I've been dealing with the new nos0577 packet trying to do something just for learning purpose.
I came through the NosAuth by Walross that Pumba suggested me, and some more snippet codes for the SESSION_TOKEN but I don't know how to implement in c++ since they are written in Python.
I read about the libcurl and QtHttpRequest but honestly, Idk how to send a post req in c++ and send a json and vice-versa. Or maybe using a python script from a c++ program?
Thanks, exactly what I was looking for. I will update the thread in case.
Most of the time if you are looking for something (programmation related) generally available, you should look on GitHub, a lot of libraries are available in a lot of langages for a lot of different things .
I'm at good point, I just need 1 last thing that I think is changed on new created accounts...
the last post req asks for a platformGameAccountId
but as you can see in the screenshot, I don't get any... even using the platformUserId it doesn't work. SO it's not a coding issue, but a request issue. Anyone knows what the server expects?
I think it expect the ID created by GameForge after installing Nostale Client.
In reg
HKEY_CURRENT_USER\Software\Gameforge4d\TNTClient\M ainApp
Not sure, but maybe. ...
Hi! Thanks for your answer! Anyway nope because I send It in the prev. JSON so its doesnt ask for It again... Any solution for new accounts created? Thanks
Should be easier to translate c# to c++ than python.
This doesn’t generate the first packet as it’s a launcher but the code you are stuck at right now is in it.
Should be easier to translate c# to c++ than python.
This doesn’t generate the first packet as it’s a launcher but the code you are stuck at right now is in it.
I don't have problem with requests. New created account Just dont receive the platformGameAccountId value. So, if I'm a new created account... What the server expects with the auth token?
Nothing you need to create a game account. This will certainly be another endpoint of their api.
A good way to do it would be to look at what the original client send in the case of a new account and reproduce.
Nothing you need to create a game account. This will certainly be another endpoint of their api.
A good way to do it would be to look at what the original client send in the case of a new account and reproduce.
Thanks lucifer for the answer but.. the account I'm trying to log in already has characters .. I dont understand this step
Just run the Fiddler and check what have changed, I think that the most important part (the code translation inside client) is still the same, I may check it in free time
Just run the Fiddler and check what have changed, I think that the most important part (the code translation inside client) is still the same, I may check it in free time
Thanks walross, btw I've been trying to check packets with WShark all day but with no success.
I Will try with fiddler later. If anyone gas already found the solution please Just post, i don't Need code Just documentation
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C++, C#, Java or ?
I know these packets are for advanced programmers but I am gonna start learning that language! :pimp::mofo:
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before anyone from the respected users of this forum flame or say anything..i am here to learn and try to put my programming experience to good use..it's just i don't know anything about packet programing .i already started to work on the UI .
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