steps
Just sharing, Sorry for bad english.
First extract the original file TslGame-WindowsNoEditor_etc and TslGame-WindowsNoEditor_objects two pak
Found after unpacking
Recoil folder RecoilCurves folder (WeaponConfig folder is optional for extreme recoilless change meaningless)
The files in the Recoil folder are mainly used to play the shaking animation of the firearms. Do not change if used in the afternoon of the anchor.
Uexp reformation of Recoil folder
The hexadecimal value corresponding to the "UUU ? space" is mainly changed to a garbled value. It is terminated by a value of 0F.FF with a value of 0.
There is no need to change the contents of the entire folder here
Changes to the 7.62/5.56/9 file _Montage suffixes The current version requires 11 files to be changed to meet the needs of all mainstream firearms.
The main folder of the RecoilCurves folder is either the anchor or the extreme or the laser. This folder must be moved
Uexp to extract all firearms
If you use the ultraedit software to modify the general from 160h before and after the code: 02, terminated before and after 200h code: 94.
All the values in this period will be smeared with zeros as long as the corresponding code on the right is twisted and garbled.
(The language description is like this - - there is no way to explain it in detail)
WeaponConfig this folder does not matter at all
This is more regular, and I really don't understand it. Using software and extracted cheating source code to compare with what I said above at a glance






