I'm having some trouble to get find those values thought Cheat Engine so i can put all that on my code.
Back there in 2010 Interest07 said that :
Where 1C is Player Struct, but i don't know what the other one means, reading the topic i could guess that 0x20 is CharBase.Quote:
you can use memoryRead to see other players HP. If they are not in party, their HP is only updated if you select them though, just like monster HP. You can also see their MP which is kinda funny. Just browse the player list for all surrounding players and use the same offsets for HP as you use for your own character.
playerlist can be found at [[[[[baseAddress] + 0x1C] + 0x8] + 0x20] + 0xA0]
playercount at [[[[[baseAddress] + 0x1C] + 0x8] + 0x20] + 0x14]
I have tried that way but i could not find nothing, even already knowing the offsets of playerlist and playercount for my client.
I'm not an expert on this, so theres the possibility that i'm doing something wrong here, so if anyone could help me with that i would appreciate =)
I'm able to track a single player HP using a method that was posted here too, which is simple like the other ones, but you must know the player HP and be able to change it so you can find the correct address that points you to it, but you need to do all the process again to get that information from another player, but i wasn't able to take nothing useful from that.
Anything would help a lot =)
Thanks for your patience.







