting it and never switch to the mobs attackin so its a certain death
for sins something wrong with BP with that new version Beta3 it dont Bloodpaint in time
Yes, dont worry, I have enough bug reports gathered now so I can work on the problems in detail. I will issue a new smaller update which addresses specifically these problems :
Buffs
Pet ****
Vitals bug (sometimes not firing event)