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[Release]PWO_Bot

Discussion on [Release]PWO_Bot within the Pokemon forum part of the Other Online Games category.

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Old 08/01/2014, 20:29   #61
 
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Currently working on

Quote:
Originally Posted by fsfs View Post
Update x64? i dont see :S
I don't even know what your trying to say


Quote:
Originally Posted by Royal* View Post
It just walk and want to catch every pokemon, what did I wrong? :S
You might actually need to lower the slide bar it might be thinking all Pokemon are shiny and or all Pokemon are on the catch list. So you can open up the PWO_Log_Viewer.exe and see if its encountering the correct Pokemon or seeing whats wrong. Check the times and each type of encounter and see if they match up to what you saw.



New version updated,

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Old 08/03/2014, 20:04   #62
 
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Quote:
Originally Posted by redbrasile View Post
ive raised and lowered the bar many times it runs from some but catches the rest i just have an ignore list so i can just catch shinies idk whats goin on but its starting to irritate me
Im sorry to hear that I understand how frustrating that can be,

Recapture the skill images needed, then when the bot is paused lower the slide bar to around 10, and test it if it doesn't click correctly, pause the bot and raise the bot 10 more and test it again repeat tell it clicks correctly.

Open up the PWO_Log_Viewer.exe and see if its encountering the correct Pokemon or seeing whats wrong. Check the times and each type of encounter and see if they match up to what you saw.



It is never supposed to click run, I would like to know are you using moves 1-4 or the names of the skill. Only way it would ever click run is if your using skill move 4, and it try's to click fight but it doesn't bring up the moves buttons to click on maybe it clicked to early. I can fix issues like this but the problem is i have no issues myself so i need to know what exactly is happening to help you. I would like to know what wild Pokemon the PWO log is saying you are encountering. If its correct like your list. If you have only ignore list Pokemon then it should only try to catch shiny Pokemon only. So the pwo log will tell you if you have it set up correctly.
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Old 08/04/2014, 05:55   #63
 
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Quote:
Originally Posted by redbrasile View Post
its thinking all pokemon are shiny o.O
Thank you so much for this great feedback, I now can look into the shiny default shade tolerance I know from what you said its to high and even when you lower the slide bar it is still to high thinking the image is there but its not.


Also by the way 90 is way to high for the slide bar it works good for me from 17-50 and if you go to high it will miss click if you go to low it wont click.
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Old 08/04/2014, 06:20   #64
 
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Quote:
Originally Posted by redbrasile View Post
well right now its just catching all pokemon not even in the logs
What do you mean not even in the logs? The PWO_Log_Viewer.exe is not showing any type? I mean it always writes every encounter to the PWO_Log.log ignored or catch list or shiny, if its catching Pokemon it will write to the catch list or the shiny list.
So you can check and give me feedback as to what it is saying you are encountering.



Any ways this should fix it, I lowered the default shade tolerance for a few things should work better for everyone. Always start low on the slide bar pause the bot raise it 10 try it again. If you go to high it will miss click if you go to low it wont click. Good luck
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Old 08/04/2014, 21:18   #65
 
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Fixed recognitions bug

I want to thank everyone for the feedback time and patients while I was working out the bugs of this project. Recently I fixed the bug that was catching all Pokemon it never dawned on me the reason I could not re-create this bug was because I did not have a shiny Pokemon in my inventory while I was testing the bot. So due to Redbrasile's recent feed back on Skype I was able to see exactly the problem and fix it quickly and now hes having no issues. I am glad to say the bot as of now is working 100% fully.
Thank you again for everyone's investment of time and testing.

Future upcoming additions will be AFK chat bot to interact briefly and close PM boxes.


edit;

-Last Update 2014/08/04/15:12 PM

*Fixed the bug that was catching all Pokemon
*Fixed fight click delays so it doesn't click fight to fast
*And added a Random selection for the movement
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Old 08/05/2014, 18:17   #66
 
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seems like i can't install the bot on 32 bits... got other links/installers?
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Old 08/05/2014, 18:30   #67
 
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Quote:
Originally Posted by Bubbilons View Post
seems like i can't install the bot on 32 bits... got other links/installers?
Yes just use the file
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Old 08/05/2014, 20:59   #68
 
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Thanks! got it to work, kind of... but now when i start it i get constant error messages about it couldnt create image memory or something..:S

edit: the errors start as i press the "start" button.

and something about that the "imagesearchdll.dll" is not compatible with windows...

also, when i press the "options" button nothing happens
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Old 08/06/2014, 02:49   #69
 
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win X86

Quote:
Originally Posted by Bubbilons View Post
Thanks! got it to work, kind of... but now when i start it i get constant error messages about it couldnt create image memory or something..:S

edit: the errors start as i press the "start" button.

and something about that the "imagesearchdll.dll" is not compatible with windows...

also, when i press the "options" button nothing happens
Ok recompiled the options for win X86 thank you for noticing that. I also went ahead and recompiled the "imagesearchdll.dll" for win X86 just to make sure.
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Old 08/06/2014, 06:55   #70
 
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Quote:
Originally Posted by insomniac420 View Post
Ok recompiled the options for win X86 thank you for noticing that. I also went ahead and recompiled the "imagesearchdll.dll" for win X86 just to make sure.
sweet, i have x32 though
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Old 08/06/2014, 14:35   #71
 
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Need a x32 Version, kthx
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Old 08/06/2014, 15:08   #72
 
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keep us updated insomniac420, you're doing a great job
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Old 08/06/2014, 16:45   #73
 
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Quote:
Originally Posted by Bubbilons View Post
sweet, i have x32 though
In current terminology x86 normally indicates 32-bits.


Quote:
Originally Posted by tobtheking1 View Post
Need a x32 Version, kthx




Ok becasue of a few comments on the X86 version I went thru every script and recompiled everything in X86 for those win 32 ppl having issues.
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Old 08/06/2014, 18:57   #74
 
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Quote:
Originally Posted by insomniac420 View Post
In current terminology x86 normally indicates 32-bits, with x86-64 or x64 indicating 64-bits
ah now it's english! xD
looking forward to it :P
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Old 08/11/2014, 08:46   #75
 
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Thanks. Works very well for the the training part. I haven't tested the capture part since I only look for hyper rare xD
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