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Packets encryption

Discussion on Packets encryption within the Dragonica forum part of the MMORPGs category.

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Old   #1
 
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Packets encryption

Hello,
Well since a emulator project has raisen from the ground up this past days, I decided to study loginprotocol (Dragonica EU). From what I've saw server send a key to client on his connection...but I'm not sure if they use their own encryption or a public one such as RSA for exemple (I don't really find the corresponding routines/variables tbh). Guess I'll have to do some tests tomorrow.

Any clues ?
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Old 08/03/2009, 22:37   #2




 
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i think Dragonica got a function what have packets before they get decrypted

so u can easy printf them :P u only need to find it =P
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Old 08/04/2009, 03:23   #3
 
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Does not sound easy. The key is ever-changing.
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Old 08/04/2009, 09:26   #4
 
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Ok. It's looks like it's use RSA, found corresponding bytes ;P
Also it's reboot my comp when I try to debug ;-P

Oh and what about the arguments the patcher is passing when starting dragonica.exe ? serverip / port ? Can't find out yet.
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Old 08/04/2009, 09:57   #5
 
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For dragonica EU it's "/NoGsm /LaunchByLauncher"
Simply break on CreateProcessA/W when debugging the Patcher.
You still have GG running while debugging, else there should be no reason for a reboot?
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