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Creating NoS0577 C++ Packet
Discussion on Creating NoS0577 C++ Packet within the Nostale forum part of the MMORPGs category.
09/02/2019, 10:00
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#1
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Creating NoS0577 C++ Packet
Hi,
I've been dealing with the new nos0577 packet trying to do something just for learning purpose.
I came through the NosAuth by Walross that Pumba suggested me, and some more snippet codes for the SESSION_TOKEN but I don't know how to implement in c++ since they are written in Python.
I read about the libcurl and QtHttpRequest but honestly, Idk how to send a post req in c++ and send a json and vice-versa. Or maybe using a python script from a c++ program?
Can anyone help me?
I'm using the old NosCrypto by Cryless.
Thank you all
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09/02/2019, 10:17
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#2
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enjoy
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09/02/2019, 10:19
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#3
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Quote:
Originally Posted by val77

enjoy
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Thanks, exactly what I was looking for. I will update the thread in case.
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09/02/2019, 11:24
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#4
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Quote:
Originally Posted by SkyRuLeZ
Thanks, exactly what I was looking for. I will update the thread in case.
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Most of the time if you are looking for something (programmation related) generally available, you should look on GitHub, a lot of libraries are available in a lot of langages for a lot of different things  .
Good luck
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09/11/2019, 20:40
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#5
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#UP
I'm at good point, I just need 1 last thing that I think is changed on new created accounts...
the last post req asks for a platformGameAccountId
but as you can see in the screenshot, I don't get any... even using the platformUserId it doesn't work. SO it's not a coding issue, but a request issue. Anyone knows what the server expects?
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09/11/2019, 21:26
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#6
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I think it expect the ID created by GameForge after installing Nostale Client.
In reg
HKEY_CURRENT_USER\Software\Gameforge4d\TNTClient\M ainApp
Not sure, but maybe. ...
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09/11/2019, 22:28
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#7
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Quote:
Originally Posted by Digitalis87
I think it expect the ID created by GameForge after installing Nostale Client.
In reg
HKEY_CURRENT_USER\Software\Gameforge4d\TNTClient\M ainApp
Not sure, but maybe. ...
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Hi! Thanks for your answer! Anyway nope because I send It in the prev. JSON so its doesnt ask for It again... Any solution for new accounts created? Thanks
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09/12/2019, 00:15
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#8
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Should be easier to translate c# to c++ than python.
This doesn’t generate the first packet as it’s a launcher but the code you are stuck at right now is in it.
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09/12/2019, 08:49
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#9
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Quote:
Originally Posted by 0Lucifer0
Should be easier to translate c# to c++ than python.
This doesn’t generate the first packet as it’s a launcher but the code you are stuck at right now is in it.

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I don't have problem with requests. New created account Just dont receive the platformGameAccountId value. So, if I'm a new created account... What the server expects with the auth token?
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09/12/2019, 09:01
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#10
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Nothing you need to create a game account. This will certainly be another endpoint of their api.
A good way to do it would be to look at what the original client send in the case of a new account and reproduce.
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09/12/2019, 09:33
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#11
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Quote:
Originally Posted by 0Lucifer0
Nothing you need to create a game account. This will certainly be another endpoint of their api.
A good way to do it would be to look at what the original client send in the case of a new account and reproduce.
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Thanks lucifer for the answer but.. the account I'm trying to log in already has characters .. I dont understand this step
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09/12/2019, 14:52
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#12
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Just run the Fiddler and check what have changed, I think that the most important part (the code translation inside client) is still the same, I may check it in free time
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09/12/2019, 15:25
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#13
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Quote:
Originally Posted by WalrossGreat
Just run the Fiddler and check what have changed, I think that the most important part (the code translation inside client) is still the same, I may check it in free time
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Thanks walross, btw I've been trying to check packets with WShark all day but with no success.
I Will try with fiddler later. If anyone gas already found the solution please Just post, i don't Need code Just documentation
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05/18/2020, 22:23
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#14
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#UPDATE
Does anyone know how to calculate new values?? Seems something changed...
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05/18/2020, 22:42
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#15
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I still can auth using this:
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