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WinArena in NosTayle Emu (GIFT)

Discussion on WinArena in NosTayle Emu (GIFT) within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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Thumbs up WinArena in NosTayle Emu (GIFT)

The WinArena is already added, so i did a command where you can use it ^^
(Works in any NosTayle emulator)

Quote:
case X: //Winarena by HarD
if (sender.isGm)
{
if (!sender.winArena)
{
sender.winArena = true;
sender.SendPacket(GlobalMessage.MakeMessage(0, 0, 12, GameServer.GetLanguage(sender.languagePack, "arenawinmode.activate")));
}
else
{
sender.winArena = false;
sender.SendPacket(GlobalMessage.MakeMessage(0, 0, 11, GameServer.GetLanguage(sender.languagePack, "arenawinmode.disabled")));
}
sender.map.SendMap(sender.GmPacket());
}
break;

Just copy/paste and add in your list commands, Must Be Game Master to use it, you can change
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Old 11/28/2016, 19:12   #2
 
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this should work too
Quote:
if (sender.isGm)
{
sender.winArena =!sender.winArena
sender.SendPacket(GlobalMessage.MakeMessage(0, 0, 11+!sender.winArena?1:0, GameServer.GetLanguage(sender.languagePack, !sender.winArena?"arenawinmode.disabled":"arenawin mode.activate")));
sender.map.SendMap(sender.GmPacket());
}
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Old 11/29/2016, 01:44   #3


 
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You've to reload the c_info paket, otherwise it'll only appear optical after the next map change.

Should be sender.SendCharacterInfo();
or just teleport the sender to his position (mapreload)

EXAMPLE (just used the ****** teleport version)
Code:
if (values.Length == 1 && sender.isGm)
{
    Player player = GameServer.GetPlayersManager().GetPlayerByName(values[0]);
    if (!player.winArena)
    {
        player.winArena = true;
        player.SendPacket(GlobalMessage.MakeMessage(0, 0, 12, GameServer.GetLanguage(sender.languagePack, "arenawinmode.activate")));
    }
    else
    {
        player.winArena = false;
        player.SendPacket(GlobalMessage.MakeMessage(0, 0, 11, GameServer.GetLanguage(sender.languagePack, "arenawinmode.disabled")));
    }
    player.map.SendMap(player.GmPacket());
    player.map.ChangeMapRequest(player, player.map, player.x, player.y);
}
break;
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