|
You last visited: Today at 15:13
Advertisement
[OpenNos] Dupe/Crash Fix-Collection
Discussion on [OpenNos] Dupe/Crash Fix-Collection within the Nostale forum part of the MMORPGs category.
07/12/2021, 02:09
|
#1
|
elite*gold: 0
Join Date: Sep 2019
Posts: 379
Received Thanks: 168
|
[OpenNos] Dupe/Crash/Fix-Collection
Hello guys,
in this Thread i wanted to release some Crash/Dupe fixes.
It really bothers me that the community has grown that weak that each and every Server is getting attacked by any chance.
NOTE!
Please PM me on Discord, if you found a crash/dupe which should be fixed, and i will fix it asap and release it here.
Also if there's a fix or bug.
Discord: XV50#1233
[12.07.2021] Gold-Drop Dupe
Code:
How can you trigger it?
When activating Auto-Loot, some Monsters have a Drop in the Drop Table, which adds Gold as Item to your Inventory.
When dropping this Gold from your Inventory, and picking up again, you directly have the maximum amount of gold.
The Fix:
Search for Gold Drops in the Drop Table. If it has the ItemVNum 1046, it is what i was talking about. It should be one.
|
|
|
07/12/2021, 10:31
|
#2
|
elite*gold: 0
Join Date: May 2017
Posts: 75
Received Thanks: 61
|
Instead of deny a drop of a vnum you should just check the drop / get thing instead of that
|
|
|
07/12/2021, 10:36
|
#3
|
elite*gold: 0
Join Date: Oct 2018
Posts: 297
Received Thanks: 215
|
As well, in Raids there are of course Golddrops, wouldn't that be dumb? So for RaidInstances you should deactivate it.
You could as well check the Golddrop when it's an unusual value? For example 1kkk as Drop.
That should be a better solution
|
|
|
07/12/2021, 11:21
|
#4
|
elite*gold: 0
Join Date: Sep 2019
Posts: 379
Received Thanks: 168
|
Quote:
Originally Posted by PenguinXD
As well, in Raids there are of course Golddrops, wouldn't that be dumb? So for RaidInstances you should deactivate it.
You could as well check the Golddrop when it's an unusual value? For example 1kkk as Drop.
That should be a better solution
|
I made a small accident because i was tired, will fix it later on. Its just another if for the players inventory
|
|
|
07/12/2021, 11:58
|
#5
|
elite*gold: 0
Join Date: Oct 2018
Posts: 297
Received Thanks: 215
|
Quote:
Originally Posted by XV50
I made a small accident because i was tired, will fix it later on. Its just another if for the players inventory
|
I did it very quickly
go to "GameObject -> Character.cs"
"_handleItemDrop "
Code:
if (drop.Amount > 1000000000 && drop.ItemVNum == 1046)
{
Session.SendPacket(UserInterfaceHelper.GenerateInfo($"Abuse"));
return;
}
and ur gucci
|
|
|
07/12/2021, 14:23
|
#6
|
elite*gold: 0
Join Date: Sep 2019
Posts: 379
Received Thanks: 168
|
Quote:
Originally Posted by PenguinXD
I did it very quickly
go to "GameObject -> Character.cs"
"_handleItemDrop "
Code:
if (drop.Amount > 1000000000 && drop.ItemVNum == 1046)
{
Session.SendPacket(UserInterfaceHelper.GenerateInfo($"Abuse"));
return;
}
and ur gucci
|
Thank you very much, BUT, that's just not right. It happens when the character drops it. HandleItemDrop is the Monster drop. I was right with the DropPacket, i just forgot an if.
You can block the Drop completely, or stop the character from dropping it and forcing him to destroy it
PS: the Character gets the Gold as item into his inventory because of the drop. It's not an abuse to get it when Autoloot is active, it's not even an abuse to drop it. It's just 1 Monster who can drop Gold as Item directly into the inventory, and when dropping this Gold from the inventory you get instant Max. Gold. So the Drop Amount in that case cant be more than 9999
|
|
|
07/12/2021, 18:25
|
#7
|
elite*gold: 0
Join Date: Jun 2021
Posts: 36
Received Thanks: 9
|
Quote:
Originally Posted by XV50
Hello guys,
in this Thread i wanted to release some Crash/Dupe fixes.
It really bothers me that the community has grown that weak that each and every Server is getting attacked by any chance.
NOTE!
Please PM me on Discord, if you found a crash/dupe which should be fixed, and i will fix it asap and release it here.
Also if there's a fix or bug.
Discord: XV50#1233
[12.07.2021] Gold-Drop Dupe
Code:
How can you trigger it?
When activating Auto-Loot, some Monsters have a Drop in the Drop Table, which adds Gold as Item to your Inventory.
When dropping this Gold from your Inventory, and picking up again, you directly have the maximum amount of gold.
The Fix:
Search for Gold Drops in the Drop Table. If it has the ItemVNum 1046, it is what i was talking about. It should be one.
|
Put the warehouse (u have a list in character.cs that say all the items that u have, when u spamming in the warehouse deposit and withdraw packets, and this do that the item are duplicated)
|
|
|
07/12/2021, 18:53
|
#8
|
elite*gold: 0
Join Date: Feb 2018
Posts: 147
Received Thanks: 128
|
What the hell i can read here,
The " Auto-loot " is handled with GiftAdd so just add a simple check here
//
You can do like Official ( 1 Gold coins = 90k gold received )
Or just block it
|
|
|
07/12/2021, 20:18
|
#9
|
elite*gold: 0
Join Date: Sep 2019
Posts: 379
Received Thanks: 168
|
Quote:
Originally Posted by Zanouu
What the hell i can read here,
The " Auto-loot " is handled with GiftAdd so just add a simple check here
//
You can do like Official ( 1 Gold coins = 90k gold received )
Or just block it

|
Thanks Sherlock, that's what i explained
|
|
|
07/12/2021, 20:25
|
#10
|
elite*gold: 106
Join Date: Jun 2019
Posts: 163
Received Thanks: 166
|
Quote:
Originally Posted by XV50
Thanks Sherlock, that's what i explained
|
No you did not.
|
|
|
 |
Similar Threads
|
[OpenNos/Collection] Crash fixes
06/21/2019 - Nostale - 44 Replies
Hello Shigeo here and I want to help you to fix your ON Bugs. (Packet Crashes, Dupes etc.)
I have just one request, leave my texts as they are.
Hf
PetMove (CRASH): (NpcPacketHandler.cs)
public void PetMove(PtCtlPacket ptCtlPacket) {
string packetsplit = ptCtlPacket.PacketEnd.Split(' ');
for (int i = 0; i < ptCtlPacket.Amount * 3; i += 3) {
if (packetsplit.Length >= ptCtlPacket.Amount * 3 && int.TryParse(packetsplit, out int petId) && short.TryParse(packetsplit, out short...
|
Fix crash Opennos
10/16/2018 - Nostale - 4 Replies
Hello ! I find a fault on my opennos so I share it voluntarily.
go to OpenNosPacketHandler.FamilyPacketHandler line 289
Replace: CommunicationServiceClient.Instance.SendMessageToC haracter(new SCSCharacterMessage
{
DestinationCharacterId = Session.Character.Family.FamilyId,
SourceCharacterId = Session.Character.CharacterId,
SourceWorldId = ServerManager.Instance.WorldId,
Message = ccmsg,
|
[04.09.13] GigaByte v2.6 [FIX, FIX, FIX, FIX AND FIX]
09/11/2013 - WarRock Hacks, Bots, Cheats & Exploits - 79 Replies
http://www.elitepvpers.com/forum/warrock-hacks-bot s-cheats-exploits/2843300-11-09-gigabyte-public-v2 -7-a.html
|
dupe dupe dupe
11/01/2009 - Dekaron - 1 Replies
lkjkljk
|
All times are GMT +1. The time now is 15:16.
|
|