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transformation in noswings
Discussion on transformation in noswings within the Nostale forum part of the MMORPGs category.
09/30/2018, 13:34
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#1
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transformation in noswings
Anyone knows how to add the transformation skill of the new sp to the noswings source? when i use it, the appearance changes but the skills are not displayed.
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10/01/2018, 15:04
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#2
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?????
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10/01/2018, 15:39
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#3
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i wouldnt recommend any1 to use the noswing source, there are a planty of buggs which are hard to fixx, furthermore shells are coded completly wrong.
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10/01/2018, 21:59
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#4
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Quote:
Originally Posted by mix0067@
i wouldnt recommend any1 to use the noswing source, there are a planty of buggs which are hard to fixx, furthermore shells are coded completly wrong.
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Develop your PoV about shell's implementation I would love to read your beginner's comment on how to implement something well. 🤣
A data driven algorithm is much more maintainable than 1500 lines of conditional statements.
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10/02/2018, 09:42
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#5
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Quote:
Originally Posted by val77
Develop your PoV about shell's implementation I would love to read your beginner's comment on how to implement something well. 🤣
A data driven algorithm is much more maintainable than 1500 lines of conditional statements.
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i mean compared to the ON source, i know you coded the shell system, but nevertheless nobody of us wannabe "developers" will ever be able to code such a system.
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10/02/2018, 09:51
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#6
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noswings shell system is quite good actually.
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10/02/2018, 10:59
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#7
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Quote:
Originally Posted by mix0067@
i mean compared to the ON source, i know you coded the shell system, but nevertheless nobody of us wannabe "developers" will ever be able to code such a system.
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Even if you are not able to code such a system (I *** doubts since it's only some splitted methods and some data values), it does not mean that the implementation is done wrongly.
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10/02/2018, 11:27
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#8
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Okay but someone can help me pls
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10/02/2018, 12:03
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#9
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Quote:
Originally Posted by val77
Even if you are not able to code such a system (I *** doubts since it's only some splitted methods and some data values), it does not mean that the implementation is done wrongly. 
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if it is done right why doesnt it work than?
Quote:
Originally Posted by 0Lucifer0
noswings shell system is quite good actually.
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basically every pvp shell effect doesnt work :O
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10/02/2018, 12:25
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#10
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Quote:
Originally Posted by mix0067@
if it is done right why doesnt it work than?
basically every pvp shell effect doesnt work :O
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Yes but this doesn’t have anything to do with how the shell system is developed. Effect is just not correctly handled
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10/02/2018, 12:39
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#11
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Quote:
Originally Posted by 0Lucifer0
Yes but this doesn’t have anything to do with how the shell system is developed. Effect is just not correctly handled
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thats exactly what i said or not? At least thats what i meant i am sorry probably you just missunderstood me. I wasnt judging the system blowa made, i was just saying that it doesnt really work out in reality.
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10/02/2018, 12:48
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#12
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Quote:
Originally Posted by mix0067@
thats exactly what i said or not? At least thats what i meant i am sorry probably you just missunderstood me. I wasnt judging the system blowa made, i was just saying that it doesnt really work out in reality.
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It doesn’t work because it use the bcard system I made and it was tricky on opennos because all player/Npc/pet/monster are handled differently. So instead of 80 method you need 320.
The system itself is mapping the effect to a card.
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10/02/2018, 13:08
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#13
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Quote:
Originally Posted by 0Lucifer0
It doesn’t work because it use the bcard system I made and it was tricky on opennos because all player/Npc/pet/monster are handled differently. So instead of 80 method you need 320.
The system itself is mapping the effect to a card.
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the point is still that it doesnt work as it should, i am sorry to make you feel offended but it is how it is.
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10/02/2018, 14:11
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#14
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Quote:
Originally Posted by mix0067@
the point is still that it doesnt work as it should, i am sorry to make you feel offended but it is how it is.
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So obviously you don't know what you are talking about.
Shell options generation and Shell options bonus applying are two completely different things, as Lucifer is trying to say since the beginning.
Shell options generation is done quite properly. (Data driven algorithm)
Shell options bonus are not totally implemented, no one ever claimed that he had every single effects of Nostale (because there are plenty) implemented.
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10/02/2018, 14:54
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#15
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Quote:
Originally Posted by val77
So obviously you don't know what you are talking about.
Shell options generation and Shell options bonus applying are two completely different things, as Lucifer is trying to say since the beginning.
Shell options generation is done quite properly. (Data driven algorithm)
Shell options bonus are not totally implemented, no one ever claimed that he had every single effects of Nostale (because there are plenty) implemented.
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i have never talked about the algorithm of the shell generation ... cant we just stop this discussion? I know that lucfier and you are better than i will ever be, so i will just accept what you are saying.
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Hmm ok, sorry.
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