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[Release]PWO_Bot
Discussion on [Release]PWO_Bot within the Pokemon forum part of the Other Online Games category.
08/15/2014, 10:32
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#76
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elite*gold: 0
Join Date: May 2010
Posts: 104
Received Thanks: 26
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-Last update 2014/08/14/23:58
Quote:
Originally Posted by faesarn
Thanks. Works very well for the the training part. I haven't tested the capture part since I only look for hyper rare xD
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Thank you for the great comment
-Last update 2014/08/14/23:58
*Healing potions & revive potions implemented
*Message chat bot interaction
You can now have the bot respond to messages in game with multiple user defined or default responses. I also implemented today the option to enable/disable in battle health potions as well as out of battle health potions or revives.
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08/15/2014, 11:55
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#77
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elite*gold: 0
Join Date: Aug 2014
Posts: 4
Received Thanks: 1
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I found a shiny tonight and he recognized it as a shiny (I can read it in the log) and then didn't catch it... how can I do? I set the detection sensivity around 30.
Thanks, insomniac, for the hard and great work!
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08/15/2014, 19:10
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#78
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elite*gold: 0
Join Date: Oct 2006
Posts: 32
Received Thanks: 2
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After one week i'm expected to pay to continue.. that's a shame i started to like it, but i dont like being force to pay so... that's bad :/
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08/15/2014, 20:53
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#79
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elite*gold: 0
Join Date: May 2010
Posts: 104
Received Thanks: 26
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Quote:
Originally Posted by donalduck0
I found a shiny tonight and he recognized it as a shiny (I can read it in the log) and then didn't catch it... how can I do? I set the detection sensivity around 30.
Thanks, insomniac, for the hard and great work!
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Well if it recognized the Pokemon as a shiny and wrote it to the log then the detection sensitivity is good. Most likely what happened was your Pokemon either fainted, or you killed the Pokemon before catching it. I don't know what moves your using for catching, but I always use a move that does not do damage maybe sleep for stun. Also maybe you encountered the shiny just before the server was restarting and there was a small roll back. Or maybe you ran out of Pokeballs, Its hard to tell there can be many possibility's Its hard to tell but what do know is that the bot wrote to the log saying it encountered a shiny meaning the sensitivity bar is correct. Then it takes action to catch the Pokemon using the same sequence of action as if a catch list Pokemon appeared.
Quote:
Originally Posted by faesarn
After one week i'm expected to pay to continue.. that's a shame i started to like it, but i dont like being force to pay so... that's bad :/
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I am sorry you feel that way, as I have spent many hours of hard work perfecting the bot for everyone. And a one time 10$ donation to continue with unlimited use after having 1 week free to test it does not seem too unreasonable. After all the money is going towards the many hours of free labor I have been putting forth and also to keep me inspired to continue to do good work. And in saying that I would like to thank the people who have already donated towards the bot. Thank you for helping me keep this project going strong.
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08/15/2014, 21:36
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#80
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elite*gold: 0
Join Date: Aug 2014
Posts: 4
Received Thanks: 1
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I had 100+ Pokeballs and the move I'm using to catch is Stun Spore, so no clue about it... a server crash could be a chance! Thanks
Could it be because I've deactivated sparkle?
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08/15/2014, 22:18
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#81
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elite*gold: 0
Join Date: May 2010
Posts: 104
Received Thanks: 26
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Quote:
Originally Posted by donalduck0
I had 100+ Pokeballs and the move I'm using to catch is Stun Spore, so no clue about it... a server crash could be a chance! Thanks
Could it be because I've deactivated sparkle?
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Nope it wasn't the sparkle, in fact you can enable the sparkle animation again, its no longer needed for shiny Pokemon recognition. As the bot evolved/grew it ended up not needing to see the shiny Pokemon's sprites making it so I didn't need to remove the sparkle animation. Its a old option that I had left just in case I wanted to use it for later implementations.
Also look into the Q- & A- on the  help page regarding Fight Sequence Catch-list
For safety's sake I added a fail safe to 100% guaranteed it will never use the wrong moves on a shiny or catch list Pokemon. I am not saying it used the wrong moves before but just to be 100%.
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08/16/2014, 17:43
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#82
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elite*gold: 0
Join Date: Oct 2006
Posts: 32
Received Thanks: 2
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Quote:
Originally Posted by insomniac420
After all the money is going towards the many hours of free labor I have been putting forth and also to keep me inspired to continue to do good work.
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Yeah I get that too, but it's not cool to feel forced to pay, when the game itself is free to play. Anyway, you did a great job and the bot allowed me to get some levels on my main pokes, Thanks for that man
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08/17/2014, 02:50
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#83
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elite*gold: 0
Join Date: May 2010
Posts: 104
Received Thanks: 26
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-Last update 2014/08/16/17:49
*Implemented advanced pathing option for movement on grass
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08/17/2014, 17:02
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#84
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elite*gold: 0
Join Date: Aug 2014
Posts: 5
Received Thanks: 0
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Hey is there any risk while using this bot? thanks in advance!
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08/17/2014, 20:27
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#85
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elite*gold: 0
Join Date: May 2010
Posts: 104
Received Thanks: 26
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risks
Quote:
Originally Posted by SoldierG
Hey is there any risk while using this bot? thanks in advance!
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Good question;
When using any bot you take certain risks, but since the bot works out of game and does not inject or read memory, the bot is less likely to be detected. Really only way to get caught would be if a player reports you and GM comes to investigate. That's why I added the chat options, to respond to messages. Also I added a time out if the bot doesn't encounter Pokemon after trying for a while it will stop. So yes there are certain risks but they are very low risks and as long as you don't abuse the bot and make it obvious you should be alright.
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08/17/2014, 23:24
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#86
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elite*gold: 0
Join Date: Jul 2011
Posts: 202
Received Thanks: 129
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Technically, as of today, the chances of your bot being detected is the same as any other bot, because PWO doesn't check if programs are injected into itself. It specifically checks what programs are being ran on your computer by either window name or process name. It also recently checks what program executes the game and if it is not explorer.exe (and a few others) then it will trigger the auto ban system.
As far as I am aware, there isn't any bots or hacks in the public that injects itself into this game. Memory modifications are not injections.
So, anyways, whenever there is a PWO update, you should still be aware that the bot may be detected and patched. However, all of these protection are hardcoded into the client, so you can disassemble and bypass it. They're usually clumped together in one area too
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08/18/2014, 06:09
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#87
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elite*gold: 0
Join Date: May 2010
Posts: 104
Received Thanks: 26
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Undetectable
First of all let me thank you for your beneficial comment as well as let you know I admire you for your coding knowledge and previous work so I always do appreciate your input.
Quote:
Originally Posted by dec0de
"Technically, as of today, the chances of your bot being detected is the same as any other bot"
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Is not true for my bot, as there is no memory modifications, no game memory reading, no hacking, no injecting, as well as a dynamic window & process name.
Quote:
Originally Posted by dec0de
It specifically checks what programs are being ran on your computer by either window name or process name. It also recently checks what program executes the game and if it is not explorer.exe (and a few others) then it will trigger the auto ban system.
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I did not feel obligated to mention some of the steps taken to avoid detection but since you brought it up, a few things the bot does do is change its window name and process name to a random string every time you open and start the bot, so they can never get a definitive window name or process name to mass block it in a update, also the bot does not run or shell execute the game so they cant detect it that way either. So I respectfully hope that addresses at least that portion of being undetectable.
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08/19/2014, 19:55
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#88
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elite*gold: 0
Join Date: Jul 2011
Posts: 202
Received Thanks: 129
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Quote:
Originally Posted by insomniac420
First of all let me thank you for your beneficial comment as well as let you know I admire you for your coding knowledge and previous work so I always do appreciate your input.
Is not true for my bot, as there is no memory modifications, no game memory reading, no hacking, no injecting, as well as a dynamic window & process name.
I did not feel obligated to mention some of the steps taken to avoid detection but since you brought it up, a few things the bot does do is change its window name and process name to a random string every time you open and start the bot, so they can never get a definitive window name or process name to mass block it in a update, also the bot does not run or shell execute the game so they cant detect it that way either. So I respectfully hope that addresses at least that portion of being undetectable.
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No problem
It doesn't matter if your bot does memory modifications or not, because, even if it did, the game does not have detections for it. What I'm saying it, the entire idea is irrelevant. You might be better off just using memory modifications anyways to improve your bot.
The dynamic window name and process name is smart.
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08/19/2014, 22:30
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#89
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elite*gold: 0
Join Date: Aug 2014
Posts: 5
Received Thanks: 0
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Thanks for the great work. By the way is there any way you can improve that bot and add the feature to Surf after a disconnection? would be great cause when server crashes and the bot reconnects the character wont be able to surf if you dont actually click the surfboard. would be great and thanks again!!!
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08/19/2014, 22:56
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#90
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elite*gold: 0
Join Date: May 2010
Posts: 104
Received Thanks: 26
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Quote:
Originally Posted by SoldierG
Thanks for the great work. By the way is there any way you can improve that bot and add the feature to Surf after a disconnection? would be great cause when server crashes and the bot reconnects the character wont be able to surf if you dont actually click the surfboard. would be great and thanks again!!!
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Been thinking about adding it for a while thank you for the request so just go ahead and check for updates I implemented it just now.
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