Quote:
Originally Posted by XV50
Hello,
if you ask this kind of question, you need to provide more details.
A quick fix (and not even dirty) is to spawn these Cubys inside of the XML (using Wave).
Greetings
EDIT: Check if you are able to hit the Monsters when summoning them. Maybe it's a other problem. You always have to check 10 ways in order to find 1 right way.
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Ok so:
1) With "Wave" the summoned monsters can be attacked.
2) I changed the code into a similar version of MobPacket of OpenNos ($monster, $mob, whatever that is to summon a temporary monster that is not added to database).
3) I can attack the monsters if I spawn those handly. Inside RAID i still get the issue tough.
4) I even tried to put the raid into timespace form and it still gives issues (i can't attack summoned monsters via mob).
5) I tried to enter in raid with 2 characters and with 1st one i can't attack summoned monsters but i can get attacked while with 2nd character i can get hit and attack them by dealing damage too.
Ok, probably found the issue:
my actual characterid is the following: 1
When i create raid, the monster id is 1 because on database there is not a monster with 1.
So what actually happens is (probably) that the summoned monster are considered as both mine and monster's.
This is atleast what i think so