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[EN/FR/ES...] NosWings - An International Nostale Private Server
Discussion on [EN/FR/ES...] NosWings - An International Nostale Private Server within the Nostale PServer Advertising forum part of the Nostale category.
10/28/2017, 18:24
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#1
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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[EN/FR/ES/DE/IT/TR...] NosWings - An International Nostale Private Server
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10/30/2017, 00:35
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#2
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elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
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At least we will see a server with real devs
Good luck with your server, hope you will show everyone that a server with dev is way better than a leecher one.
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10/30/2017, 18:42
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#3
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elite*gold: 0
Join Date: Jun 2016
Posts: 790
Received Thanks: 325
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Finaly a Server with a good presentation!
Good luck!
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10/30/2017, 22:37
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#4
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Big performance improvements have been made today.
We are using 3% CPU for 5 different channels online on the same server with 70 players and 15K monsters per server.
Aswell, network is under rework to use the same architecture as jNos (to a proper running loop with a real network architecture)
Last thing, jNos (our emulator written in Java / Kotlin) is still under development, we are running it well actually, will keep that thread informed.
Regards,
Blowa.
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11/01/2017, 13:32
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#5
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Some changelog of those days :
We finally finished the entire conception of jNos (our emulator) which will be really modular and permit a lot of modding on the server side (which is more painful on OpenNos)
IPC Rework is ongoing (won't use Reactive anymore, we are switching to a MQ system which is much more performant and it's what we are using aswell on jNos)
Performance review again, removed a lot of **** from OpenNos which actually handle well the whole running loop.
Network rework is under rework too, to use the same architecture as jNos (which can be a great stress test for that network architecture)
jNos has been designed to be a professional emulator, modular, easy to deploy, easy to develop.
We are making a lot of abstraction
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11/03/2017, 20:25
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#6
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Hello guys.
We have done an awesome performance review, we are actually running the server with ~ 100 players with no performances issues (kinda 2% CPU with 15K monsters per channel and many events that are used)
Aswell, almost all features are working.
Quests are done (within the day)
Damage algorithms are properly working for Monsters/Characters/Mates/Partners
Icebreaker is working really well too
Mhhhh almost everything is working
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11/04/2017, 20:25
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#7
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elite*gold: 0
Join Date: Feb 2016
Posts: 4
Received Thanks: 0
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Why i can't login on server?
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11/04/2017, 21:03
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#8
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Quote:
Originally Posted by Vertyas112
Why i can't login on server?
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If you wanna get a good support, I suggest you to come on our discord, there is a support channel right there where everyone will gladly help you to solve your launcher problems.
Regards,
Blowa.
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11/05/2017, 22:37
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#9
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Quests have been added.
We added a VIP system which is really cool.
Our new emulator is still under development.
It will support some essential feature
- Personalized ingame langage (not a server with only ONE langage)
- An really stable basis
- Much performance improvements
- Modding (it's really developed in the eye to setup a real modded environment)
We started our new ClientModder that will come soon and a new launcher that will support many features of client modding.
Such as :
Images / Items / Quests / Maps / Models...
Our web architecture has been reworked so we can now provide more feature easier.
We are writing a cool GMTool aswell as our own Discord bot that will help players to enjoy a real game experience.
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11/06/2017, 04:52
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#10
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elite*gold: 0
Join Date: Sep 2016
Posts: 20
Received Thanks: 10
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Great Server, with real Dev's and much features.
Stay on your way guys!
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11/09/2017, 23:19
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#11
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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We are still developping our emulator.
Quests have been released.
We fixed ton of bugs those days
Website improvements (more are coming soon)
VIP system is almost finished
We are developing a referal system so people will enjoy inviting their friends to come play with them.
The server is clearly stable, we are releasing events oftenly.
I do hope that you guys will be able to enjoy our work to make our server one of the greatest you can play.
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11/12/2017, 01:32
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#12
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Yes, we are still alive !!
Added some quests
Website improvements
Some more missing features fixed
We are looking for GameMasters aswell as some support.
Take a look on our "application" forum
IT/EN/DE/ES/TR...
We are looking for players from every sides !
Just come play on our server and enjoy our awesome new revamped gameplay !
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11/14/2017, 12:23
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#13
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Hello guys !
Yes, we are still alive (it will stay as is for a long time)
We decided to write a little documentation about our project so you guys will be able to know more about us than this simple presentation thread.
We will write, on this repository, a documentation about our technologies, the changelogs and many things related to our project.
Hope you guys will follow our project.
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11/17/2017, 14:34
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#14
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Hi everyone !
Our new launcher / client is on going.
We did a lot of work those days to improve your gameplay.
Hope you guys will enjoy that
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11/20/2017, 22:16
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#15
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elite*gold: 0
Join Date: Jun 2017
Posts: 119
Received Thanks: 138
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Under Development :
CLI (both web & console)
GM Tool (web
WatchDog (improvements for better bugfixing, benchmarking and load balancing)
Brand new log system
Brand new ISC system
New way to get datas to permit an easy Server & Client Modding for our new incoming launcher
Recently finished :
Entire quest system (customisable, easy to use...)
Reworked a lot act4 system so it will be much more enjoyable
Reworked a bit the website
Brand new NosWings Discord Bot
Many bug fixed
Some performance improvements
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