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OpenNos Hero Level Einstellen.

Discussion on OpenNos Hero Level Einstellen. within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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OpenNos Hero Level Einstellen.

Abend Ihr Freaks! :P
Wollte mal Fragen, ob jemand weiß wie ich es einstelle, das man ab Z.b Lvl 99 Automatisch Hero-Lvl 50 Hat? Weiß das Zufällig jemand?
Wäre sehr dankbar
Schönen tag wünsch ich noch.
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Old 03/17/2017, 01:27   #2
 
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Code:
if (Session.Character.Level = 99)
{
Session.Character.HeroLvl = 50;
}
Where to put? Find by yourself.

Regards,
Prosecutor
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Old 03/17/2017, 18:01   #3
 
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Quote:
Originally Posted by xVxNakamixVx View Post
Abend Ihr Freaks! :P
Wollte mal Fragen, ob jemand weiß wie ich es einstelle, das man ab Z.b Lvl 99 Automatisch Hero-Lvl 50 Hat? Weiß das Zufällig jemand?
Wäre sehr dankbar
Schönen tag wünsch ich noch.
Put the code Prosecutor wrote in OpenNos.GameObject, Character.cs, GenerateXp.
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Old 03/17/2017, 18:15   #4

 
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Just add the real algorithm... kinda easy...
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Old 03/27/2017, 16:41   #5
 
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Hello,

I have a problem for the heroic level...

I put the code of prosecutor in:
OpenNos. GameObject, Character.cs, GenerateXp

That gives:

Quote:
private void GenerateXp(MapMonster monster, bool isMonsterOwner)
{
if (Session.Character.Level = 90)
{
Session.Character.HeroLevel = 1;
}

NpcMonster monsterinfo = monster.Monster;
if (!DAOFactory.PenaltyLogDAO.LoadByAccount(AccountId ).Any(s => s.Penalty == PenaltyType.BlockExp && s.DateEnd > DateTime.Now))
{

The problem for the line yew (Session.Character.Level = 90)
Impossible to convert implicitly ' byte ' en ' bool '

And when I create a character, I up level 2 and I have level 1 heroic...





Help I svp
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Old 03/27/2017, 16:53   #6
 
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if (Session.Character.Level = 99)
This is not a condition...
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Old 03/27/2017, 17:31   #7
 
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Solved problem thank you to lucifer
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Old 03/27/2017, 17:35   #8
 
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Conditional equality is done with ==
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Old 03/27/2017, 17:42   #9
 
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Thank you lucifer <3
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