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Packets encryption
Discussion on Packets encryption within the Nostale forum part of the MMORPGs category.
11/24/2010, 18:47
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#1
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Packets encryption
Hi guys,
did reverse all the packets encryption stuff.
i someone intrested contact me . (coderz only)
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11/24/2010, 18:49
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#2
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What's the decryption for client recieve gamepacket? Just for the Numbers.
PM me.
I'm to lazy to make it by my self.
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11/24/2010, 18:58
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#3
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Decrypting server packets is easy
this is for auth encryption :
Code:
public class ServerCipher : CipherBase
{
override public int Decrypt(byte[] data, out byte[] buf)
{
if (!inGameEncryption)
{
buf = new byte[data.Length];
for (int i = 0; i < data.Length; i++)
buf[i] = (byte)(data[i] - 0x0F);
return data.Length;
}
int len = data.Length;
int offset = 0;
char[] table = { (char)0, ' ', '-', '.', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '\n' };
........
return 0;
}
}
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11/24/2010, 19:01
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#4
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Auth Packets are not my problem 
Just the recieve game packets. Bytes of Number Chars are ****** up.
But Thanks.
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11/24/2010, 19:07
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#5
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Quote:
Originally Posted by Elektrochemie
Auth Packets are not my problem 
Just the recieve game packets. Bytes of Number Chars are ****** up.
But Thanks.
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Code:
char[] table = { (char)0, ' ', '-', '.', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '\n' };
should give you and idea on how to restore numbers.
it's more a string compression than an encryption
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12/20/2010, 01:09
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#6
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Encryption
HEllo obscur,
i'm really interested...
Maybe it's not a true encryption, but a zlib stream compression?
Can you elaborate more on this please?
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12/21/2010, 17:17
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#7
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Quote:
Originally Posted by obscur666
Code:
char[] table = { (char)0, ' ', '-', '.', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '\n' };
should give you and idea on how to restore numbers.
it's more a string compression than an encryption
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HEllo,
i need to investigate more.. anyone avalilable to share info and thoughts?
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