learn c#.
I would like to suggest checking BCardType + BCard (in gameobject). Analyze this and if your IQ is higher than 1 you will be able to "fix" this error.
learn c#.
I would like to suggest checking BCardType + BCard (in gameobject). Analyze this and if your IQ is higher than 1 you will be able to "fix" this error.
I think it's in database, I think I have to define card 104 in bcard, but I don't know ...
I think it's in database, I think I have to define card 104 in bcard, but I don't know ...
IT exist in database. You used latest parser (after act7 updates) and IT parsed new EQ. I'm not sure but this BCardType is probably one of c60lvl EQ buffs.
As I said you have to add this BCard type in two files:
BCardType (you have to add IT in the first part of file and on the bottom part)
You have to add new case for this BCard in gameobject -> BCard.
For now case 104:
Break;
Will be enought (buff will probably not work but there will be not this error in console)
IT exist in database. You used latest parser (after act7 updates) and IT parsed new EQ. I'm not sure but this BCardType is probably one of c60lvl EQ buffs.
As I said you have to add this BCard type in two files:
BCardType (you have to add IT in the first part of file and on the bottom part)
You have to add new case for this BCard in gameobject -> BCard.
For now case 104:
Break;
Will be enought (buff will probably not work but there will be not this error in console)
learn c#.
I would like to suggest checking BCardType + BCard (in gameobject). Analyze this and if your IQ is higher than 1 you will be able to "fix" this error.
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.
So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.
SO, you gotta call it whatever. But what u gotta add first is a new BCard Type
Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code
Code:
case BCardType.CardType.Act7Summon
{
//Handle Summon
//Add Checks
}
break;
So, before talking useless **** YOU gotta learn C# and the correct handling of OpenNos.
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.
So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.
SO, you gotta call it whatever. But what u gotta add first is a new BCard Type
Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code
Code:
case BCardType.CardType.Act7Summon
{
//Handle Summon
//Add Checks
}
break;
So, before talking useless shit YOU gotta learn C# and the correct handling of OpenNos.
Good evening
Just tell me what I said wrong. I wrote everything what he needs to (as I said before) "fix" (yes. I added IT in " " cuz It's not any bug or error) this.
I said that he have to add this to BCardType and also add subtype.
After that I said that he Has to add IT to BCard in gameobject too.
That's why I want to ask again - what did I say wrong? I'm so sorry that I didn't described IT perfectly. Let's be honest - if he will not understend what I said in last few posts IT will be better for him to delete everything connected to opennos from his PC untill he learn anything about C#.
And about "Mr. Smart" etc...IT was really funny. Thanks. Today will be good day only because of you ♥️
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.
So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.
SO, you gotta call it whatever. But what u gotta add first is a new BCard Type
Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code
Code:
case BCardType.CardType.Act7Summon
{
//Handle Summon
//Add Checks
}
break;
So, before talking useless **** YOU gotta learn C# and the correct handling of OpenNos.
First of all Mr. IAmTheSmartest, this just means that this BCard is not handled yet. Also this is not a error.
Although the buff will apply, but no Handler given. I think it's the new summon-thingy on the new Equipment.
So all u gotta do is add the Bcard. And btw. Mr. Smart, BCards aren't handled in numeric cases, they are handled in specific types.
SO, you gotta call it whatever. But what u gotta add first is a new BCard Type
Code:
Act7Summon = 104,
after that, you can let the BCard.cs handle the code
Code:
case BCardType.CardType.Act7Summon
{
//Handle Summon
//Add Checks
}
break;
So, before talking useless **** YOU gotta learn C# and the correct handling of OpenNos.
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1nd Account !
build: Warrior/Cleric
server: Xian
lvl: 104
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lets talk about MSN :...